sking99 Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 dagger (4, -29, D:1) a stone (5, -31, D:1) a stone (5, -30, D:1) a stone (7, -32, D:1) a +0 club a stone (7, -31, D:1) a +0 club (23, -3, D:1) a +0 robe (27, -2, D:1) 23 stones (35, -34, D:1) a +0 dagger (45, -24, D:1) a +0 dagger (50, -19, D:1) a +0 spear (50, -6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 21 arrows (2, -8, D:2) a +0 ring mail (5, -4, D:2) 12 stones (12, -18, D:2) 4 javelins (14, 13, D:2) a stone (15, 11, D:2) 28 stones (19, -14, D:2) a +0 club (25, 0, D:2) 11 stones (28, -27, D:2) 18 sling bullets (35, 12, D:2) 18 stones (39, 6, D:2) a +0 club (49, -30, D:2) a cursed +0 chain mail (50, -21, D:2) a +0 mace (50, -3, D:2) a +0 club (51, -2, D:2) a stone (52, -1, D:2) a stone (53, 0, D:2) a stone (53, 3, D:2) a +0 club (53, 9, D:2) a +0 scythe a +0 robe (55, 17, D:2) a +0 robe (58, 17, D:2) 5 large rocks Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail a +0 hand axe (3, 9, D:3) a +0 spear (4, -19, D:3) a +0 dagger (10, 5, D:3) a +0 leather armour (13, 2, D:3) a +0 hand axe (13, 3, D:3) 4 stones (14, 2, D:3) 2 stones a +0 dagger (14, 3, D:3) a +0 flail (15, 1, D:3) a stone (16, 0, D:3) a stone (19, -3, D:3) a +0 club (19, -1, D:3) a +0 hand axe 16 stones (19, 1, D:3) a +0 flail (22, -8, D:3) a stone (23, -9, D:3) a stone (24, -10, D:3) a stone (29, -16, D:3) a +0 dagger (49, 0, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 dagger (0, 2, D:4) a +0 dagger a +0 club a +0 animal skin a +0 helmet (0, 3, D:4) a cursed -2 club (6, -4, D:4) a +3 dagger (still there?) Sif Muna's Disquisition on Enhancements (still there?) Spells Type Level a - Infusion Charms 1 (7, -4, D:4) a +0 dagger (unseen) (7, 11, D:4) a +0 leather armour (19, 23, D:4) a +0 mace (20, 1, D:4) a +0 club a +0 ring mail a +0 club a +0 leather armour (20, 22, D:4) a +0 falchion a +0 chain mail a +0 dagger a +0 ring mail (21, -1, D:4) a +0 leather armour (21, 0, D:4) a +0 mace a +0 leather armour a +0 hand axe a +0 scale mail a cursed -1 club a +0 leather armour a +0 giant club (21, 20, D:4) a +1 dagger of flaming a +0 robe (21, 21, D:4) a +0 club (26, -5, D:4) a +0 dagger (27, 32, D:4) a +0 club (32, 23, D:4) a +0 mace (33, 23, D:4) an arrow (34, 23, D:4) 2 arrows (35, 24, D:4) 3 arrows (36, 25, D:4) an arrow (37, -1, D:4) 15 arrows (39, 27, D:4) a +0 shortbow a +0 trident 16 arrows (40, 28, D:4) 20 bolts (43, -12, D:4) 15 stones (44, -2, D:4) a +1 hand axe (45, -4, D:4) an uncursed amulet of harm (54, 14, D:4) 10 poisoned needles (57, 19, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 flail (11, -12, D:5) 21 arrows (11, 9, D:5) a +0 hunting sling (13, -3, D:5) 12 arrows (16, -19, D:5) a +0 ring mail (16, 24, D:5) a +0 shortbow 8 arrows (17, -19, D:5) a cursed +0 dagger a +0 robe a +0 whip (18, 25, D:5) 2 arrows (29, 12, D:5) a +0 short sword a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 robe (10, -27, D:6) 21 arrows (16, -1, D:6) a +0 dagger a +0 robe (18, -3, D:6) a +0 short sword a +0 ring mail (21, -42, D:6) a +0 dagger (25, 4, D:6) 3 stones (26, 4, D:6) a +0 dagger a cursed +0 robe (26, 6, D:6) a +0 whip of draining (27, 5, D:6) a +0 short sword 18 stones (28, -49, D:6) a +0 leather armour (32, 10, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Sanyfur's Weapon Shop a +2 mace of protection (171 gold) a +0 spear (33 gold) 19 stones (20 gold) 5 arrows (11 gold) a +0 rapier (44 gold) 14 stones (15 gold) a +2 mace of protection (171 gold) a +2 hunting sling of flaming (161 gold) a cursed +0 trident (5 gold) a +1 short sword of holy wrath (136 gold) 14 stones (15 gold) [Shop] Hace Exuo's Antique Armour Shoppe a +0 robe of magic resistance (161 gold) a +0 robe (14 gold) quicksilver dragon scales (1260 gold) the +4 leather armour of Tartarus {rC- Int+7 SInv} (858 gold) It affects your intelligence (+7). It makes you vulnerable to cold. It lets you see invisible. a +1 scale mail of poison resistance (273 gold) a +0 scale mail (84 gold) a +0 leather