simok Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (19, 15, D:1) a +0 whip (20, 28, D:1) a +0 leather armour (30, 8, D:1) a +0 club (31, 7, D:1) a +0 robe (38, 41, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a -2 club (1, -4, D:2) a +0 short sword (6, -8, D:2) a +0 club (16, 8, D:2) a +0 club (28, -2, D:2) a +0 flail (30, 7, D:2) a +1 short sword of holy wrath (39, 1, D:2) 5 large rocks (41, 0, D:2) a +0 leather armour Level 3 of the Dungeon (11, -23, D:3) a +0 dagger (19, -29, D:3) a +0 leather armour (19, 15, D:3) a +0 flail (24, -18, D:3) a +0 mace (24, -13, D:3) a +0 flail (24, -3, D:3) a +0 leather armour a +0 club (25, -18, D:3) a +0 club (25, -3, D:3) a +0 robe a +0 dagger a +0 whip (28, -20, D:3) a +0 club (28, -8, D:3) an uncursed ring of see invisible (28, 14, D:3) a +0 ring mail (33, 8, D:3) a +0 dagger (40, 3, D:3) a +0 whip (40, 5, D:3) a +0 spear (42, -9, D:3) a +0 robe (43, -30, D:3) a +0 leather armour (45, -25, D:3) a +0 falchion (48, -21, D:3) a +0 club (63, -10, D:3) a +4 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (1, -1, D:4) a +0 dagger a +0 robe (1, 0, D:4) a +0 ring mail (15, -26, D:4) a +0 whip a +0 dagger a cursed +0 dagger a +0 club (16, 6, D:4) a +0 long sword (18, -15, D:4) a +0 club (20, -9, D:4) a +0 trident (22, -15, D:4) a +0 hunting sling (25, -9, D:4) a +0 club (27, -8, D:4) a +0 dagger (31, 17, D:4) a -3 ring of protection (36, -20, D:4) a cursed -3 flail (49, -1, D:4) a cursed -2 club Level 5 of the Dungeon [Shop] Kudali's General Store a slice of pizza (18 gold) 24 stones (28 gold) a scroll of vulnerability (90 gold) a lamp of fire (480 gold) 18 poisoned needles (86 gold) 13 arrows (31 gold) a +0 shield (54 gold) (26, 30, D:5) a +0 leather armour (35, 51, D:5) a +0 whip (36, -3, D:5) a +0 ring mail (36, 36, D:5) a +0 dagger (43, 30, D:5) the +3 chain mail of the Dungeon {MR++} It affects your resistance to hostile enchantments. (43, 45, D:5) a +0 long sword (52, 50, D:5) a +0 war axe (58, -6, D:5) a +1 ring of protection Level 6 of the Dungeon (4, 15, D:6) a +0 dagger (6, 21, D:6) a +0 flail (9, 22, D:6) a +0 leather armour a +0 short sword a +0 ring mail (26, 5, D:6) the +0 robe of Mareegg {*Drain rElec rN+ Int+3 Stlth+} It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (31, 8, D:6) 2 potions of degeneration (33, -10, D:6) a +0 giant club (33, -6, D:6) a +0 dagger (34, 6, D:6) a +0 short sword (41, 16, D:6) a +0 whip (42, 17, D:6) a +0 club (42, 18, D:6) a +0 spear (43, -23, D:6) a +0 robe (47, 8, D:6) a +0 troll leather armour (47, 17, D:6) a cursed -1 halberd Level 7 of the Dungeon (0, 0, D:7) a +4 trident of protection a +0 chain mail (10, 45, D:7) 8 needles of confusion (11, 36, D:7) a +0 shortbow (21, 39, D:7) a +0 club a +0 chain mail (22, 1, D:7) a +0 mace (22, 38, D:7) a +0 flail (23, 39, D:7) a +0 club (24, -9, D:7) a +2 vampiric whip an uncursed amulet of harm a +0 glaive of chopping a +0 morningstar (24, 38, D:7) a +0 hand axe (32, 39, D:7) a +0 dagger a +0 robe (33, -8, D:7) a +0 robe (60, 14, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) an adder corpse (skeletalised by now) (3, 4, D:8) a cursed -3 giant club a +0 giant club (7, 1, D:8) a +0 dagger a +0 ring mail (17, 25, D:8) a +0 hand axe (19, -1, D:8) a +0 trident the Ecumenical Temple