shugdite Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, 1, D:1) a +0 dagger 4 stones (12, -22, D:1) a +0 dagger (13, -8, D:1) a +0 club (22, -18, D:1) a +0 whip (33, -19, D:1) a +0 dagger (33, -2, D:1) a +0 club (34, -36, D:1) a +0 robe a +0 leather armour (34, 7, D:1) 10 sling bullets (36, -36, D:1) a +0 helmet (36, -16, D:1) a +0 dagger 10 bolts (41, -36, D:1) 3 poisoned darts (50, -29, D:1) a +0 club (50, 5, D:1) 22 arrows (54, 8, D:1) a +0 dagger (55, -30, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) 4 poisoned darts (5, -1, D:2) 4 stones a +0 dagger (11, 11, D:2) a +0 ring mail (17, 27, D:2) 33 stones a +0 club a +0 hunting sling (24, 37, D:2) a +0 dagger (32, 5, D:2) 4 stones a +0 short sword a +0 club (38, 33, D:2) 14 bolts (43, 19, D:2) a +0 scale mail (45, 47, D:2) 22 stones (47, 30, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a +0 dagger 3 boomerangs a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 scale mail (1, 9, D:3) the +7 whip of the Lost Interlopers {drain, *Noise Int+4 Dex+9} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+9). *Noise: It may make noises in combat. (8, -2, D:3) a +0 whip (10, 0, D:3) 13 arrows (13, 5, D:3) 23 arrows (20, 0, D:3) a +0 short sword (22, -16, D:3) a +0 ring mail (22, -6, D:3) a +0 club (23, -16, D:3) 21 bolts (26, 0, D:3) the +1 leather armour of Circular Logic {rF+++} rF: It renders you almost immune to fire. (28, 1, D:3) 13 stones (32, 3, D:3) a +0 leather armour (33, 15, D:3) 17 stones (41, -1, D:3) a staff of death (44, -20, D:3) a +0 chain mail (47, 3, D:3) 15 stones (48, 2, D:3) 22 arrows Level 4 of the Dungeon (0, 1, D:4) a +0 club (8, -2, D:4) a +0 giant club (12, 10, D:4) a +0 dagger 2 silver boomerangs (22, -3, D:4) a staff of poison (24, 3, D:4) a +0 ring mail (30, -16, D:4) 14 stones (32, -18, D:4) a +0 whip (34, 2, D:4) a +0 hunting sling (34, 4, D:4) 21 bolts (35, 2, D:4) 10 gold pieces (35, 3, D:4) the +5 long sword of Xom's Approval {spect, rElec rN+ Will+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (35, 4, D:4) 9 gold pieces (40, -15, D:4) a +0 leather armour (still there?) a +0 dagger (still there?) (42, -13, D:4) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 mace (still there?) (42, 3, D:4) 2 potions of resistance (53, -4, D:4) 23 arrows (57, 5, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, 3, D:5) an amulet of faith (10, 1, D:5) a +0 robe (16, 20, D:5) a +0 rapier (16, 25, D:5) a +0 robe (25, 23, D:5) a +0 ring mail (31, -21, D:5) a +1 falchion of holy wrath (33, 20, D:5) a +0 ring mail (36, -12, D:5) a +0 dagger (36, -11, D:5) a +0 chain mail a +0 trident 51 stones (36, -7, D:5) a +0 robe (still there?) a +0 dagger (still there?) (39, -6, D:5) a +0 chain mail a +0 hand axe (40, -5, D:5) a +0 robe a +0 club a +0 leather armour (43, 18, D:5) 19 arrows (44, 6, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) an iguana corpse (skeletalised by now) (1, -12, D:6) 17 arrows (19, -31, D:6) a +0 robe a +0 dagger a +0 ring mail a +0 dagger a +0 robe a +1 dagger of holy wrath (20, -32, D:6) a +0 club (26, 2, D:6) 20 stones (28, 28, D:6) a +0 club (32, -23, D:6) a +0 long sword (35, -26, D:6) a +0 shortbow 15 arrows (35, 4, D:6) 6 boomerangs (36, -33, D:6) a +0 trident (51, -6, D:6) a +0 rapier (52, -8, D:6) 9 bolts (54, -11, D:6) a +0 ring mail (56, 5, D:6) 20 stones Level 7 of the Dungeon [Shop] Tuedghuz's Antique Armour Boutique a +2 chain mail of poison resistance (481 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +1 helmet of intelligence (429 gold) a +0 leather armour (52 gold) the +5 scale mail of the Will of the Gods {Contam +Inv rF+} (1154 gold) rF: It protects you from fire. +Inv: It lets you turn invisible. Contam: It causes magical contamination when unequipped. a +0 robe (18 gold) a scarf of harm (234 gold) a +0 scale mail (104 gold) [Shop] Vogogom's Antique Armour Emporium a +0 robe (19 gold) a +0 chain mail (126 gold) a +0 helmet (126 gold) a +0 troll leather armour (420 gold) a +0 cloak (126 gold) a +2 chain mail of cold resistance (602 gold) a +0 scale mail (112 gold) a +0 plate armour (644 gold) a +0 leather armour (56 gold) [Shop] Ukhlej's Armour Shop a scarf of repulsion (144 gold) a +2 ring mail of fire resistance (252 gold) a +0 chain mail (54 gold) a +0 helmet (54 gold) the +1 leather armour of Uskayaw's Outrage {Slay+4} (369 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+4). a +0 ring mail (48 gold) a +0 pair of boots (54 gold) (24, 22, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a scroll of teleportation (0, 1, D:8) a +0 ring mail the Ecumenical Temple