armour (42 gold) a +0 chain mail (94 gold) [Shop] Hoejaepo's Jewellery Shoppe an uncursed ring of wizardry (300 gold) an uncursed ring of flight (175 gold) an uncursed ring of protection from fire (250 gold) an uncursed amulet of regeneration (300 gold) a +5 amulet of reflection (412 gold) an uncursed ring of see invisible (150 gold) a +4 ring of strength (270 gold) a cursed ring of protection from fire (220 gold) an uncursed amulet of guardian spirit (300 gold) [Shop] Kig Asua's Antique Weapon Emporium the +7 flail "Fopso" {crush, MR++} (1167 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +1 flail of holy wrath (279 gold) a cursed +0 halberd (21 gold) a +0 hand axe (63 gold) the +11 hand axe of Trauma {flame, Stlth+} (1474 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. a +0 hand crossbow (73 gold) a +0 flail (73 gold) a +2 hand axe of flaming (365 gold) a +0 dagger (42 gold) (0, 0, D:7) a +0 ring mail (4, -11, D:7) a +0 giant club (6, 22, D:7) a +0 whip of flaming a +0 robe (12, 7, D:7) a +3 quarterstaff of chaos a +0 cloak (12, 25, D:7) a +0 hunting sling (13, 10, D:7) a +0 mace (13, 41, D:7) a stone (14, 39, D:7) 2 stones (15, 40, D:7) a stone (17, 24, D:7) a +0 trident (38, 44, D:7) 26 sling bullets (44, 41, D:7) a +3 mace a +0 chain mail (47, 37, D:7) a +0 hand axe a +0 ring mail (47, 38, D:7) a +0 shortbow 13 arrows a +0 plate armour (48, 31, D:7) 15 stones (48, 37, D:7) an arrow (48, 38, D:7) a +0 war axe (61, 49, D:7) the +3 leather armour of a sewer {Regen+} It increases your rate of regeneration. Level 8 of the Dungeon [Shop] Liceneuq's Book Boutique a book of Cantrips (260 gold) a manual of Armour (1435 gold) a Young Poisoner's Handbook (520 gold) Qikian's Tome of Lethal Transmutation (757 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Static Discharge Conjuration/Air 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Irradiate Conjuration/Transmutation 5 a book of Flames (455 gold) the Collected Works on Freezing Hexes (819 gold) Spells Type Level a - Confuse Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Portal Projectile Hexes/Translocation 3 d - Metabolic Englaciation Hexes/Ice 5 e - Darkness Hexes 6 a book of Dreams (975 gold) a book of Ice (845 gold) (4, 18, D:8) 16 arrows (15, 19, D:8) a +0 club (16, 32, D:8) 16 stones (21, 18, D:8) a +0 giant spiked club (22, 46, D:8) 24 sling bullets (24, 23, D:8) a +0 flail (26, 8, D:8) a +0 spear (42, 15, D:8) a +0 falchion (43, 12, D:8) the +4 ring mail of Duty {+Blink rF+ rC+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It lets you blink. (44, 16, D:8) 19 stones (54, 22, D:8) a +0 leather armour (64, 3, D:8) 22 sling bullets (65, 41, D:8) 8 poisoned needles (66, 17, D:8) 19 arrows (66, 41, D:8) a cursed +0 robe (68, 7, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (0, 8, D:9) a +0 leather armour (5, -33, D:9) a +0 leather armour (25, -30, D:9) 6 arrows (27, 16, D:9) 21 stones (29, 12, D:9) a +0 shortbow 4 arrows (30, 12, D:9) a +0 mace a +0 scale mail (31, 13, D:9) an arrow (32, 13, D:9) an arrow (35, 15, D:9) 2 arrows (40, -29, D:9) 11 stones (44, -25, D:9) 8 curare-tipped needles (44, -23, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 glaive a +0 chain mail (0, 5, D:10) a +0 leather armour (1, 0, D:10) a +0 hand axe a +0 scale mail (2, 0, D:10) a +0 leather armour (5, 0, D:10) a +0 chain mail (11, 9, D:10) a +0 giant club a +0 giant spiked club (15, -8, D:10) 29 stones (18, 22, D:10) 5 needles of sleeping (23, -7, D:10) a +0 halberd (25, 29, D:10) a +0 flail (40, -4, D:10) a +1 robe of the Archmagi (45, 14, D:10) a fan of gales (48, 5, D:10) 21 sling bullets (49, 5, D:10) 19 gold pieces (49, 29, D:10) 24 arrows (51, 14, D:10) a +0 spear (51, 17, D:10) a +0 leather armour a +0 war axe (51, 18, D:10) a cursed -3 dagger (52, 13, D:10) a +0 spear a +1 spear of flaming a +0 club (52, 14, D:10) a +1 flail of protection (52, 18, D:10) a +0 hand axe a +0 scimitar a +0 plate armour (53, 18, D:10) a +2 hand axe of flaming