Dungeon Crawl Stone Soup version 0.17.0-28-g6e173f8 (webtiles) character file. 0 skk the Magician (level 1, 13/13 HPs) Began as a Formicid Wanderer on Nov 23, 2015. Got out of the dungeon alive. The game lasted 00:00:39 (78 turns). skk the Magician (Formicid Wanderer) Turns: 78, Time: 00:00:39 Health: 13/13 AC: 8 Str: 14 XL: 1 Next: 0% Magic: 5/5 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 8 levels left rFire . . . SeeInvis + d - +0 club rCold . . . Clarity . a - +2 scale mail rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +2 scale mail (worn) Scrolls f - 2 scrolls of blinking {unknown} h - a scroll of enchant weapon {unknown} Potions c - 2 potions of lignification g - a potion of cancellation {unknown} Books b - Baaraij's Guide on Orientation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 Comestibles e - a bread ration Skills: Level 1.0 Crossbows + Level 2.1 Armour Level 1.2 Shields + Level 4.3 Spellcasting Level 1.3 Poison Magic Level 1.1 Evocations You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Found a red potion. Found an escape hatch in the floor. Found a scroll labeled NUS XAEDAB. There is an open door here. Found a scroll labeled CENOUMO SOOLAKH. There is a fountain of clear blue water here. g - a red potion f - 2 scrolls labeled NUS XAEDAB (gained 1) h - a scroll labeled CENOUMO SOOLAKH There is a fountain of clear blue water here. There is a dry fountain here. There is a dry fountain here. There is a dry fountain here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########### ##.........## #..♣..@..♣..# #.........# #### #####'##### ##### ##...######...######...## #.......................# #..⌠........⌠........⌠..# #.......................# ##...######...######...## ##+# ##>## ##'## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | skk the Formicid Wanderer began the quest for the Orb. 0 | D:1 | skk set off with: a +2 scale mail, Baaraij's Guide on Orientation, a potion of lignification, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 78 | D:$ | Got out of the dungeon alive.