shugdite Level 1 of the Dungeon (0, 0, D:1) 21 stones (19, -13, D:1) a +0 robe (20, -10, D:1) a +0 scale mail (20, 23, D:1) a +0 dagger a stone (21, 0, D:1) a +0 dagger (22, -1, D:1) a stone a +0 short sword (36, -5, D:1) a +0 club Level 2 of the Dungeon [Shop] Viqaj's Armour Shoppe a +0 chain mail of cold resistance (115 gold) an orb of guile (130 gold) a +0 scale mail (40 gold) a +2 ring mail of cold resistance (210 gold) a +0 ring mail (40 gold) a +2 plate armour of cold resistance (400 gold) a +0 plate armour (230 gold) a +0 leather armour (20 gold) a +3 leather armour of cold resistance (240 gold) a +0 pair of boots of flying (115 gold) (4, -17, D:2) a +0 short sword (7, 1, D:2) a +0 club (9, 2, D:2) 17 stones (13, -36, D:2) 24 bolts (13, -2, D:2) a +0 whip (14, -2, D:2) a +0 dagger (15, -35, D:2) a +0 club (20, -7, D:2) a +0 club (36, 5, D:2) 26 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 ring mail of Tosuala {rF+} (1800 gold) rF: It protects you from fire. the +1 robe "Kyck" {rF- rCorr SInv} (1550 gold) rF: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the ring of Larruesch {rF+ rCorr Str+5 Int+3} (5080 gold) [ring of resist corrosion] Str: It affects your strength (+5). Int: It affects your intelligence (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. the +5 mace of Yrophusm {holy, Fly rC+ rCorr Dex+4} (6050 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+4). rC: It protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (0, 0, D:3) 20 stones (18, 14, D:3) a +0 quarterstaff a +0 club (23, 10, D:3) a +0 dagger (27, -38, D:3) a +0 club (33, -23, D:3) a +0 whip (34, -17, D:3) 18 arrows (39, 2, D:3) the +7 whip "Leicor" {spect, rN+ SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. SInv: It lets you see invisible. (41, -11, D:3) a +0 helmet (43, -7, D:3) a +0 club (49, -8, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) 4 large rocks (6, -28, D:4) 17 bolts (12, -23, D:4) 18 sling bullets (13, -22, D:4) a +0 dagger (13, -17, D:4) 5 poisoned darts a +0 dagger (17, -5, D:4) a +0 dagger (23, -22, D:4) 11 stones a +0 whip (23, 3, D:4) a +0 leather armour (still there?) a +0 rapier (still there?) (24, -10, D:4) 5 stones (25, -21, D:4) 21 stones a +0 dagger a +0 scale mail (32, -28, D:4) a +0 dagger (38, -10, D:4) a +0 rapier (40, -6, D:4) a +0 chain mail a +0 mace a +0 trident a +0 short sword a +0 robe a +0 dagger (41, 2, D:4) a +0 ring mail (43, -34, D:4) a +0 dagger 4 stones (47, -23, D:4) a +0 leather armour (48, -28, D:4) a +0 leather armour (48, -18, D:4) a +0 short sword (54, 13, D:4) 2 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a staff of poison (16, -18, D:5) a +0 leather armour a +0 halberd a +0 leather armour a +0 whip (16, -16, D:5) a +0 whip (20, -12, D:5) a +0 scythe a +0 robe (28, -8, D:5) a +0 robe a +0 scythe (28, -7, D:5) a +0 robe a +0 scythe (28, -6, D:5) a +0 robe a +0 scythe (29, -8, D:5) a +0 robe a +0 scythe (31, -1, D:5) a +0 quarterstaff a +0 robe a +0 leather armour a +0 club a +0 flail a +0 club (47, 5, D:5) 6 poisoned darts a +0 whip a +0 hand axe a +0 hand axe a +0 short sword a +0 dagger a +0 whip a +0 robe a +0 dagger (48, 5, D:5) a +0 whip (49, 19, D:5) a +0 giant spiked club (54, 18, D:5) 11 bolts (68, 7, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 15 bolts (2, 9, D:6) a +0 club (13, 2, D:6) 26 stones (23, 7, D:6) a +0 flail (23, 8, D:6) a +0 flail (23, 12, D:6) a +1 whip of electrocution (24, 7, D:6) a +0 flail (24, 12, D:6) a +0 flail a +0 ring mail a +1 vorpal spear (26, 6, D:6) a +0 flail (33, 14, D:6) a +0 ring mail (40, 10, D:6) 9 stones Level 7 of the Dungeon (1, -4, D:7) 9 bolts (13, -36, D:7) 3 poisoned darts (13, -26, D:7) a +0 leather armour a +0 dagger (14, -34, D:7) a +0 dagger a +0 robe (15, -26, D:7) 