simok Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 22, D:1) a +0 dagger (5, 29, D:1) a +0 whip (8, 0, D:1) a +0 short sword (8, 35, D:1) a +0 club (18, 22, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -46, D:2) a +0 dagger (3, -2, D:2) a cursed -3 whip (5, -45, D:2) a +0 ring mail (11, -40, D:2) a +0 dagger (24, -43, D:2) a +0 short sword (27, -11, D:2) a -4 ring of dexterity (33, -56, D:2) a cursed -1 dagger (33, -30, D:2) a +0 whip (33, -22, D:2) a +0 spear (33, -19, D:2) a +0 short sword (33, -12, D:2) a +0 club (35, 1, D:2) a +0 leather armour (43, -14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 25 stones (10, 3, D:3) a +0 dagger (12, 22, D:3) a +0 club (17, 10, D:3) a +0 leather armour (19, 16, D:3) a +0 ring mail (20, 24, D:3) a +0 spear (23, 4, D:3) a +0 club a +0 leather armour a +0 mace a +0 short sword a +0 short sword a +0 flail (23, 44, D:3) a +0 whip (23, 45, D:3) a +0 halberd (36, 5, D:3) a +0 club a +0 club (62, 41, D:3) a +0 club a +0 whip a +2 falchion of holy wrath a +0 leather armour Level 4 of the Dungeon [Shop] Jiruo's Antique Armour Shop a +0 ring mail (100 gold) a +0 chain mail (112 gold) a +0 leather armour (50 gold) the +4 plate armour of the Mantidfly {Slay+3 Stlth+} (1635 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. the +9 ring mail of Magic {*Drain Regen+ rCorr Stlth-} (1365 gold) It increases your rate of regeneration. It protects you from acid and corrosion. It causes draining when unequipped. It makes you less stealthy. the +9 chain mail of Parlour Games {Dex+6} (1727 gold) It affects your dexterity (+6). a +0 plate armour (575 gold) a cursed -1 ring mail (2 gold) a +0 plate armour (575 gold) a +0 robe (17 gold) (0, 0, D:4) a cursed +0 leather armour (2, -30, D:4) a cursed -3 whip (2, 0, D:4) a +0 giant spiked club (4, -32, D:4) a +0 chain mail (6, -7, D:4) a +0 giant club (9, -4, D:4) a +0 robe (16, 3, D:4) a +0 robe (30, -24, D:4) a +0 dagger a +0 robe (46, -26, D:4) a +0 short sword (50, -13, D:4) a +0 club (50, 3, D:4) a stone (unseen) (54, 3, D:4) a +0 spear (still there?) 2 stones (still there?) Level 5 of the Dungeon (1, -2, D:5) a +0 robe (1, 6, D:5) a +0 dagger a +0 leather armour (2, -10, D:5) a +0 falchion (2, 7, D:5) a +0 flail a +0 robe a +0 dagger a +0 robe (2, 8, D:5) a cursed -2 trident (5, 10, D:5) a +0 robe a +3 dagger of holy wrath (6, -19, D:5) a potion of heal wounds (6, -2, D:5) a +0 leather armour a +0 dagger (7, -2, D:5) a +0 mace (7, -1, D:5) a +0 dagger a +0 shortbow (7, 0, D:5) 23 sling bullets a potion of degeneration 125 stones a +0 hunting sling a +0 hand axe a +2 flail of protection a +0 chain mail (21, 11, D:5) 2 scrolls of random uselessness (25, -21, D:5) a +0 club a +0 short sword a +0 chain mail (26, -28, D:5) a +0 spear (31, 6, D:5) a +0 chain mail a +0 robe a +0 ring mail (32, -22, D:5) a +0 leather armour (33, -22, D:5) a +0 flail (33, -5, D:5) a +0 halberd (37, 20, D:5) a +0 flail (38, 20, D:5) a +0 mace a +0 leather armour (39, 20, D:5) a +0 ring mail (42, -15, D:5) a +0 spear Level 6 of the Dungeon [Shop] Vapiotu's General Store a +0 robe (7 gold) 6 arrows of frost (30 gold) a scroll of vulnerability (75 gold) a beef jerky (15 gold) a