shugdite Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 10, D:1) a +0 dagger (3, 25, D:1) a +0 dagger (6, 10, D:1) 6 stones (10, -4, D:1) a +0 club (12, 23, D:1) a +0 dagger (16, 26, D:1) a +0 short sword (19, 28, D:1) a +0 dagger (31, -4, D:1) a +0 whip (33, 8, D:1) a +0 club (41, -5, D:1) 7 stones (44, 7, D:1) a +0 mace (46, 25, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Ceuf's Book Emporium a book of Armaments (432 gold) a book of Weapons (336 gold) a book of the Hunter (312 gold) a book of the Dragon (504 gold) a book of Air (264 gold) Great Wizards, Vol. VII (360 gold) the Handbook of Geology and Kinetic Energy (480 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Momentum Strike Conjuration/Translocation 2 c - Leda's Liquefaction Alchemy/Earth 4 d - Fire Storm Conjuration/Fire 9 a book of Misfortune (408 gold) the Writings on Exhalation and Hexes (240 gold) Spells Type Level a - Airstrike Air 4 b - Cause Fear Hexes 4 a book of Dreams (288 gold) a book of Cantrips (192 gold) [Shop] Gyrph's Book Emporium a There-And-Back Book (420 gold) a book of the Spheres (896 gold) a book of Callings (308 gold) a book of Minor Magic (224 gold) a book of Touch (308 gold) a book of Air (308 gold) a book of Cantrips (224 gold) [Shop] Codaddof's Distillery a potion of berserk rage (50 gold) 2 potions of resistance (200 gold) a potion of haste (100 gold) a potion of resistance (100 gold) a potion of ambrosia (80 gold) [Shop] Zuliseoli's Antique Armour Shoppe a +0 leather armour (54 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 scale mail (108 gold) a +0 leather armour (54 gold) a +0 robe (18 gold) [Shop] Senwesau's Antique Weapon Shoppe a +0 war axe (105 gold) a +4 scimitar of holy wrath (876 gold) a +0 dagger (60 gold) a +0 hand axe (90 gold) a +0 whip (75 gold) a +0 sling (45 gold) the +5 eveningstar "Wogit" {flame, ^Fragile Str+4} (1854 gold) Str+4: It affects your strength (+4). ^Fragile: It will be destroyed if unequipped. a +4 arbalest of flaming (903 gold) a +0 spear (90 gold) (0, 0, D:2) a +1 leather armour of cold resistance (13, -22, D:2) 3 stones (14, -25, D:2) a +0 leather armour (16, 8, D:2) a +0 club (17, -28, D:2) a +0 club (22, -20, D:2) a +0 club (22, -16, D:2) a +0 sling (23, -27, D:2) a +0 scythe a +0 robe (32, -35, D:2) a +0 club (34, -28, D:2) a +0 club (36, -31, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -7, D:3) a +0 club (6, 17, D:3) 5 stones (9, -4, D:3) a +2 sling of draining (29, -29, D:3) a +0 trident (45, 4, D:3) a +0 dagger (50, -21, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (0, 1, D:4) a +0 flail (0, 3, D:4) a +0 barding of cold resistance (5, 15, D:4) a stone a +0 dagger (7, 15, D:4) a +0 war axe (14, 24, D:4) a +0 leather armour (15, 24, D:4) a +0 hand axe a +0 leather armour a +0 club (21, 30, D:4) a +0 robe (22, 34, D:4) a +0 orcbow (25, 2, D:4) a +0 dagger (25, 4, D:4) 3 stones a +0 dagger Level 5 of the Dungeon [Shop] Ceugh's Book Emporium a book of the Spheres (768 gold) the Essays on the Alembic (432 gold) Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Eringya's Noxious Bog Alchemy 6 a book of Geomancy (360 gold) a book of Callings (264 gold) a book of Armaments (432 gold) a book of Burglary (264 gold) a book of Transmutation (336 gold) a book of Blood (336 gold) a book of Spatial Translocations (216 gold) a book of Party Tricks (264 gold) (0, 0, D:5) a +0 short sword (3, -3, D:5) a +0 giant spiked club (5, -29, D:5) 2 stones (20, -20, D:5) a +0 short sword (21, -26, D:5) a +0 war axe (21, -16, D:5) 6 stones (27, 10, D:5) a +0 whip (32, -21, D:5) a +0 rapier (37, -25, D:5) 3 stones (38, -22, D:5) a +0 short sword a +0 leather armour a +0 dagger a +0 ring mail (38, -20, D:5) a +0 short sword a +0 dagger a +0 robe (41, 9, D:5) a +0 dagger a +0 robe (42, 8, D:5) a +0 club 5 stones Level 6 of the Dungeon (0, 0, D:6) 2 stones (4, 4, D:6) a +0 ring mail (30, 31, D:6) a +0 giant club (32, 28, D:6) a +0 leather armour (36, 33, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 dire flail a +0 robe a +1 spear a +0 robe a +0 flail of protection a +0 robe a +0 scimitar a +0 robe (5, 2, D:7) 4 stones (9, 0, D:7) 4 stones (23, 0, D:7) 4 stones a +0 whip a +0 leather armour a +0 hand axe (25, 0, D:7) a +0 leather armour a +0 short sword (26, -2, D:7) a +0 short sword (28, -2, D:7) a +0 robe a +0 dagger (31, 27, D:7) a +0 scale mail (34, -22, D:7) 2 stones a +0 dagger of venom (39, -21, D:7) 5 stones a +0 short sword (40, 1, D:7) a +0 leather armour (41, -21, D:7) 3 stones a +0 whip a +0 dagger a +0 robe a +0 flail (41, 16, D:7) a +0 orcbow (42, -21, D:7) a +0 club a +0 whip a +0 robe a +0 dire flail (43, -21, D:7) a +0 robe a +0 trident (43, -17, D:7) a +0 robe a +0 spear (44, -21, D:7) 2 stones a +0 club (44, -20, D:7) a +0 dagger (44, -17, D:7) a +0 robe a +3 dire flail (52, -14, D:7) a +0 long sword (55, -14, D:7) a +0 sling Level 8 of the Dungeon (0, 0, D:8) +0 steam dragon scales (0, 1, D:8) a +0 ring mail a +0 halberd (0, 2, D:8) a +3 leather armour of cold resistance a +0 trident (0, 3, D:8) a +0 ring mail a +0 hand axe (5, 2, D:8) a +0 robe a +0 dagger (5, 7, D:8) a +0 robe a +4 hand axe (7, 5, D:8) a +0 leather armour a +0 club (7, 6, D:8) a +0 robe a +0 dagger (8, 34, D:8) 7 stones (9, 5, D:8) a +0 robe a +0 dagger (9, 6, D:8) a +0 robe a +0 dagger (10, 8, D:8) a +0 club (25, -1, D:8) a +0 robe a +4 short sword a +0 robe a +0 great sword a +0 robe a +4 flail (26, 3, D:8) a +0 club a +0 club a +0 robe a +1 dagger of venom (27, 29, D:8) a +0 flail (28, 18, D:8) a +0 chain mail a +0 club (32, 21, D:8) a +0 robe a +0 dagger (35, 1, D:8) a +0 mace Level 9 of the Dungeon (2, -1, D:9) a +0 leather armour (2, 4, D:9) a +0 ring mail (5, 0, D:9) 7 stones (5, 17, D:9) a +0 short sword (5, 18, D:9) a +0 leather armour a +0 dagger (6, 7, D:9) 7 stones (6, 10, D:9) a +4 long sword of holy wrath +0 acid dragon scales (6, 19, D:9) a +0 mace (7, 14, D:9) 5 stones (8, 18, D:9) a +0 hand axe (8, 19, D:9) a +0 plate armour a +3 short sword a +0 arbalest of draining (9, -14, D:9) 7 stones (23, -20, D:9) a +0 rapier (25, 18, D:9) a +0 leather armour a +0 whip (27, 12, D:9) an amulet of guardian spirit (27, 17, D:9) a +1 scimitar of flaming (27, 18, D:9) a +0 robe a +0 dagger (28, -12, D:9) a +0 whip (29, 18, D:9) a +0 robe a +0 dagger of protection (30, 8, D:9) a +0 mace a +1 ring mail of willpower (30, 17, D:9) a +0 short sword (30, 18, D:9) a +0 chain mail a +0 mace a +0 robe a +0 dagger (31, 18, D:9) a +0 dagger a +0 dagger (32, 17, D:9) a +0 heavy trident (33, -1, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club a +2 dire flail of draining (10, 11, D:10) a +0 rapier (11, -18, D:10) a +0 scale mail (22, 2, D:10) a +0 heavy orcbow (22, 3, D:10) a +0 shortbow (27, -20, D:10) a +0 scale mail (34, -12, D:10) a +0 shortbow (38, -18, D:10) a +0 robe a +0 dagger (38, -17, D:10) a +0 heavy war axe (41, -16, D:10) a +0 leather armour a +0 flail a +0 chain mail a +0 hand axe (42, -21, D:10) 4 stones (42, -16, D:10) a +0 chain mail a +0 short sword a +0 robe a +0 dagger (43, -16, D:10) a +0 mace Level 11 of the Dungeon [Shop] Zuch's Distillery a potion of enlightenment (70 gold) a potion of brilliance (56 gold) a potion of invisibility (112 gold) a potion of berserk rage (70 gold) 2 potions of resistance (280 gold) a potion of resistance (140 gold) a potion of magic (112 gold) a potion of ambrosia (112 gold) a potion of brilliance (56 gold) a potion of enlightenment (70 gold) (0, 0, D:11) a +1 falchion of holy wrath (1, 0, D:11) a +1 flail of holy wrath (2, 14, D:11) a +0 giant club a +0 giant club (3, 6, D:11) 3 stones (5, -5, D:11) a +0 kite shield (7, -1, D:11) a book of Beasts (10, 15, D:11) 3 large rocks (13, 15, D:11) 4 large rocks (14, -16, D:11) a +0 robe a +0 dagger (14, -15, D:11) a +0 robe a +0 dagger (14, -14, D:11) a +1 mace of protection (15, -15, D:11) a +0 chain mail a +0 hand axe (16, 10, D:11) a +0 leather armour (20, 4, D:11) 3 large rocks (20, 5, D:11) a +0 shortbow (27, 16, D:11) a +0 plate armour (29, -7, D:11) 6 stones (29, 14, D:11) a +0 orcbow (29, 15, D:11) 2 stones (44, -8, D:11) a +0 whip (44, -7, D:11) a +0 sling the Ecumenical Temple Level 1 of the Lair of Beasts (1, -31, Lair:1) a +0 ring mail (4, -34, Lair:1) a +0 leather armour (7, -5, Lair:1) a +0 scale mail (8, -24, Lair:1) a +0 antimagic shortbow (11, -20, Lair:1) a staff of conjuration (unseen) (11, -19, Lair:1) a +0 falchion (12, -19, Lair:1) a potion of magic (12, -17, Lair:1) a potion of might (12, -13, Lair:1) a +0 war axe (13, -20, Lair:1) a +2 hat (unseen) (14, -17, Lair:1) Maxwell's Memoranda (31, -10, Lair:1) the +3 ring mail of Lilacs {rElec rCorr Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (50, -17, Lair:1) a staff of death Level 2 of the Lair of Beasts (13, -21, Lair:2) a +0 helmet (18, -19, Lair:2) a +0 trident (23, -18, Lair:2) 4 stones (29, -28, Lair:2) a +0 rapier (30, 2, Lair:2) a +0 ring mail (45, -26, Lair:2) 2 scrolls of silence a scroll of enchant armour 2 scrolls of brand weapon a scroll of noise a scroll of revelation 2 scrolls of poison 2 scrolls of summoning a scroll of amnesia 2 scrolls of fog 2 scrolls of fear 3 scrolls of immolation (46, -30, Lair:2) a +2 robe of cold resistance a +0 quarterstaff of freezing (46, -27, Lair:2) 2 throwing nets 2 silver javelins 10 boomerangs a javelin (46, -26, Lair:2) a potion of cancellation 2 potions of attraction 3 potions of lignification 3 potions of mutation a potion of degeneration a potion of brilliance (47, -26, Lair:2) a lightning rod (4/4) (48, -27, Lair:2) a +6 ring of strength a ring of ice a +5 ring of evasion a ring of poison resistance a ring of ice an amulet of guardian spirit (49, -27, Lair:2) a serpent talisman a beast talisman (50, -27, Lair:2) a wand of roots (5) a wand of paralysis (12) a wand of polymorph (3) Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (5, 7, Lair:3) a +0 rapier (7, 6, Lair:3) a +0 hat (12, -5, Lair:3) a +0 trident (21, -6, Lair:3) the +9 falchion of Impermanence {heavy, *Rage rElec Int+5 Stlth+} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (31, 13, Lair:3) a +0 scimitar (36, 8, Lair:3) 7 stones (42, -7, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 trident (17, 39, Lair:4) a rime drake corpse (skeletalised by now) (21, 5, Lair:4) a death yak corpse (22, 7, Lair:4) a death yak corpse Level 5 of the Lair of Beasts (0, 0, Lair:5) 4 stones (4, 7, Lair:5) a cane toad corpse (skeletalised by now) (11, 23, Lair:5) a scroll of blinking (13, 19, Lair:5) 13 gold pieces (13, 20, Lair:5) 2 stones (14, 19, Lair:5) a +0 mace