sking99 Level 1 of the Dungeon (0, 0, D:1) 20 stones (0, 1, D:1) a cursed -2 hand axe (0, 3, D:1) a +0 dagger (7, -1, D:1) a cursed -3 club (17, 13, D:1) a +0 dagger (20, 32, D:1) 19 stones (21, 5, D:1) a +0 dagger (22, -3, D:1) a +0 robe (23, 9, D:1) a +0 club (24, -16, D:1) 7 steel javelins (24, -12, D:1) 11 poisoned needles (32, 20, D:1) a +0 dagger (34, -10, D:1) a +0 dagger (51, -4, D:1) a +0 robe Level 2 of the Dungeon (9, 39, D:2) a +0 ring mail (16, 17, D:2) a +0 club (19, 5, D:2) 11 arrows (26, 35, D:2) a stone (28, 43, D:2) 14 sling bullets (29, 13, D:2) a +0 robe (29, 46, D:2) a +0 ring mail (30, 35, D:2) a +0 mace (32, 16, D:2) a +2 dagger of draining (33, 25, D:2) 28 stones (38, 6, D:2) a +0 club (42, 5, D:2) a cursed -1 falchion (42, 33, D:2) a +0 club (46, 45, D:2) a +0 club (46, 49, D:2) a +0 club (54, 5, D:2) a cursed -3 whip Level 3 of the Dungeon (4, -5, D:3) a +4 quarterstaff (9, -18, D:3) a +0 robe (15, -19, D:3) 10 bolts (19, 15, D:3) a +0 club (26, -15, D:3) a +0 club (26, 25, D:3) a +0 hand axe a +0 ring mail (28, 26, D:3) a +0 mace (31, 1, D:3) 14 sling bullets (32, 25, D:3) a +0 leather armour (35, 3, D:3) a +0 club (38, 0, D:3) 16 gold pieces (39, -1, D:3) a +3 ring of dexterity (39, 0, D:3) 15 arrows (39, 4, D:3) a +0 club (43, -4, D:3) an uncursed ring of flight (44, -5, D:3) a potion of curing (46, 4, D:3) a +0 ring mail (49, -17, D:3) 11 poisoned needles a +0 blowgun a +0 short sword (49, -15, D:3) a +0 dagger (49, -12, D:3) a stone (49, -11, D:3) 2 stones (57, -18, D:3) a +0 whip (57, -17, D:3) a cursed -1 club (58, 6, D:3) 29 sling bullets (59, -13, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 18 stones (0, 38, D:4) 23 stones (5, 30, D:4) a +0 short sword a +0 leather armour (6, 29, D:4) a +0 falchion a +0 scale mail (8, 29, D:4) a +0 hand axe (12, 30, D:4) a +0 war axe (13, 9, D:4) 4 large rocks (13, 38, D:4) a +0 ring mail (25, 4, D:4) a +0 rapier a +0 leather armour (32, 11, D:4) a +0 longbow 21 arrows (34, 10, D:4) a +0 short sword a cursed +0 robe (43, 31, D:4) a +0 falchion (45, 41, D:4) a +0 dagger (47, 18, D:4) a +0 hand axe a +0 scale mail (47, 31, D:4) a +0 short sword a +0 chain mail (47, 32, D:4) a +0 club a +0 club 5 tomahawks (48, 31, D:4) a +1 vampiric hand axe (52, 42, D:4) a +0 hand axe (53, 39, D:4) a +0 scale mail (55, 45, D:4) 28 arrows (65, 9, D:4) a -5 ring of protection (66, 4, D:4) a +0 war axe (66, 11, D:4) a +0 robe of cold resistance a cursed -2 dagger (67, 8, D:4) a +0 dagger Level 5 of the Dungeon (6, -10, D:5) a +0 shortbow 18 arrows (6, -9, D:5) an arrow (16, -17, D:5) a +1 shortbow of flaming 8 arrows (27, 2, D:5) a +0 shortbow 27 arrows (27, 7, D:5) an arrow (30, 9, D:5) 10 gold pieces (36, 7, D:5) a +2 flail of holy wrath Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (0, 1, D:6) a +0 spear (1, -33, D:6) a +0 robe (2, 3, D:6) an uncursed amulet of inaccuracy (9, -18, D:6) a +0 bardiche (14, -13, D:6) a +0 hand axe (25, -26, D:6) a +0 shortbow 21 arrows a cursed -3 giant club (26, 9, D:6) an arrow (29, -11, D:6) a +0 hand axe (29, -9, D:6) a +0 dagger (30, 2, D:6) a +0 shortbow 10 arrows a +0 robe (31, -27, D:6) 7 poisoned needles (39, -31, D:6) a +0 trident (40, -27, D:6) a +0 short sword (40, -24, D:6) a +0 shield (41, -27, D:6) a +0 broad axe a cursed +0 chain mail (41, -25, D:6) a +0 club (49, -24, D:6) a cursed +0 