5 atropa-tipped darts a +0 chain mail a +0 club a +0 leather armour a +1 flail of protection a +0 dagger (17, -26, D:7) a +0 robe a +0 dagger (24, -16, D:7) a +0 short sword a +0 chain mail 16 stones a +0 dagger (24, -14, D:7) a +0 chain mail a +0 hand axe (25, -27, D:7) a +0 leather armour a +0 flail (26, -25, D:7) a +0 dagger (27, -25, D:7) a +0 mace (38, -35, D:7) 15 bolts (38, 1, D:7) a +0 club a +0 leather armour (38, 3, D:7) a +0 club a +0 flail (38, 4, D:7) a +0 club a +0 halberd (39, -25, D:7) a +0 halberd a +2 antimagic flail (39, 8, D:7) a +0 leather armour (40, -28, D:7) a +0 scale mail (40, -13, D:7) a +0 whip (41, -25, D:7) a +0 ring mail (still there?) a +1 trident of protection (still there?) (44, -18, D:7) a +0 whip (47, 8, D:7) a +0 war axe (50, 5, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 robe (14, 12, D:8) a +0 robe a +0 dagger of distortion (16, -20, D:8) a +0 war axe (21, -10, D:8) a +0 quarterstaff (21, -5, D:8) 17 bolts (24, 2, D:8) a +0 flail a +0 club (30, 20, D:8) a +0 dagger (33, -13, D:8) 19 arrows (33, 25, D:8) a +0 leather armour (34, 10, D:8) 17 arrows (42, 8, D:8) 14 arrows (52, -4, D:8) 21 arrows (53, 7, D:8) a +0 club (58, 0, D:8) a +1 dagger of speed a +0 long sword a +0 robe (64, -12, D:8) a +0 trident Level 9 of the Dungeon (10, -20, D:9) a +0 whip a +0 halberd (11, -20, D:9) a +0 whip a +0 leather armour a +0 whip (12, -20, D:9) a +0 whip a +0 spear (17, -10, D:9) a staff of death (39, -17, D:9) a +3 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (3, -11, Lair:1) 4 atropa-tipped darts (6, -25, Lair:1) 15 stones (9, -28, Lair:1) 11 stones (12, -11, Lair:1) a +0 hunting sling (30, 6, Lair:1) a +0 hunting sling (36, 0, Lair:1) 28 stones (42, -31, Lair:1) a +0 long sword (45, -26, Lair:1) a +0 scale mail (45, 20, Lair:1) a +0 ring mail (50, 7, Lair:1) a box of beasts (51, -31, Lair:1) 25 arrows (56, -5, Lair:1) 13 stones (58, 16, Lair:1) a +0 leather armour (60, -19, Lair:1) a +0 falchion (62, -13, Lair:1) a +0 quarterstaff (63, 14, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail (0, 3, Lair:2) a +0 rapier a Gauntlet (1, -1, Gauntlet) the +0 pair of gloves "Yteph" {Harm rPois Str-3 Int+4} Str: It affects your strength (-3). Int: It affects your intelligence (+4). rPois: It protects you from poison. Harm: It increases damage dealt and taken. (2, -1, Gauntlet) a +0 hand axe (4, -1, Gauntlet) 24 gold pieces (14, -1, Gauntlet) the ring "Suzumeuz" {rElec rN+ Will- Str+6} [ring of strength] Str: It affects your strength (+6). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It decreases your willpower. (16, -1, Gauntlet) a potion of mutation (17, -1, Gauntlet) a wand of iceblast (4) (17, 19, Gauntlet) 22 stones (21, 18, Gauntlet) a steam dragon corpse a raiju corpse (23, -1, Gauntlet) the amulet "Loafaw" {RegenMP +Inv rC- Dex+3 SInv} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. +Inv: It lets you turn invisible. (28, -1, Gauntlet) a potion of brilliance (31, -1, Gauntlet) 14 gold pieces (32, 19, Gauntlet) a +0 buckler (33, 20, Gauntlet) a +0 buckler a +0 buckler a +0 war axe a +0 ring mail a tengu corpse (skeletalised by now) (36, 13, Gauntlet) a +2 helmet of intelligence (37, -1, Gauntlet) a +2 robe of positive energy (38, -1, Gauntlet) 32 gold pieces (41, -1, Gauntlet) an amulet of reflection (42, 21, Gauntlet) a +2 glaive of freezing (43, 21, Gauntlet) a scroll of acquirement (49, -1, Gauntlet) the ring "Appygutt" {rC++ Str+6 Dex-5} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (-5). rC: It greatly protects you from cold. (50, -1, Gauntlet) a +0 hunting sling (52, -1, Gauntlet) a book of Transfigurations (61, -1, Gauntlet) a +1 helmet of see invisible (62, -1, Gauntlet) a wand of charming (5) (65, -1, Gauntlet) a +8 hunting sling