skk Level 2 of the Dungeon (0, 0, D:2) a stone (0, 2, D:2) a stone (0, 3, D:2) a stone (0, 4, D:2) a stone (1, 6, D:2) 18 stones Level 3 of the Dungeon (32, 11, D:3) 6 curare-tipped needles Level 4 of the Dungeon (0, 0, D:4) 7 tomahawks (11, -27, D:4) the +6 long sword "Heibrioz" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (24, -47, D:4) 28 stones (28, -22, D:4) 19 bolts (34, -2, D:4) 8 stones (59, -7, D:4) 15 stones Level 5 of the Dungeon [Shop] Xemih's Distillery a potion of degeneration (12 gold) a potion of degeneration (12 gold) a potion of cure mutation (300 gold) 2 potions of ambrosia (192 gold) (0, 0, D:5) 21 sling bullets (10, -7, D:5) a +0 falchion (32, 19, D:5) an arrow (33, 17, D:5) 25 arrows (36, 6, D:5) 2 throwing nets Level 6 of the Dungeon [Shop] Meweme's Antique Weapon Shoppe a +0 flail (105 gold) a +0 trident (105 gold) a +5 flail of distortion (1071 gold) a cursed -2 mace (3 gold) a +0 rapier (120 gold) a +0 hand crossbow (105 gold) the +6 scimitar of Ileweu {flame, rN+++ Int-3 Dex-5} (1452 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It affects your dexterity (-5). It renders you almost immune to negative energy. a +2 scimitar of electrocution (660 gold) a +0 flail (105 gold) a +0 scythe of protection (168 gold) a +1 hunting sling of freezing (291 gold) (0, 0, D:6) the +1 spear "Udeixke" {elec, -Tele Int+2 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+2). It prevents most forms of teleportation. (34, 6, D:6) 16 arrows Level 7 of the Dungeon (0, 0, D:7) a sling bullet (2, 0, D:7) 18 sling bullets (17, -36, D:7) 6 stones (18, -30, D:7) 20 stones (37, 1, D:7) 16 stones Level 8 of the Dungeon (0, 0, D:8) 10 stones (8, -29, D:8) 24 stones (12, 10, D:8) 18 stones (20, 17, D:8) a +0 quarterstaff (21, 17, D:8) 3 tomahawks (28, 13, D:8) 19 stones (29, 14, D:8) a +0 club (30, 3, D:8) a +0 leather armour (30, 13, D:8) a stone (36, 13, D:8) 9 stones (36, 14, D:8) 8 stones (36, 15, D:8) 3 throwing nets (40, 15, D:8) 7 stones (41, 15, D:8) a stone (42, 15, D:8) a stone (43, 14, D:8) a stone (45, 14, D:8) a stone (46, 13, D:8) a stone (46, 20, D:8) 17 stones (47, -14, D:8) a +0 robe (47, -10, D:8) a +0 giant club (48, -14, D:8) a +0 club (48, -12, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) an arrow (1, -3, D:9) 18 arrows (15, 26, D:9) a +0 robe (18, 27, D:9) a +0 giant club (28, 21, D:9) a +0 giant club (39, 4, D:9) a stone (39, 7, D:9) a stone (39, 9, D:9) 4 stones 14 poisoned needles (39, 33, D:9) a stone (40, 4, D:9) a stone (40, 8, D:9) 4 stones (40, 9, D:9) 5 stones Level 10 of the Dungeon (0, 0, D:10) the +9 shortbow "Ockeynao" {velocity, rPois Str+5 Int+2} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It affects your intelligence (+2). It protects you from poison. (1, -8, D:10) 16 stones (19, -3, D:10) 13 arrows (20, -16, D:10) 24 stones (33, -45, D:10) a +0 giant club Level 11 of the Dungeon [Shop] Xoni's General Store 27 sling bullets (243 gold) a +0 plate armour (414 gold) a +4 long sword (459 gold) a wand of slowing (8/48) (135 gold) 5 fruits (135 gold) a disc of storms (360 gold) 11 stones (19 gold) a potion of degeneration (18 gold) a beef jerky (27 gold) a +2 shadow dragon armour (1656 gold) (0, 0, D:11) 21 stones (14, -33, D:11) 2 large rocks (15, -32, D:11) a large rock (15, -29, D:11) a large rock (41, 1, D:11) 22 stones Level 12 of the Dungeon (0, 0, D:12) 25 arrows (8, 13, D:12) a +0 dire flail a +0 plate armour (11, -3, D:12) a +0 giant club (18, 0, D:12) 19 stones (33, -26, D:12) an uncursed staff of fire (34, -2, D:12) the +9 greatsling "Ehucyduv" {freeze, rPois Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It makes you more stealthy. (38, 28, D:12) 15 stones a poisoned arrow (39, 29, D:12) a poisoned arrow (41, 30, D:12) a poisoned arrow (44, 2, D:12) 5 large rocks (46, 1, D:12) a large rock (61, 3, D:12) 17 arrows Level 13 of the Dungeon (0, 0, D:13) 16 arrows (10, -1, D:13) a +0 mace (10, 18, D:13) 3 arrows (16, -6, D:13) 13 arrows of flame (27, 11, D:13) a large rock (27, 12, D:13) a large rock Level 14 of the Dungeon [Shop] Yhupont's Food Boutique a meat ration (70 gold) a bread ration (70 gold) a bread ration (70 gold) a bread ration (70 gold) a bread ration (70 gold) a slice of pizza (21 gold) a slice of pizza (21 gold) a fruit (21 gold) a meat ration (70 gold) 2 fruits (42 gold) (0, 0, D:14) 25 stones (4, -31, D:14) 9 stones (17, -6, D:14) 12 stones (31, 4, D:14) 20 stones (36, -31, D:14) 18 stones (40, 7, D:14) a +0 scimitar Level 15 of the Dungeon (0, 0, D:15) 6 large rocks (15, 2, D:15) 5 large rocks (36, -23, D:15) a large rock (37, -23, D:15) a large rock (39, -21, D:15) a large rock (43, -11, D:15) a bolt the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Wuukk's Antique Weapon Shoppe a +0 long sword (91 gold) the +9 rapier of Zoabeuge {holy, *Noise MR+ Str+2 Stlth+} (1775 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. a +0 quarterstaff (104 gold) a +0 arbalest (117 gold) a +0 flail (91 gold) the +9 rapier of the Shore {pierce, *Contam +Inv rC++ Stlth+} (2072 gold) It inflicts extra damage upon your enemies. It greatly protects you from cold. It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. a +0 rapier (104 gold) a +0 spear (78 gold) a +0 hand axe of draining (192 gold) a +0 broad axe (104 gold) a +4 quarterstaff of protection (696 gold) a +0 dagger (52 gold) [Shop] Honaz's Armour Shop a +0 leather armour of cold resistance (135 gold) a +0 robe (10 gold) a +0 cloak (67 gold) a +1 mottled dragon armour (705 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 chain mail (67 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1611 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +2 hat (240 gold) a +0 chain mail of fire resistance (172 gold) [Shop] Dojag's Jewellery Emporium a cursed ring of stealth (159 gold) an uncursed amulet of regeneration (330 gold) an uncursed ring of poison resistance (220 gold) a +1 ring of evasion (33 gold) an uncursed ring of wizardry (330 gold) a +5 ring of protection (605 gold) an uncursed amulet of faith (440 gold) an uncursed ring of protection from cold (275 gold) a cursed ring of teleportation (49 gold) the ring of Zugrecenu {rF+ Str+9 Slay-3} (421 gold) [ring of protection from fire] It affects your strength (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. [Shop] Vogatwa's Assorted Antiques a potion of haste (310 gold) a +0 flail (108 gold) a wand of disintegration (8/24) (372 gold) a +0 demon whip of venom (620 gold) a potion of brilliance (124 gold) a potion of might (124 gold) a +0 falchion (93 gold) a potion of berserk rage (155 gold) a potion of agility (124 gold) the +5 ring mail of Reasu {*Contam rF++ MP+9 Dex+2} (1615 gold) It affects your dexterity (+2). It greatly protects you from fire. It affects your magic capacity (+9). It causes magical contamination when unequipped. a +0 shortbow (93 gold) (0, 0, Orc:2) a cursed -1 hand axe a +0 plate armour (2, 0, Orc:2) a +0 trident a +0 chain mail (4, -3, Orc:2) a +0 giant club a +0 dire flail (8, 0, Orc:2) a +0 scimitar a cursed +0 plate armour a +0 great sword a +0 chain mail a +0 robe a +1 dagger of pain a +0 dire flail a +0 