club Level 7 of the Dungeon [Shop] Ziariynk's Distillery a potion of might (48 gold) a potion of lignification (36 gold) a potion of flight (36 gold) a potion of curing (36 gold) a potion of lignification (36 gold) a potion of curing (36 gold) a potion of agility (48 gold) 2 potions of brilliance (96 gold) a potion of flight (36 gold) a potion of degeneration (12 gold) a potion of mutation (96 gold) a potion of resistance (120 gold) (0, 0, D:7) a +0 scale mail (8, 12, D:7) an uncursed amulet of rage (11, -10, D:7) a +0 ring mail (11, -9, D:7) a +0 short sword a +0 chain mail a cursed +0 hand axe a +0 leather armour (14, 36, D:7) a +0 giant club (18, -1, D:7) a +0 chain mail (24, 1, D:7) a +0 giant club (26, 37, D:7) a +0 arbalest (32, 28, D:7) a +0 club 2 stones (32, 29, D:7) a +0 club a cursed -2 whip 4 stones (32, 30, D:7) a stone a +0 short sword a +0 club a +0 club (32, 35, D:7) a stone (32, 36, D:7) a stone (35, 7, D:7) a +0 trident (35, 48, D:7) 19 bolts (37, 1, D:7) a +0 hand axe (45, 36, D:7) a cursed +0 great sword a +0 robe (45, 41, D:7) a +4 great sword a +0 robe (45, 42, D:7) a +2 mace a +0 robe (50, 49, D:7) a +0 leather armour (55, 1, D:7) an uncursed ring of attention (56, 0, D:7) 20 stones Level 8 of the Dungeon (0, 0, D:8) an uncursed amulet of faith (14, -18, D:8) a potion of degeneration (14, 15, D:8) a +0 chain mail (16, 5, D:8) 18 stones (16, 18, D:8) a +0 flail (18, 9, D:8) a +0 dagger a cursed -3 war axe (18, 10, D:8) a +0 leather armour a +0 short sword (20, -24, D:8) 2 potions of degeneration (20, -15, D:8) 2 potions of degeneration (20, 3, D:8) a cursed +0 dagger a +0 robe (21, -22, D:8) a +0 hand axe (21, -21, D:8) a +0 hand axe (21, -20, D:8) 2 potions of degeneration (22, -23, D:8) 2 potions of degeneration (22, -22, D:8) a +0 hand axe (22, -16, D:8) 2 potions of degeneration (23, -21, D:8) a +0 hand axe 2 potions of degeneration (24, -15, D:8) 2 potions of degeneration (26, 18, D:8) a +0 mace a +0 leather armour a +0 mace (27, 19, D:8) a +0 robe a +0 dagger (29, -16, D:8) a +0 robe (40, 5, D:8) a cursed -3 dagger (44, 10, D:8) 17 stones (45, -8, D:8) 18 poisoned needles Level 9 of the Dungeon (0, 0, D:9) 15 poisoned needles (0, 17, D:9) 21 stones (0, 18, D:9) a +0 leather armour a +0 leather armour (0, 20, D:9) a +0 robe a +0 plate armour (1, 1, D:9) a +0 dagger a +0 robe a +0 scale mail (1, 18, D:9) a +0 hand axe a +0 robe a cursed -2 dagger a +0 plate armour a +0 scimitar (2, 17, D:9) a +0 club (2, 18, D:9) a +0 scale mail a +0 hand axe (2, 20, D:9) a +0 scale mail (7, 21, D:9) a +0 chain mail a +0 hand axe (10, 17, D:9) a +0 leather armour a +0 dagger (12, 23, D:9) a +4 ring mail (21, 6, D:9) 13 arrows (21, 22, D:9) a +0 hand axe (24, 4, D:9) a +0 hand axe a +0 plate armour (24, 22, D:9) a +0 trident (25, 4, D:9) a +0 club a +0 leather armour a +0 flail (29, 28, D:9) 16 stones (36, 4, D:9) a +0 flail (39, 22, D:9) a +0 glaive a +0 plate armour (39, 24, D:9) a +0 trident of protection (40, 15, D:9) a +0 falchion (40, 16, D:9) a +0 mace 3 tomahawks a cursed +0 chain mail (43, 35, D:9) a cursed -3 flail (46, 8, D:9) 24 arrows (46, 13, D:9) a tomahawk (46, 41, D:9) a +0 ring mail (48, 42, D:9) a +0 chain mail Level 10 of the Dungeon [Shop] Qierhoiph's Gadget Boutique a wand of flame (27) (246 gold) a lamp of fire (680 gold) a wand of enslavement (12) (238 gold) a wand