potion of heal wounds (50 gold) a beef jerky (15 gold) 25 arrows (50 gold) a potion of curing (30 gold) (0, 0, D:6) a +0 leather armour (2, -12, D:6) a +0 dagger (3, -13, D:6) a +2 dagger of venom (3, -12, D:6) a +0 scimitar a +0 chain mail (4, -12, D:6) a +0 short sword of draining (9, -32, D:6) a +0 falchion (12, -9, D:6) 15 sling bullets (13, -27, D:6) a +3 dagger of speed a cursed +0 scale mail (14, -26, D:6) a cursed -2 mace a +0 chain mail (17, 10, D:6) a scroll of noise (18, -4, D:6) a +0 war axe a +0 short sword a +0 leather armour a +0 hand axe (19, -4, D:6) a +0 short sword a +0 chain mail (19, 14, D:6) a +1 long sword of holy wrath a +0 chain mail a +0 dagger (20, 14, D:6) a +0 hand axe (21, -6, D:6) a +1 short sword of venom a +0 scale mail (22, -14, D:6) a +0 club (22, -7, D:6) a +0 dagger of venom (22, -5, D:6) a +0 mace a +0 leather armour (23, -14, D:6) a +0 club (23, 2, D:6) the +3 trident "Das Niud" {pierce, rElec rPois MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (24, 0, D:6) a +0 halberd (24, 11, D:6) a book of the Sky (25, 0, D:6) a +0 club (26, 3, D:6) a +0 spear (27, -3, D:6) a +0 whip a +0 scale mail a +0 club (27, 3, D:6) a +0 club (28, -10, D:6) a +2 dagger of distortion (29, -9, D:6) a +0 mace (29, 2, D:6) 28 sling bullets (31, -13, D:6) a cursed -1 dagger (31, -2, D:6) a +0 club (32, -6, D:6) a +0 dagger (34, -2, D:6) 2 tomahawks (35, -11, D:6) a +0 club (35, -10, D:6) a +0 club a +0 club (36, -3, D:6) a tomahawk a +0 ring mail (37, -2, D:6) a +0 club a +0 club a +0 club a +0 ring mail a +0 dagger (38, -6, D:6) a +0 dagger (38, -5, D:6) a +0 club (39, -27, D:6) a +0 club (39, -1, D:6) a +0 hand axe (40, -27, D:6) a scroll of noise (43, 2, D:6) a +0 scale mail a scroll of noise (55, 15, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 9 arrows of frost (10, -3, D:7) a +0 flail of protection (11, -3, D:7) a +0 whip (11, 30, D:7) a +0 hand axe (14, -3, D:7) a +0 dagger a +0 robe (23, 27, D:7) a cursed +0 giant club a throwing net (28, 27, D:7) a cursed -2 club a +0 leather armour (28, 28, D:7) a +0 whip a +0 dagger a +0 ring mail (29, 27, D:7) a +0 dagger of electrocution (30, 28, D:7) a +0 club a +0 chain mail (34, 2, D:7) a +0 giant spiked club (37, 7, D:7) a +3 morningstar of freezing a +0 robe a +0 robe (38, 10, D:7) a +0 hand axe a +0 robe (43, 26, D:7) a book of Conjurations (50, 25, D:7) 10 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 shield (9, -26, D:8) 2 throwing nets (10, -29, D:8) the +4 quarterstaff of the Wasp {antimagic, rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. (14, -6, D:8) a +0 chain mail (14, -5, D:8) a +0 hand axe a +0 leather armour a +0 whip a +0 ring mail (16, -21, D:8) a scroll of random uselessness (21, -12, D:8) a +0 robe a cursed +0 trident (32, -24, D:8) a +4 dagger of chaos (42, 5, D:8) a +0 dagger (44, 8, D:8) a +0 giant club a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a potion of heal wounds (2, -5, D:9) a +0 rapier (2, 16, D:9) a +0 animal skin (2, 20, D:9) a +0 war axe (8, 23, D:9) a +0 flail a +0 ring mail (11, 5, D:9) a +0 short sword (14, 15, D:9) a +0 short sword (14, 18, D:9) a +0 dagger a +0 robe (14, 19, D:9) a +0 war axe a +0 chain mail (15, 3, D:9) a +0 whip (15, 10, D:9) a +2 whip of freezing a +0 robe (15, 15, D:9) a +0 giant club (16, 21, D:9) a +0 rapier a scroll of noise (16, 27, D:9) a +0 short sword a +0 chain mail (23, 1, D:9) a +0 club 3 tomahawks of returning a +0 leather armour (26, 18, D:9) a +1 spear of freezing a +0 scale mail (28, 1, D:9) a +0 war axe a +0 scale mail (29, 29, D:9) a cursed -3 dagger a cursed +0 robe (32, 16, D:9) a +0 scale mail (33, 15, D:9) a +0 war axe a +0 plate armour (34, -9, D:9) a +0 leather armour (34, 11, D:9) a +0 war axe (34, 15, D:9) a +0 mace (35, 15, D:9) a +0 chain mail (36, -9, D:9) a +1 scimitar of flaming a +2 robe of fire resistance (37, -11, D:9) 17 bolts of flame 10 sling bullets of flame the +8 long sword of the Seer {elec, rPois MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. 138 bolts a +0 shortbow (54, 38, D:9) a +0 scale mail (55, 32, D:9) a +0 spear (56, 31, D:9) a +0 flail (58, 31, D:9) a +0 whip (58, 37, D:9) a potion of degeneration Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (2, 21, D:10) a +0 mace (14, -15, D:10) a +0 scale mail (15, 8, D:10) a +0 ring mail (17, 30, D:10) a +0 dagger a +0 robe (18, 32, D:10) a +0 hand axe a +0 dagger a +0 robe (19, 14, D:10) a scroll of noise (20, 12, D:10) a +0 ring mail (21, 31, D:10) a +0 dagger (22, 17, D:10) a Necronomicon (23, 24, D:10) a +0 dagger (37, 25, D:10) a +0 giant club (43, 12, D:10) a +0 short sword (52, 30, D:10) a +0 large shield Level 11 of the Dungeon (0, 0, D:11) a cursed -1 morningstar (2, -20, D:11) a +0 hand axe (14, 4, D:11) 24 stones (21, -7, D:11) a +0 giant club (36, -9, D:11) a +0 buckler (40, -31, D:11) a +0 morningstar (40, -6, D:11) a +0 chain mail a +0 flail (41, -5, D:11) a +0 giant spiked club (42, -9, D:11) a +0 robe a +0 dagger 4 stones (45, -8, D:11) a +0 scale mail a +0 club (52, -9, D:11) 23 stones (53, 10, D:11) 22 stones Level 12 of the Dungeon [Shop] Wueniv's Gadget Emporium a phantom mirror (480 gold) a fan of gales (640 gold) a legendary deck of summoning (416 gold) a +0 rod of inaccuracy (14/14) (1520 gold) a wand of polymorph (19/24) (336 gold) a disc of storms (320 gold) a wand of paralysis (11/24) (208 gold) a plain deck of summoning (224 gold) a wand of paralysis (6/24) (128 gold) a +0 rod of shadows (11/11) (1280 gold) a wand of enslavement (14/24) (256 gold) a wand of disintegration (11/24) (240 gold) a wand of random effects (7/48) (72 gold) (0, 0, D:12) a +0 dagger a +0 robe (1, 0, D:12) a +0 giant club (1, 14, D:12) 25 stones (3, -5, D:12) a potion of degeneration (7, -2, D:12) a +0 hunting sling (9, 3, D:12) a +0 shortbow (13, 34, D:12) a cursed -1 chain mail (18, 6, D:12) a +1 dagger of speed a +0 robe (18, 7, D:12) a +2 dagger of draining a +0 club (18, 9, D:12) 2 poisoned arrows (18, 10, D:12) a +0 shortbow 2 poisoned arrows (19, 9, D:12) a poisoned arrow (22, 11, D:12) a +0 war axe (22, 15, D:12) a scroll of random uselessness (23, 9, D:12) a +0 hand axe (23, 31, D:12) 4 potions of lignification a scroll of vulnerability 24 poisoned arrows a wand of flame (32/48) a scroll of amnesia (24, 32, D:12) the +1 hand crossbow "Dischumiw" {freeze, *Drain rF+ Int+3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It