giant club a +0 chain mail a cursed +0 war axe (17, -42, Orc:2) a +0 glaive (18, -44, Orc:2) a +0 long sword of holy wrath a +0 plate armour (18, -43, Orc:2) a +0 mace a +0 ring mail a tomahawk a +0 war axe a +0 robe a +0 dagger (18, -42, Orc:2) a +3 long sword 6 tomahawks a +0 chain mail (19, -44, Orc:2) a +0 leather armour (19, -43, Orc:2) 3 tomahawks (23, -49, Orc:2) a +0 flail a +0 chain mail (23, -48, Orc:2) a +0 flail a +0 ring mail a +3 dagger a +0 robe (23, -47, Orc:2) a +0 flail a +0 leather armour (24, -49, Orc:2) a +0 battleaxe a +0 plate armour (24, -48, Orc:2) a +0 mace a +0 leather armour (35, -37, Orc:2) a +0 short sword (41, -50, Orc:2) a +0 chain mail a +2 glaive of venom (41, -35, Orc:2) 22 stones (41, -31, Orc:2) a +0 dire flail a +0 plate armour (42, -52, Orc:2) a +0 leather armour (42, -51, Orc:2) a +0 chain mail a +0 long sword (42, -50, Orc:2) a +0 short sword a +0 ring mail a +0 club (42, -34, Orc:2) a +2 glaive of holy wrath a +0 plate armour (42, -31, Orc:2) a +0 morningstar (43, -52, Orc:2) a +0 scale mail a +0 scimitar (43, -50, Orc:2) a +0 leather armour a cursed +0 dagger (44, -44, Orc:2) a +0 scimitar (44, -43, Orc:2) a +0 hand axe (45, -44, Orc:2) a +0 club a +0 leather armour a +0 war axe a +0 chain mail (45, -43, Orc:2) a cursed -1 war axe a +0 plate armour (46, -45, Orc:2) a +0 trident a +0 leather armour (46, -42, Orc:2) a +0 trident of flaming (54, 4, Orc:2) a +0 giant club (58, -35, Orc:2) a +0 leather armour a +0 flail a +0 flail (58, -34, Orc:2) a +0 dagger a +0 robe (58, -33, Orc:2) a +0 dagger a +2 robe of cold resistance a +0 dagger a +0 robe (58, -32, Orc:2) a +0 mace (59, -33, Orc:2) a +0 halberd a +0 plate armour (61, -34, Orc:2) a +2 hand crossbow of flaming (65, -23, Orc:2) a +0 whip (65, -22, Orc:2) a +0 broad axe a +0 chain mail Level 1 of the Lair of Beasts (0, 0, Lair:1) 13 stones (15, 20, Lair:1) the +10 great sword "Ziud" {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (17, 26, Lair:1) 11 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (20, 6, Lair:2) a +0 leather armour (20, 10, Lair:2) 13 stones (38, -25, Lair:2) 11 stones (46, 0, Lair:2) 12 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 morningstar (1, -1, Lair:3) a cursed -5 ring of evasion (16, 7, Lair:3) a +0 pair of boots Level 5 of the Lair of Beasts Level 6 of the Lair of Beasts Level 1 of the Snake Pit (0, 0, Snake:1) the +3 ring mail of Zodidgh {Int+2} It affects your intelligence (+2). Level 2 of the Snake Pit (0, 0, Snake:2) a +2 broad axe of flaming (0, 2, Snake:2) a book of Battle (25, 11, Snake:2) 17 stones Level 3 of the Snake Pit (0, 0, Snake:3) a +1 dagger of venom a +0 robe a +0 morningstar a black mamba corpse a naga corpse (0, 1, Snake:3) a +1 vampiric battleaxe a black mamba corpse a naga corpse (1, 0, Snake:3) a +0 glaive (3, -1, Snake:3) a +0 plate armour Level 6 of the Pits of Slime (0, 0, Slime:6) the Incunabulum of the Twelve Nights Spells Type Level a - Confuse Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 the Volume of Venom and Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ice Form Ice/Transmutation 4 e - Venom Bolt Conjuration/Poison 5 f - Simulacrum Ice/Necromancy 6 (4, 16, Slime:6) the +1 spear "Veucsad" {holy, *Contam rPois Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from poison. It causes magical contamination when unequipped. the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (5, 14, Slime:6) 22 stones (14, 6, Slime:6) the +7 arbalest "Ceocvaq" {freeze, MR- Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (16, 15, Slime:6) 21 stones