simples Level 1 of the Dungeon (0, 13, D:1) a +0 buckler (7, -5, D:1) a +0 ring mail (9, -38, D:1) a +0 dagger 5 stones (9, -17, D:1) 9 stones (9, -8, D:1) 2 stones (9, 13, D:1) a +0 short sword (12, -25, D:1) 6 poisoned darts (17, -29, D:1) a +0 dagger (22, 3, D:1) a +0 ring mail (23, 3, D:1) 4 stones (31, -36, D:1) a +0 robe (38, -38, D:1) a +0 dagger Level 2 of the Dungeon (0, 24, D:2) a +1 dagger of electrocution (1, 22, D:2) a +0 spear (6, -7, D:2) a +0 short sword (9, 27, D:2) a +0 club (12, 21, D:2) 3 stones (12, 36, D:2) 2 poisoned darts (13, 23, D:2) 2 stones (15, -12, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Cirime's Weapon Boutique the +8 spear "Weffamn" {freeze, rF+ rN+ Str+4 Dex+3} (783 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. rN: It protects you from negative energy. a +0 hand axe (30 gold) a +0 whip (25 gold) a +2 vorpal great sword (217 gold) a +0 war axe (35 gold) a +0 hand axe (30 gold) the +9 flail of the Firefly {flame, Fly rElec Str-4} (590 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-4). rElec: It insulates you from electricity. Fly: It grants you flight. a +0 war axe (35 gold) a +0 whip (25 gold) a +0 quarterstaff (40 gold) 4 stones (4 gold) (4, -14, D:3) a +0 scale mail (10, 15, D:3) a +0 ring mail (11, 26, D:3) a +0 short sword a +0 chain mail (13, 12, D:3) a +0 club (13, 13, D:3) a +0 dagger (13, 14, D:3) a +0 short sword (14, 12, D:3) a +0 club a +0 club a +0 dagger (15, 12, D:3) a +0 dagger a +0 sling (16, 12, D:3) a +0 spear a +0 animal skin a +0 helmet (17, -11, D:3) 6 poisoned darts (17, -2, D:3) a +0 dagger (38, 3, D:3) a +0 whip (43, 28, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 21, D:4) 3 boomerangs (8, -2, D:4) 6 stones (10, -10, D:4) a +0 leather armour (13, -12, D:4) a +0 whip (14, -12, D:4) a +0 dagger (14, -11, D:4) a +0 club (14, 4, D:4) a +0 robe (15, -14, D:4) a +0 whip a +0 robe a +0 dagger (17, -26, D:4) a +0 club (17, 18, D:4) a +2 cloak Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 flail (0, 1, D:5) a +0 mace a +0 spear (0, 2, D:5) a +0 giant spiked club (0, 3, D:5) a +0 spear (22, 5, D:5) a staff of conjuration (25, 3, D:5) a book of Vapours (29, -13, D:5) a +0 chain mail (29, 15, D:5) a +0 dagger a +0 robe a +0 whip (31, 14, D:5) a +0 hand axe a +0 dagger a +0 chain mail (32, -20, D:5) a +0 whip (32, 27, D:5) a +0 whip (32, 28, D:5) a +0 club (32, 30, D:5) a +0 spear (40, 9, D:5) a +0 club (42, -17, D:5) a +0 giant club (43, -25, D:5) a +0 dagger (50, -2, D:5) a +0 robe (53, -6, D:5) a +0 robe a +0 dagger (58, -5, D:5) a +0 spear of venom (63, -4, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (1, -1, D:6) a +0 robe (2, -2, D:6) a +0 robe (9, 5, D:6) a +0 morningstar (13, 2, D:6) a +0 whip (32, 2, D:6) a +0 club 3 poisoned darts (32, 3, D:6) a +0 whip (33, 2, D:6) a +0 short sword 5 stones (39, -14, D:6) a +0 hand axe (39, -12, D:6) a +0 hand axe a boomerang of dispersal a +0 dagger a +0 robe (40, -13, D:6) a +0 hand axe (41, -13, D:6) a +0 hand axe a +0 leather armour (42, 17, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a staff of air (3, 5, D:7) a +0 shortbow (6, -2, D:7) a +0 trident a +0 leather armour (6, 0, D:7) a +0 whip a +0 club a +0 ring mail a +0 falchion (8, -6, D:7) a +0 whip (13, -32, D:7) a potion of lignification (17, -24, D:7) the +5 longbow of the Imperium {vorpal, rF- rCorr MP+9} Any ammunition fired from it inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +0 dagger 2 boomerangs a +0 ring mail (20, -24, D:7) a +0 shortbow (22, -31, D:7) a +0 robe (24, -24, D:7) a +0 dagger a +0 robe a +0 robe a +3 falchion of freezing a +0 robe the Ecumenical Temple