of digging (17) (714 gold) a wand of acid (6) (340 gold) a wand of polymorph (9) (187 gold) a wand of paralysis (9) (187 gold) a wand of paralysis (12) (238 gold) [Shop] Zupt's Magic Scroll Shop a scroll of immolation (42 gold) a scroll of remove curse (36 gold) a scroll of fog (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of fog (24 gold) 3 scrolls of fear (126 gold) a scroll of fear (42 gold) a scroll of remove curse (36 gold) a scroll of remove curse (36 gold) a scroll of fog (24 gold) [Shop] Onum's Gadget Shop a wand of random effects (12) (98 gold) a phantom mirror (420 gold) a wand of enslavement (16) (252 gold) a crystal ball of energy (280 gold) a phantom mirror (420 gold) a fan of gales (560 gold) a wand of random effects (25) (189 gold) a wand of disintegration (10) (196 gold) a lightning rod (4/4) (560 gold) a lamp of fire (560 gold) a wand of polymorph (10) (168 gold) a fan of gales (560 gold) [Shop] Ycecuk's Magic Scroll Emporium a scroll of teleportation (45 gold) a scroll of identify (30 gold) a scroll of vulnerability (112 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of teleportation (45 gold) a scroll of enchant armour (112 gold) a scroll of blinking (112 gold) a scroll of teleportation (45 gold) a scroll of teleportation (45 gold) a scroll of remove curse (45 gold) a scroll of fog (30 gold) [Shop] Weitudey's Antique Armour Shop a +0 chain mail (162 gold) a +1 leather armour of cold resistance (504 gold) a +0 ring mail (144 gold) a +0 robe (25 gold) the +4 fire dragon scales of Resilience {rElec rPois rF++ rC- MR+ Stlth+} (3765 gold) It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 chain mail (162 gold) a +0 plate armour (828 gold) a +0 ring mail (144 gold) a +0 shield (162 gold) a +2 robe of the Archmagi (1357 gold) (0, 0, D:10) a +2 leather armour of cold resistance (7, 2, D:10) 30 stones (8, 13, D:10) a +0 scale mail (12, 12, D:10) a scroll of random uselessness (13, 10, D:10) a scroll of random uselessness (14, 11, D:10) a scroll of random uselessness (14, 12, D:10) a scroll of random uselessness (19, 33, D:10) a +0 leather armour (19, 35, D:10) a +0 dagger a +0 robe (21, -16, D:10) a +0 giant club (41, 36, D:10) 32 stones (42, 2, D:10) a +0 ring mail (49, 38, D:10) 10 stones (50, 27, D:10) a +0 trident a +0 leather armour (54, 20, D:10) a +0 giant club a cursed -2 giant club Level 11 of the Dungeon (20, 34, D:11) a +1 robe of positive energy Level 12 of the Dungeon (3, 2, D:12) a +0 flail (4, 2, D:12) a +0 chain mail (8, 2, D:12) a +0 club (8, 3, D:12) a cursed -2 short sword (37, -31, D:12) 6 bolts Level 13 of the Dungeon (0, 0, D:13) a +0 morningstar (3, -14, D:13) a +0 flail a +0 ring mail (5, -10, D:13) a +0 giant spiked club a +3 scimitar of flaming (8, -13, D:13) a +0 morningstar 2 tomahawks Level 14 of the Dungeon [Shop] Zeysm's Food Boutique a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) [Shop] Furghuh's Gadget Emporium a wand of clouds (7) (462 gold) a wand of enslavement (16) (252 gold) a fan of gales (560 gold) a sack of spiders (280 gold) a wand of flame (29) (217 gold) a wand of acid (6) (280 gold) a phial of floods (560 gold) a fan of gales (560 gold) a wand of scattershot (4) (336 gold) a lightning rod (4/4) (560 gold) a lightning rod (4/4) (560 gold) a wand of random effects (19) (147 gold) a wand of random effects (24) (182 