shugdite Level 1 of the Dungeon (0, 0, D:1) 16 stones (3, 0, D:1) a +0 robe (24, -43, D:1) a +0 leather armour (34, -45, D:1) 7 boomerangs (34, -44, D:1) 24 stones (34, -13, D:1) 26 stones (35, -35, D:1) 19 bolts (41, -16, D:1) a +0 club (42, -8, D:1) a +0 leather armour (43, -20, D:1) a stone (44, -50, D:1) a +0 club (44, -21, D:1) a +0 hand axe (47, -36, D:1) 4 poisoned darts (48, -8, D:1) a +0 dagger (54, -4, D:1) 9 stones (61, -43, D:1) a +0 club (67, -22, D:1) 15 stones Level 2 of the Dungeon (4, -12, D:2) a +0 dagger (7, 12, D:2) a +0 leather armour (10, 0, D:2) 25 stones (16, -24, D:2) 2 stones (16, -17, D:2) a stone (22, -8, D:2) a +0 club (45, 11, D:2) a +0 club (51, 11, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) 18 sling bullets (3, -4, D:3) a +0 dagger (6, -19, D:3) a cursed -3 hunting sling (11, -32, D:3) a frilled lizard corpse (skeletalised by now) (13, 1, D:3) a jackal corpse (skeletalised by now) (20, -4, D:3) an orc corpse (20, -3, D:3) 29 stones (21, -6, D:3) a +0 flail (25, -28, D:3) a +0 club (25, -13, D:3) a +0 short sword (25, -12, D:3) the cursed +2 hand axe "Pismefoer" {vamp, *Rage rElec rN++ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. (25, -11, D:3) a +0 dagger a goblin skeleton (25, -10, D:3) a +0 ring mail (31, -21, D:3) a cursed staff of poison Level 6 of the Dungeon (0, 0, D:6) a +2 mace of protection (unseen)