lets you see invisible. It causes draining when unequipped. the +5 spear "Fatsit" {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a -2 plate armour the +1 scale mail "Vanwaul" {*Confuse +Blink +Inv MP+9} It affects your magic capacity (+9). It lets you turn invisible. It lets you blink. It may confuse you when you take damage. (27, 35, D:12) 2 tomahawks (43, 9, D:12) a +0 hand axe (44, 4, D:12) a scroll of random uselessness Level 13 of the Dungeon (0, 0, D:13) a +0 rapier of speed (1, -24, D:13) a potion of lignification (1, -21, D:13) a +0 hand axe a +0 leather armour (3, -7, D:13) a +0 giant club (3, -6, D:13) a +0 shortbow (4, -9, D:13) a +0 robe a +0 dagger (8, 2, D:13) a +0 shortbow (12, -22, D:13) a +0 plate armour (17, -22, D:13) a scroll of noise (22, -36, D:13) a phantom mirror (22, -22, D:13) a +0 club (27, -32, D:13) a troll hide (30, -16, D:13) a +0 large shield Level 14 of the Dungeon (0, 0, D:14) a +0 scimitar (1, 1, D:14) 15 arrows of frost (2, -22, D:14) 11 steel sling bullets (2, -2, D:14) a +2 long sword of pain a +0 chain mail (3, -1, D:14) a +0 arbalest (15, -28, D:14) 6 curare-tipped needles an ornate deck of defence the +7 chain mail of Kleptomania {-Tele rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. It prevents most forms of teleportation. a wand of enslavement (5/24) a wand of flame (21/48) an uncursed amulet of dismissal (21, -43, D:14) a +4 scimitar of flaming (23, -30, D:14) a +0 hand axe (24, -18, D:14) a potion of heal wounds (26, -33, D:14) a +0 long sword (27, -6, D:14) a stone (27, 4, D:14) a +0 rapier (30, -47, D:14) a +0 rapier (30, -25, D:14) a +0 quarterstaff (30, -4, D:14) 2 stones (30, 7, D:14) 18 stones (31, -3, D:14) a +0 great sword a +0 leather armour 12 stones (33, -25, D:14) a scroll of noise (34, -25, D:14) a cursed +0 leather armour (35, -37, D:14) a +0 ring mail (40, -41, D:14) a +0 trident Level 15 of the Dungeon (0, 0, D:15) a potion of berserk rage (9, -4, D:15) a +0 buckler (20, 5, D:15) an ice dragon hide (21, 10, D:15) a +0 falchion (27, -3, D:15) a mottled dragon hide (31, 36, D:15) a +3 scimitar of flaming (35, 4, D:15) a +4 lajatang (41, 0, D:15) a tomahawk (42, 22, D:15) a +0 dagger a +0 leather armour (43, 29, D:15) a +0 halberd a +0 plate armour (45, 0, D:15) a +0 halberd a cursed +0 chain mail (46, 0, D:15) a cursed -1 hand axe a +0 plate armour (46, 25, D:15) the +1 mace of Mayhem {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (46, 27, D:15) 21 stones (47, 0, D:15) a +0 flail a cursed +0 leather armour a +0 war axe 3 tomahawks a +0 chain mail (47, 13, D:15) a +0 giant spiked club (48, 0, D:15) a +0 hand axe (48, 25, D:15) 23 stones (50, 22, D:15) a +0 flail a +0 robe (50, 29, D:15) a large rock (51, 26, D:15) 2 large rocks (51, 28, D:15) a large rock (53, -4, D:15) a +0 glaive (57, 11, D:15) a +0 dagger a +0 robe Level 1 of the Orcish Mines (7, 2, Orc:1) a +0 dagger (7, 3, Orc:1) a +0 cloak a +0 dagger (8, 2, Orc:1) a +0 whip (9, 25, Orc:1) a +0 giant club a +0 mace a +0 leather armour (10, 0, Orc:1) a +0 scale mail a +0 long sword a +0 chain mail (10, 26, Orc:1) a +0 glaive a +0 plate armour (11, 25, Orc:1) a +0 club a +0 chain mail (12, -2, Orc:1) a +0 short sword (19, 15, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Yduosut's Armour Shop a +0 robe (9 gold) a +0 scale mail (56 gold) a cursed -2 chain mail (1 gold) a +4 chain mail of fire resistance (441 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) a +0 helmet (63 gold) a +3 leather armour of magic resistance (336 gold) a +0 leather armour (28 gold) [Shop] Metinayl's Distillery 2 potions of might (128 gold) 2 potions of lignification (96 gold) 2 potions of lignification (96 gold) a potion of brilliance (64 gold) a potion of ambrosia (128 gold) a potion of degeneration (16 gold) 2 potions of might (128 gold) a potion of cure mutation (400 gold) a potion of degeneration (16 gold) [Shop] Hiajo's Gadget Shop a fan of gales (480 gold) a +3 rod of clouds (10/10) (1080 gold) a wand of random effects (20/48) (132 gold) a wand of slowing (18/48) (180 gold) a sack of spiders (240 gold) a plain deck of defence (168 gold) a +4 lightning rod (11/11) (1200 gold) a wand of iceblast (5/15) (108 gold) a plain deck of wonders (168 gold) a plain deck of changes (168 gold) [Shop] Dypnuwk's Jewellery Shoppe a cursed ring of teleportation (58 gold) an uncursed ring of sustain attributes (227 gold) a +1 ring of evasion (39 gold) an uncursed ring of resist corrosion (260 gold) an uncursed amulet of dismissal (390 gold) a cursed ring of loudness (58 gold) an uncursed ring of protection from fire (325 gold) an uncursed amulet of rage (520 gold) a cursed amulet of inaccuracy (26 gold) (0, 0, Orc:2) a +0 mace (3, 5, Orc:2) a +0 giant club (4, 10, Orc:2) a +0 ring mail (5, -16, Orc:2) a +0 giant spiked club (5, 10, Orc:2) a +0 dagger a +0 robe (7, 3, Orc:2) 2 tomahawks (11, 21, Orc:2) a +0 mace (12, 22, Orc:2) a +0 leather armour a +0 plate armour a +0 morningstar a +0 battleaxe (17, 15, Orc:2) a +0 dagger a +0 robe a +0 dagger (17, 16, Orc:2) a +0 leather armour (18, 16, Orc:2) a +0 leather armour a +0 short sword (18, 25, Orc:2) a +0 leather armour a +0 war axe (19, 19, Orc:2) a +0 leather armour a +0 rapier of draining (20, 20, Orc:2) a +1 short sword of venom (21, 22, Orc:2) a +0 chain mail a cursed -1 mace (21, 23, Orc:2) a +0 leather armour a +0 hand axe (32, 11, Orc:2) a +0 hand axe a +0 chain mail (34, 11, Orc:2) a +0 dagger a +0 robe (34, 12, Orc:2) a +0 dagger a +0 robe a +0 flail a +0 plate armour (35, 11, Orc:2) a +0 flail (35, 12, Orc:2) a +0 long sword a +0 chain mail (35, 13, Orc:2) a +0 leather armour (37, 11, Orc:2) a +0 club (38, 11, Orc:2) a +0 whip (42, 17, Orc:2) a +0 plate armour (42, 22, Orc:2) a +3 plate armour a +0 helmet (43, 13, Orc:2) a +0 trident (44, 15, Orc:2) a +0 scimitar a +0 chain mail (45, 14, Orc:2) a +0 club (46, 17, Orc:2) a +0 dagger a +0 robe (47, 23, Orc:2) a +0 battleaxe a +0 plate armour (48, 17, Orc:2) a +3 glaive a +0 battleaxe a +0 plate armour (49, 18, Orc:2) a +0 glaive a +0 chain mail (49, 24, Orc:2) a +0 mace of crushing a +0 leather armour (50, 18, Orc:2) a +0 war axe a cursed +0 plate armour a +0 club (50, 19, Orc:2) a +0 dagger a +0 robe a +0 dire flail (50, 22, Orc:2) a +0 halberd (51, 20, Orc:2) a +0 dagger a +2 robe of fire resistance a +0 dagger a +0 robe a +2 flail of holy wrath a +0 plate