gold) a wand of iceblast (5) (126 gold) [Shop] Enlof's General Store 2 scrolls of noise (30 gold) a +3 ring of evasion (315 gold) a potion of curing (45 gold) a scroll of identify (30 gold) 25 bolts (75 gold) a scroll of identify (30 gold) a +0 hand crossbow (52 gold) a +0 rapier (60 gold) 13 arrows (39 gold) the +3 giant club "Skullcrusher" {speed, Str+7} (627 gold) Attacks with this weapon are significantly faster. It affects your strength (+7). a +0 scale mail (60 gold) 5 needles of paralysis (45 gold) [Shop] Gint's Food Emporium a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (0, 0, D:14) 23 arrows (20, -7, D:14) a +0 dagger (20, -3, D:14) a +2 dagger of venom 2 stones (23, -22, D:14) the +6 trident of Peil {pierce, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (23, -16, D:14) 3 large rocks (26, -12, D:14) a +0 shortbow 10 arrows Level 15 of the Dungeon (0, 0, D:15) a +0 chain mail (24, -41, D:15) an arrow (26, -42, D:15) 3 arrows a +0 longbow (29, -33, D:15) a +2 shield of protection a +0 leather armour a +0 war axe the Ecumenical Temple Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Yrhif's General Store a +0 trident (56 gold) 21 bolts (67 gold) a potion of might (64 gold) a scroll of enchant armour (120 gold) 7 bolts (22 gold) a potion of curing (48 gold) a potion of mutation (128 gold) a scroll of magic mapping (56 gold) 6 tomahawks of dispersal (144 gold) a ration (80 gold) a scroll of teleportation (48 gold) [Shop] Xanaagey's Magic Scroll Boutique a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of blinking (105 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of magic mapping (49 gold) a scroll of teleportation (42 gold) a scroll of teleportation (42 gold) a scroll of immolation (49 gold) a scroll of amnesia (49 gold) [Shop] Danan's Weapon Shoppe a +0 arbalest (54 gold) a +0 flail (42 gold) a +0 club (12 gold) a +0 arbalest (54 gold) a +5 dagger of protection (352 gold) 16 bolts (38 gold) 11 stones (13 gold) a +0 mace (36 gold) a +0 trident (42 gold) the +4 trident "Iseim" {freeze, rPois Int+4} (550 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. 7 stones (8 gold) [Shop] Mur Vusch's Antique Armour Shop a +2 leather armour of cold resistance (665 gold) a +4 plate armour of fire resistance (1750 gold) a +0 ring mail (140 gold) a +0 ring mail (140 gold) a +0 leather armour (70 gold) the +1 plate armour of the Dwarven Hall {rElec rPois rF++ Dex-5} (1862 gold) It affects your dexterity (-5). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. a +0 robe (24 gold) a +0 chain mail (157 gold) the +2 plate armour of Loss {MP-9 Int+6} (1179 gold) It affects your intelligence (+6). It affects your magic capacity (-9). a +0 chain mail (157 gold) a cursed +0 pair of gloves (52 gold) Level 1 of the Elven Halls (0, 0, Elf:1) 16 arrows (still there?) 23 arrows (still there?) a scroll of identify (still there?) a +0 shortbow (still there?) a +1 long sword of slicing (still there?) a +0 leather armour (still there?) (2, 3, Elf:1) the +10 war axe "Raahoeq" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a -3 shortbow 24 arrows a +0 leather armour (2, 5, Elf:1) a +0 ring mail a +0 vampiric rapier a +0 leather armour (3, 5, Elf:1) a +1 short sword of speed (3, 6, Elf:1) a +2 rapier of freezing a +0 longbow 21 arrows a +3 leather armour (6, -4, Elf:1) a +0 long sword (8, -6, Elf:1) a +0 dagger (8, 5, Elf:1) a +0 dagger (9, 6, Elf:1) a +0 club (11, -6, Elf:1) a cursed -2 dagger (50, 7, Elf:1) a +0 rapier (52, 2, Elf:1) a cursed -2 scimitar Level 2 of the Elven Halls (0, 0, Elf:2) a +3 battleaxe of draining (0, 36, Elf:2) a +0 dagger (3, 32, Elf:2) a +2 flail of holy wrath (12, 25, Elf:2) a +2 hand axe of electrocution (29, 11, Elf:2) the +6 short sword "Wichenyung" {freeze, MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (33, 22, Elf:2) a +0 dagger a +0 leather armour (41, 32, Elf:2) a +2 scimitar of flaming (42, 22, Elf:2) a +0 leather armour 13 arrows a +0 short sword a +1 shortbow of flaming (44, 24, Elf:2) an arrow (44, 27, Elf:2) an arrow (46, 27, Elf:2) an arrow (47, 6, Elf:2) a +0 rapier (48, 18, Elf:2) a +2 dagger of holy wrath (49, 17, Elf:2) an arrow (51, 15, Elf:2) an arrow (55, 10, Elf:2) a +0 leather armour a +0 long sword (56, -7, Elf:2) a +0 flail of protection (56, 14, Elf:2) 14 sling bullets (57, 20, Elf:2) a +0 robe a cursed -1 lajatang (58, 20, Elf:2) a +0 long sword Level 3 of the Elven Halls (0, 0, Elf:3) a +0 long sword a cursed +0 leather armour (1, 40, Elf:3) 5 arrows (4, 40, Elf:3) an arrow (5, 40, Elf:3) a +2 short sword of draining an arrow (7, 40, Elf:3) 5 arrows (8, 40, Elf:3) a +0 leather armour 28 arrows a +0 longbow (9, 4, Elf:3) a +0 rapier (12, 14, Elf:3) an arrow (13, 14, Elf:3) an arrow (16, 3, Elf:3) a +0 rapier (16, 4, Elf:3) a +0 leather armour (17, 32, Elf:3) a +0 dagger (23, 13, Elf:3) a +0 long sword of flaming (23, 19, Elf:3) the +4 great sword "Kosea" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. the +1 flail of the Owl {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (27, 26, Elf:3) the +1 robe of Gelonago {rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (27, 27, Elf:3) the +0 leather armour "Vaifoss" {rElec Regen+ rCorr} It insulates you from electricity. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (28, 19, Elf:3) the +1 leather armour "Tezodwib" {+Fly rF- Stlth+} It makes you vulnerable to fire. It lets you fly. It makes you more stealthy. (32, 20, Elf:3) the +4 chain mail of Misanthropy {Int+6} It affects your intelligence (+6). (35, 24, Elf:3) a +0 long sword (48, -6, Elf:3) a +2 trident of venom (60, 29, Elf:3) a +0 rapier a +0 rapier a +0 leather armour Level 1 of the Lair of Beasts (11, -20, Lair:1) a +0 helmet (11, -5, Lair:1) 12 stones (14, 7, Lair:1) 4 curare-tipped needles (22, -18, Lair:1) 6 javelins (34, -19, Lair:1) a +0 scythe Level 2 of the Lair of Beasts (13, -8, Lair:2) 20 stones (13, 15, Lair:2) a +0 quarterstaff (17, 6, Lair:2) the +2 leather armour "Daigrocwy" {rC- Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to cold. (18, -12, Lair:2) a scroll of noise (50, -9, Lair:2) a +0 trident Level 3 of the Lair of Beasts (10, -12, Lair:3) a +1 pair of boots (20, -25, Lair:3) the cursed +1 hand axe "Lutogo" {protect, rElec Int+6} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+6). It insulates you from electricity. It has a curse placed upon it. (20, -7, Lair:3) a +0 trident (28, -7, Lair:3) a potion of degeneration (31, -40, Lair:3) 21 stones (32, -41, Lair:3) a scroll of remove curse (33, -41, Lair:3) a scroll of remove curse (39, -10, Lair:3) a +0 blowgun (40, 1, Lair:3) a scroll of random uselessness (42, -1, Lair:3) a +0 spear Level 4 of the Lair of Beasts (0, 