skk Level 1 of the Dungeon (0, 0, D:1) 25 poisoned needles (16, -4, D:1) a +0 shield (20, -27, D:1) a +0 short sword (23, 19, D:1) a +0 leather armour (26, 20, D:1) a +0 robe (34, 15, D:1) 16 bolts (46, 20, D:1) a +0 dagger (50, -20, D:1) a +0 club (52, -17, D:1) a +0 short sword (53, -29, D:1) 20 sling bullets (53, 19, D:1) a +0 club (54, -16, D:1) a +0 ring mail (60, -16, D:1) 2 tomahawks Level 2 of the Dungeon (0, 0, D:2) 21 stones (2, -1, D:2) a stone (2, 0, D:2) a +0 leather armour (3, -1, D:2) a stone (4, -1, D:2) a stone (5, -1, D:2) a stone (10, -13, D:2) 15 poisoned needles (16, -5, D:2) a +0 dagger (20, 16, D:2) a +0 ring mail (37, -5, D:2) a +0 short sword (38, -5, D:2) a stone a +0 dagger (40, -5, D:2) 2 stones (40, -3, D:2) 2 stones (42, 20, D:2) a +0 leather armour (42, 23, D:2) a +0 short sword (46, 19, D:2) an uncursed ring of teleportation Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (8, 1, D:3) 26 stones (21, -5, D:3) a +0 dagger a stone (22, -14, D:3) a scroll of amnesia (22, -2, D:3) a stone (22, 0, D:3) 2 stones (23, 0, D:3) a stone (30, -10, D:3) 17 stones (42, 13, D:3) 3 potions of flight (43, 4, D:3) a +0 short sword (44, -34, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (8, -2, D:4) a +0 hand axe (10, 0, D:4) a +0 robe (15, -14, D:4) a +0 mace (19, 6, D:4) a +0 dagger (28, -29, D:4) 17 stones (32, 7, D:4) a +0 short sword a +0 whip (33, -19, D:4) a +0 scythe a +0 robe (34, 7, D:4) a +0 trident of freezing (46, -15, D:4) a +1 mace of protection (50, -20, D:4) a +0 dagger (52, -20, D:4) a +0 trident (53, -20, D:4) 16 arrows Level 5 of the Dungeon [Shop] Ehitwole's Antique Armour Shoppe a +0 robe (20 gold) a +0 pair of gloves (130 gold) a cursed +0 leather armour (29 gold) the +1 chain mail "Umpebow" {rElec MP+9 Int+3} (864 gold) It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). a +0 scale mail (116 gold) a +0 scale mail (116 gold) a +1 plate armour of positive energy (928 gold) the +0 plate armour of the Ditch-Digger {rC+ rCorr} (1235 gold) It protects you from cold. It protects you from acid and corrosion. a +4 plate armour of poison resistance (1363 gold) (0, 0, D:5) an uncursed amulet of rage (2, -3, D:5) 15 stones (6, -9, D:5) a +0 long sword of draining (18, -28, D:5) a +0 giant spiked club (20, -26, D:5) a +0 halberd (21, -31, D:5) a +0 chain mail (21, -26, D:5) a +0 spear (22, -34, D:5) a +0 ring mail (23, -27, D:5) a +0 flail of crushing (23, -17, D:5) 21 stones (23, -11, D:5) a +0 broad axe (30, 8, D:5) a +0 spear (42, -18, D:5) 21 stones (45, -33, D:5) a +0 giant club (48, -34, D:5) a quokka corpse (skeletalised by now) (55, 1, D:5) a +2 rapier of speed (60, -24, D:5) 10 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 club (unseen) (6, 7, D:6) 24 arrows (37, 7, D:6) a potion of degeneration a +0 cloak (39, -7, D:6) 19 bolts (42, -2, D:6) a +0 leather armour (42, 13, D:6) a +0 ring mail (45, -7, D:6) 11 stones (46, -4, D:6) a +0 cloak (48, 0, D:6) a +0 hand axe a +0 leather armour (49, -20, D:6) 15 poisoned needles (50, 0, D:6) 22 stones