sipior Level 1 of the Dungeon (0, 0, D:1) 14 arrows (3, -1, D:1) a +0 club (5, 9, D:1) 16 stones (6, -10, D:1) a stone (12, -10, D:1) a stone (13, -10, D:1) a +0 short sword (14, 4, D:1) a cursed +0 club (15, -9, D:1) a stone (17, 23, D:1) a +0 club a +4 hand axe (24, 49, D:1) a +0 ring mail (47, 28, D:1) 19 stones (50, 1, D:1) a +0 club (50, 21, D:1) 24 arrows Level 2 of the Dungeon (0, 0, D:2) 3 tomahawks of returning (7, -4, D:2) a stone (8, -4, D:2) a stone (9, -4, D:2) 2 stones (13, 14, D:2) 13 poisoned needles (20, 1, D:2) a +0 short sword (22, -2, D:2) a stone (23, -6, D:2) a +0 shield (23, -4, D:2) a stone (30, 10, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 3, D:3) 12 stones (3, 8, D:3) a cursed -3 trident (10, 34, D:3) a +0 club (17, -2, D:3) a +2 flail of pain a +0 ring mail a +0 falchion a +0 scale mail (25, 18, D:3) a +0 hand axe (26, 2, D:3) a +0 war axe (26, 20, D:3) a +0 club (38, 16, D:3) a +0 hand axe a +0 leather armour (47, 30, D:3) 19 arrows Level 4 of the Dungeon (0, 0, D:4) 12 stones (3, -1, D:4) the +3 hunting sling of Forced Transition {velocity, *Drain rElec rPois} Any stone fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (9, -15, D:4) a +0 short sword (12, 5, D:4) 19 stones (13, 2, D:4) a +0 dagger (unseen) (18, 4, D:4) a +0 dagger (unseen) (35, 0, D:4) 10 gold pieces (40, -4, D:4) 17 gold pieces (44, -15, D:4) a +0 hunting sling (47, -20, D:4) a +0 dagger a +0 robe (52, -8, D:4) 15 sling bullets (56, -14, D:4) a +0 dagger a +0 robe the Ecumenical Temple