sipior Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (22, 17, D:1) a +0 club (27, -2, D:1) a +0 club (27, 16, D:1) 5 tomahawks (28, 26, D:1) a +0 club (32, 8, D:1) an uncursed amulet of harm (34, 1, D:1) a cursed -2 club a +0 club a +0 short sword (34, 10, D:1) a +0 robe (38, 1, D:1) a +0 club (40, 0, D:1) a +0 ring mail (41, 29, D:1) a +0 robe (43, -9, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -6, D:2) a +0 club (3, -3, D:2) a +0 hunting sling (3, 28, D:2) a +0 mace (7, 34, D:2) a +0 short sword (8, 2, D:2) a +0 club (8, 28, D:2) a +0 mace (11, 39, D:2) a +0 ring mail (14, 20, D:2) a +0 club (14, 23, D:2) a cursed -1 dagger a +0 robe (20, 23, D:2) a +0 hunting sling (23, 31, D:2) 26 arrows (41, 21, D:2) a +0 club (45, 34, D:2) 19 arrows (49, 15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (10, -15, D:3) an uncursed ring of magical power (19, 2, D:3) a +0 scale mail (21, -5, D:3) a quokka corpse (skeletalised by now) (24, -12, D:3) a +0 club (25, -4, D:3) a +0 club