0, Lair:4) 6 sling bullets (1, -10, Lair:4) a +2 rapier of venom (11, 25, Lair:4) a potion of degeneration (13, 26, Lair:4) a +0 ring mail (18, 40, Lair:4) a +0 dagger (33, 47, Lair:4) 18 arrows (35, 12, Lair:4) 14 stones (47, 30, Lair:4) 24 stones (51, 31, Lair:4) a +0 robe a +2 dagger of flaming (56, -3, Lair:4) 13 arrows Level 5 of the Lair of Beasts Level 6 of the Lair of Beasts (18, 17, Lair:6) the +0 shield "Utaykkid" {rElec rPois rN+} It insulates you from electricity. It protects you from poison. It protects you from negative energy. (18, 40, Lair:6) a +2 short sword of venom a +0 blowgun 7 curare-tipped needles a +0 leather armour (28, 50, Lair:6) a +1 vampiric eveningstar 7 javelins a +0 scale mail (37, 45, Lair:6) a +0 morningstar (45, 18, Lair:6) a +0 chain mail Level 1 of the Shoals [Shop] Istral's Armour Shop a +0 ring mail (60 gold) a +0 leather armour (30 gold) a +0 plate armour (345 gold) a +0 leather armour (30 gold) a +1 ring mail of poison resistance (195 gold) a +0 robe (10 gold) a +0 hat (60 gold) a +0 shield (67 gold) Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident (unseen) (6, 29, Shoals:2) 17 stones (9, 15, Shoals:2) a +1 rapier of electrocution a +0 robe (9, 17, Shoals:2) a +0 trident Level 3 of the Shoals (24, 26, Shoals:3) 3 tomahawks (26, 29, Shoals:3) a javelin (44, -14, Shoals:3) a +0 trident (48, -9, Shoals:3) a +0 ring mail (49, -6, Shoals:3) 6 tomahawks of returning a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +0 robe (4, 34, Shoals:4) 3 large rocks (6, 32, Shoals:4) the +7 lajatang "Kedghe" {flame, rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you see invisible. a manual of Shields Level 2 of the Pits of Slime (0, 0, Slime:2) +0 acid dragon scales Level 5 of the Pits of Slime (0, 0, Slime:5) the +7 hunting sling of Conservatism {flame, +Fly} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. (1, -1, Slime:5) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (1, 1, Slime:5) the +10 plate armour of Midwinter {rF++ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. (8, -7, Slime:5) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (10, -10, Slime:5) the +1 leather armour "Oqaat" {rF++ rC- Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. Level 1 of the Vaults (0, 0, Vaults:1) a +0 glaive a +0 plate armour (0, 1, Vaults:1) a +0 dagger a +1 robe of the Archmagi (1, 2, Vaults:1) a +0 flail (2, 2, Vaults:1) a cursed +0 giant spiked club (2, 4, Vaults:1) a +0 spear (3, 2, Vaults:1) a +0 club (3, 3, Vaults:1) a +0 giant club (3, 4, Vaults:1) a +0 giant club a cursed +0 robe (4, 4, Vaults:1) a +0 giant club (4, 5, Vaults:1) a cursed -3 great mace a +0 ring mail (4, 6, Vaults:1) a +0 giant club (5, 6, Vaults:1) a +0 giant club a +0 giant club (12, 14, Vaults:1) a +0 scale mail a +0 morningstar (14, 10, Vaults:1) a +0 shield (15, 10, Vaults:1) 13 arrows (18, -31, Vaults:1) a +0 halberd a +0 giant club a +0 giant club a +0 giant club a +0 dire flail a +0 giant club a +0 giant spiked club a +0 giant club (19, -32, Vaults:1) a +0 robe (20, -24, Vaults:1) an uncursed staff of summoning (21, -32, Vaults:1) a +0 great mace (33, 7, Vaults:1) a +0 giant spiked club (34, 5, Vaults:1) a +0 giant club a +0 giant club a +0 giant club (34, 6, Vaults:1) a +0 giant spiked club a cursed -1 giant club a +0 giant club a +0 giant club (35, 5, Vaults:1) a +0 dire flail a +0 giant club a +0 spear a +0 robe (35, 6, Vaults:1) a +0 giant club (41, -19, Vaults:1) a +0 longbow 15 arrows (44, -18, Vaults:1) a cursed -3 giant club a +0 giant club (44, -16, Vaults:1) a cursed -1 giant club a cursed -2 giant club (48, -25, Vaults:1) a +0 giant club (48, -24, Vaults:1) a +0 giant spiked club a +0 dire flail (48, -23, Vaults:1) a +0 giant club a +0 giant club a +0 giant spiked club (48, -22, Vaults:1) a +0 flail a +0 robe (49, -23, Vaults:1) a +0 giant club a +0 giant spiked club (51, -25, Vaults:1) a +0 troll leather armour the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (51, -24, Vaults:1) a +0 robe of the Archmagi (55, 7, Vaults:1) a bolt (67, 22, Vaults:1) a +0 long sword a +0 arbalest 15 bolts a +0 scale mail Level 2 of the Vaults (16, 39, Vaults:2) the cursed +2 quarterstaff of Uncomfortable Rashes {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (19, -3, Vaults:2) 6 large rocks (30, 1, Vaults:2) the +2 pair of gloves of Perfidy {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (39, 50, Vaults:2) a +0 arbalest a +0 arbalest a +0 arbalest 35 bolts (40, 50, Vaults:2) a +0 arbalest 23 bolts (40, 51, Vaults:2) a +0 arbalest 24 bolts (40, 52, Vaults:2) a bolt (41, 52, Vaults:2) a bolt (42, 52, Vaults:2) 3 bolts Level 3 of the Vaults (0, 0, Vaults:3) a +0 giant club (0, 2, Vaults:3) a +0 dire flail a +0 giant club (1, -7, Vaults:3) a +0 robe a +0 trident a cursed -3 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 whip a +0 robe a +0 giant club a +0 giant spiked club (1, 0, Vaults:3) a +0 giant club (2, -9, Vaults:3) a cursed -2 giant club (2, -7, Vaults:3) a +0 giant club a +0 ring mail a +0 morningstar (2, 0, Vaults:3) a +0 giant club (41, -34, Vaults:3) 3 large rocks (44, -8, Vaults:3) a +0 arbalest 17 bolts (45, -27, Vaults:3) a +0 flail a +0 ring mail (45, -24, Vaults:3) a +0 giant club a +0 giant spiked club (45, -23, Vaults:3) a cursed -1 club a +0 robe (46, -23, Vaults:3) a +0 giant club a +0 giant spiked club a +0 giant spiked club (47, -22, Vaults:3) a +0 giant club a +0 giant spiked club (48, -34, Vaults:3) 3 large rocks (50, -26, Vaults:3) a +0 ring mail (51, -35, Vaults:3) a +0 great mace a +0 ring mail (63, -20, Vaults:3) the +4 scimitar "Joracwus" {venom, rElec rC++ Str+2 Int+3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+3). It greatly protects you from cold. It insulates you from electricity. Level 4 of the Vaults (0, 0, Vaults:4) a +0 morningstar a +0 plate armour (0, 1, Vaults:4) a +0 broad axe a cursed -2 chain mail (1, 0, Vaults:4) a +0 long sword a +0 chain mail a +0 flail (1, 2, Vaults:4) a +0 great mace a +0 leather armour (5, -2, Vaults:4) a +1 battleaxe of freezing (6, -44, Vaults:4) a +0 battleaxe a +0 plate armour (7, -11, Vaults:4) a redback corpse (47, -44, Vaults:4) a +0 club (57, -33, Vaults:4) a large rock (59, -34, Vaults:4) 2 large rocks (60, -33, Vaults:4) a large rock a +0 arbalest 8 bolts (61, -34, Vaults:4) a +0 long sword a +0 scale mail (61, -33, Vaults:4) a large rock Level 5 of the Vaults (0, 0, Vaults:5) 33 gold pieces (3, 8, Vaults:5) a bolt (4, 6, Vaults:5) a +2 flail of protection (4, 7, Vaults:5) a bolt (4, 8, Vaults:5) 2 bolts (unseen) (5, 7, Vaults:5) a +0 halberd (unseen) (7, 6, Vaults:5) a ration (7, 10, Vaults:5) 2 bolts (9, 8, Vaults:5) a bolt (11, 14, Vaults:5) 35 gold pieces