armour (51, 21, Orc:2) a +0 club a +0 leather armour (52, 19, Orc:2) a +0 dagger a +0 robe Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword (unseen) (1, 0, Elf:1) a +0 long sword (still there?) a +0 scimitar of venom (still there?) (5, -3, Elf:1) 16 gold pieces (6, -6, Elf:1) the cursed +0 plate armour "Issae" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 silver bolts (2, -18, Lair:1) a potion of degeneration (9, -12, Lair:1) a +0 hand axe (13, -18, Lair:1) 23 bolts (19, -22, Lair:1) 2 tomahawks (26, -35, Lair:1) a +0 chain mail (32, -2, Lair:1) 278 stones (33, -19, Lair:1) a +0 chain mail (35, -33, Lair:1) a Fen Folio (40, -15, Lair:1) a +0 scale mail (44, -13, Lair:1) a +0 leather armour (60, -7, Lair:1) a scroll of torment a potion of mutation a potion of berserk rage Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 short sword a potion of degeneration (3, -23, Lair:2) a phial of floods 292 arrows an uncursed ring of ice 21 fruits a +3 longbow of flaming a +0 scale mail of fire resistance a +2 robe of fire resistance 4 scrolls of enchant armour 2 potions of cure mutation 7 scrolls of amnesia a wand of heal wounds (2/9) 6 potions of brilliance 8 scrolls of recharging 2 potions of ambrosia 5 potions of agility 4 scrolls of enchant weapon a box of beasts an uncursed ring of wizardry a book of Power 14 arrows of frost a stone of tremors a +0 leather armour of cold resistance a wand of flame (23/48) a +2 ring mail of cold resistance 43 poisoned needles (4, 2, Lair:2) 14 stones (25, -31, Lair:2) a potion of haste (27, -31, Lair:2) a +0 scale mail (34, -29, Lair:2) a +0 ring mail (45, 11, Lair:2) a scroll of torment (58, -34, Lair:2) a +0 robe (62, -39, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 battleaxe (4, -34, Lair:3) 17 stones (9, -39, Lair:3) a +0 short sword (16, -21, Lair:3) 20 bolts (33, -18, Lair:3) a +0 short sword (37, -16, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) 14 sling bullets (16, 7, Lair:4) a +0 leather armour (17, -1, Lair:4) a cursed -3 battleaxe (25, 35, Lair:4) a +0 robe (27, 12, Lair:4) a +0 scimitar (28, -11, Lair:4) 27 bolts (28, -9, Lair:4) 19 sling bullets (29, 19, Lair:4) 20 stones (36, 33, Lair:4) 15 stones (50, 28, Lair:4) 15 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 great sword (11, -6, Lair:5) 13 sling bullets (16, -19, Lair:5) a +0 giant spiked club (20, 28, Lair:5) 9 stones (29, -20, Lair:5) a potion of degeneration (41, 9, Lair:5) 26 stones Level 6 of the Lair of Beasts (7, -56, Lair:6) 4 javelins (27, -51, Lair:6) a +0 robe (39, -11, Lair:6) 20 bolts Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 plate armour (14, 41, Lair:7) a +0 flail (30, 22, Lair:7) a potion of mutation (36, -4, Lair:7) a +0 whip (42, 28, Lair:7) a cursed +0 large shield (45, 13, Lair:7) 22 stones (53, 3, Lair:7) 2 needles of confusion (62, 42, Lair:7) a +0 helmet Level 8 of the Lair of Beasts (0, 0, Lair:8) a +4 great sword of holy wrath (15, 2, Lair:8) an uncursed ring of fire (15, 5, Lair:8) a scroll of random uselessness (15, 30, Lair:8) a potion of haste (19, 29, Lair:8) a +0 morningstar (21, -9, Lair:8) a +0 leather armour (21, 32, Lair:8) a +0 centaur barding a +0 shortbow (22, 33, Lair:8) 12 stones (39, 49, Lair:8) a +1 trident of venom (44, 51, Lair:8) a +0 trident (49, 43, Lair:8) a +0 dagger a +0 robe Level 1 of the Swamp (0, 0, Swamp:1) a scroll of random uselessness (1, 12, Swamp:1) a +0 scale mail (7, -8, Swamp:1) a +0 leather armour (18, 4, Swamp:1) 23 stones (24, -18, Swamp:1) a scroll of vulnerability (31, -7, Swamp:1) a +1 mace of protection (32, -8, Swamp:1) 28 stones (37, -26, Swamp:1) a cursed -2 robe (43, 12, Swamp:1) a +0 flail (47, -11, Swamp:1) a +0 ring mail Level 2 of the Swamp (0, 0, Swamp:2) a +0 ring mail (6, 17, Swamp:2) a +1 helmet (11, -1, Swamp:2) 9 sling bullets (15, 12, Swamp:2) 17 poisoned needles (20, -23, Swamp:2) a +0 whip (23, 4, Swamp:2) an uncursed ring of fire (23, 10, Swamp:2) a +0 glaive (26, -14, Swamp:2) 29 stones (27, 23, Swamp:2) a +0 buckler (29, 10, Swamp:2) a lamp of fire (31, 15, Swamp:2) a +0 spear a +0 buckler (33, -12, Swamp:2) a +0 rapier (35, 5, Swamp:2) an uncursed staff of fire Level 3 of the Swamp (0, 0, Swamp:3) 14 stones (6, 18, Swamp:3) an uncursed staff of power (12, 19, Swamp:3) a +0 robe a +0 quarterstaff (22, 19, Swamp:3) a +0 trident (26, -6, Swamp:3) a +0 short sword (27, 12, Swamp:3) a potion of lignification (27, 18, Swamp:3) a +0 battleaxe (28, -11, Swamp:3) a +0 chain mail (29, -4, Swamp:3) a +0 quarterstaff a +0 robe (32, 1, Swamp:3) 2 potions of lignification (41, 7, Swamp:3) 14 arrows Level 4 of the Swamp (0, 0, Swamp:4) a wand of confusion (13/48) (6, 25, Swamp:4) a +0 quarterstaff a +0 robe (8, 39, Swamp:4) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (18, 42, Swamp:4) 17 stones (29, 40, Swamp:4) a +0 robe (35, 22, Swamp:4) 22 stones (40, 28, Swamp:4) a +0 spear (41, 14, Swamp:4) a +0 hand crossbow (41, 28, Swamp:4) a +0 spear (42, 28, Swamp:4) a +0 spear Level 1 of the Spider Nest (0, 0, Spider:1) a +0 ring mail (15, 16, Spider:1) a scroll of noise (16, -10, Spider:1) a +0 robe (23, -14, Spider:1) a cursed +0 naga barding (26, -7, Spider:1) 15 arrows (32, -4, Spider:1) a potion of lignification (34, -14, Spider:1) a cursed -3 hunting sling (48, 8, Spider:1) a +0 plate armour (50, 5, Spider:1) a +0 cloak Level 2 of the Spider Nest (0, 0, Spider:2) 22 stones (5, -25, Spider:2) 10 stones (8, -1, Spider:2) a +0 plate armour (9, 2, Spider:2) 14 arrows (11, 1, Spider:2) a +0 broad axe (19, 5, Spider:2) a scroll of random uselessness (19, 7, Spider:2) a +0 helmet (25, -30, Spider:2) a +0 long sword (26, -16, Spider:2) a potion of heal wounds (30, -23, Spider:2) a +3 ring of intelligence (31, -12, Spider:2) a wand of lightning (6/15) a wand of paralysis (12/24) (33, -14, Spider:2) a +0 flail Level 3 of the Spider Nest (3, 4, Spider:3) a bolt (7, 8, Spider:3) 19 stones (8, 7, Spider:3) a bolt (13, -12, Spider:3) the cursed +1 short sword "Diusch" {drain, rF+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It has a curse placed upon it. (13, 1, Spider:3) 14 stones (23, -29, Spider:3) a +0 leather armour (25, 12, Spider:3) a redback corpse (31, -4, Spider:3) a +0 chain mail (32, -1, Spider:3) a stone of tremors (38, -2, Spider:3) a demonic crawler corpse (40, -29, Spider:3) a potion of berserk rage (40, -4, Spider:3) a potion of heal wounds