sking99 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (11, 33, D:1) a +0 club (14, -21, D:1) a +0 whip (15, -18, D:1) a +0 club (17, 35, D:1) 2 tomahawks (22, -5, D:1) a +0 spear (22, 17, D:1) a +0 club (27, 31, D:1) 26 sling bullets (28, -16, D:1) a +0 robe (36, -13, D:1) a +0 short sword (46, 21, D:1) a +0 club a +0 club (47, -21, D:1) a +0 club (47, 33, D:1) a +0 leather armour (53, 23, D:1) a +0 plate armour (60, 26, D:1) a +0 club Level 2 of the Dungeon (10, -13, D:2) a +0 mace (11, 1, D:2) a +0 dagger (12, -1, D:2) a +0 chain mail (16, 41, D:2) a stone (25, -2, D:2) a +0 dagger (27, 1, D:2) a +0 dagger (31, -6, D:2) 28 sling bullets (47, 2, D:2) a +0 club (53, 1, D:2) a +0 robe a +0 club (57, 42, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a tomahawk (1, -28, D:3) a +0 short sword (5, -13, D:3) 13 poisoned needles (7, -8, D:3) 17 stones (7, -7, D:3) a tomahawk (7, -1, D:3) a +0 robe a +0 dagger a +0 club (7, 0, D:3) a tomahawk a +2 hand axe of electrocution (8, -6, D:3) a scarf of resistance (8, -5, D:3) a +0 club (8, -4, D:3) a +0 hand axe (8, 2, D:3) a +0 chain mail a +0 hand axe (16, -31, D:3) 22 stones (17, -31, D:3) 8 stones (17, -17, D:3) a +0 leather armour (26, 1, D:3) a stone (28, 2, D:3) a +0 dagger a stone a +1 whip of flaming (29, -3, D:3) 14 poisoned needles (29, 2, D:3) a +0 dagger (30, 1, D:3) a +0 war axe (30, 2, D:3) a stone (32, 2, D:3) a cursed -1 flail (33, 3, D:3) 2 stones (34, 0, D:3) a stone (34, 10, D:3) a +0 dagger a +0 short sword (35, 10, D:3) a +0 dagger a +0 robe a +0 morningstar a +0 leather armour (42, -20, D:3) a +0 dagger a +0 hunting sling 13 sling bullets (44, -23, D:3) a sling bullet (46, -25, D:3) a sling bullet Level 4 of the Dungeon [Shop] Zocics's Weapon Emporium a +0 flail (42 gold) 22 stones (26 gold) a +4 whip (294 gold) 16 stones (19 gold) a +0 dagger (24 gold) the +3 falchion of Mic Puuh {flame, rPois Str+4 SInv} (530 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It lets you see invisible. a +0 battleaxe (78 gold) a +0 short sword (36 gold) a +2 flail of crushing (206 gold) a cursed -3 flail (1 gold) (0, 0, D:4) a scroll of noise (6, -35, D:4) 17 stones (16, -33, D:4) a +0 long sword (30, 19, D:4) 19 stones (42, 13, D:4) a +0 war axe (43, -9, D:4) 15 poisoned needles (48, 12, D:4) a +0 robe (54, -22, D:4) a +0 giant spiked club Level 5 of the Dungeon (5, -4, D:5) a +0 flail (unseen) (6, -4, D:5) an arrow (7, -4, D:5) an arrow (9, -4, D:5) an arrow (9, -1, D:5) 6 needles of sleeping (11, -14, D:5) 17 stones (12, 2, D:5) a +0 hunting sling (13, 0, D:5) 17 gold pieces (19, -23, D:5) 11 gold pieces (19, -22, D:5) 21 stones (19, -21, D:5) 19 gold pieces (20, -23, D:5) a scroll of identify (20, -21, D:5) 13 gold pieces (21, -23, D:5) 10 gold pieces (27, 6, D:5) a +0 trident (35, 12, D:5) 20 stones (38, 15, D:5) a cursed +0 club a +0 chain mail (38, 16, D:5) a +0 dagger a +0 hand axe (39, 16, D:5) a +0 hand axe (40, 17, D:5) a +1 dagger of pain a +0 ring mail