shugdite Level 1 of the Dungeon (0, 0, D:1) 2 stones (3, -27, D:1) a serpent talisman (15, -33, D:1) a +0 short sword (15, -16, D:1) 8 stones (23, -34, D:1) a staff of conjuration (24, -20, D:1) 8 stones (28, -15, D:1) a +0 dagger a +0 dagger (38, -38, D:1) 6 stones (43, -3, D:1) a +0 club (44, -3, D:1) a +0 club (45, -1, D:1) a +0 spear (47, -6, D:1) a +0 flail a +0 whip (51, -46, D:1) a +0 robe Level 2 of the Dungeon [Shop] Uskadghim's Weapon Boutique a +1 halberd of protection (118 gold) the +2 halberd of the Traitor {spect, Int+2} (312 gold) Int+2: It affects your intelligence (+2). a +0 dagger (20 gold) a +0 short sword (30 gold) a +0 short sword (30 gold) a +4 halberd of freezing (292 gold) a +0 sling (15 gold) the +11 quarterstaff "Gimmep" {heavy, +Blink rC+ Int-2} (790 gold) Int-2: It affects your intelligence (-2). rC+: It protects you from cold. +Blink: It lets you blink. 6 stones (6 gold) (0, 0, D:2) 7 stones (14, -22, D:2) a +0 ring mail a +0 dagger (14, -9, D:2) a +0 dagger (16, -9, D:2) 5 stones a +0 dagger (18, 12, D:2) 5 stones (19, -26, D:2) a +0 ring mail (30, 2, D:2) a +0 spear (40, -13, D:2) a +0 dagger (44, -34, D:2) a +0 robe (44, -2, D:2) a +0 mace (47, -7, D:2) a +0 club (49, -3, D:2) a +0 club (51, -5, D:2) a +0 shortbow Level 3 of the Dungeon (6, 3, D:3) a +0 club (31, -11, D:3) a +0 robe (38, 14, D:3) 9 stones (38, 32, D:3) a +0 leather armour (40, -8, D:3) a +0 ring mail (48, 2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail a +0 whip (0, 2, D:4) a +0 war axe a +0 orcbow a +0 ring mail a +0 flail (0, 3, D:4) a +0 chain mail (5, 8, D:4) a +0 hand axe (15, 24, D:4) 2 stones (21, 23, D:4) 5 stones (21, 31, D:4) a +0 leather armour (27, 2, D:4) a +0 scale mail (34, -23, D:4) a +0 whip (34, 11, D:4) a +0 dagger (45, 0, D:4) a +0 short sword (47, 0, D:4) a +0 flail a +0 club (48, -1, D:4) a +0 spear (49, 0, D:4) a +0 flail (59, -3, D:4) 3 stones Level 5 of the Dungeon (2, 2, D:5) 4 stones (2, 11, D:5) a +0 dagger (3, 8, D:5) an orb of mayhem (21, -13, D:5) a +0 short sword (21, -12, D:5) a +2 mace of protection (25, -10, D:5) 4 stones (30, 7, D:5) a +0 club a gnoll corpse (31, -8, D:5) a +0 troll leather armour (33, 7, D:5) a +0 whip a +0 orcbow a +0 club a gnoll corpse a gnoll corpse (40, -9, D:5) a flux talisman (42, -2, D:5) a potion of heal wounds (42, 0, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (42, 2, D:5) a potion of brilliance (44, -1, D:5) a scroll of torment (44, 1, D:5) a scroll of identify