shugdite Level 1 of the Dungeon (0, 3, D:1) a +0 spear (4, 12, D:1) 7 javelins (8, 9, D:1) a +0 club (10, 7, D:1) a +0 hand axe (10, 24, D:1) a +0 hunting sling (12, -4, D:1) 15 bolts (16, 25, D:1) a +0 dagger (40, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 13 stones (10, 11, D:2) a +0 short sword (14, -9, D:2) a +0 short sword (25, -9, D:2) a +0 leather armour (26, -6, D:2) a +0 dagger (26, -4, D:2) 14 poisoned needles (27, -1, D:2) a +0 short sword of electrocution (28, 2, D:2) a +0 club (29, -13, D:2) a +0 short sword (36, 4, D:2) 2 stones (36, 5, D:2) a stone (36, 19, D:2) a +0 robe (37, -13, D:2) a +0 pair of gloves (37, 9, D:2) a +0 short sword a stone (56, -8, D:2) a +0 halberd (59, -8, D:2) an uncursed amulet of faith 13 sling bullets a +0 dagger a +0 hunting sling (64, -11, D:2) 14 stones (65, -15, D:2) 10 arrows (65, -8, D:2) a sling bullet a +0 halberd Level 3 of the Dungeon (9, 0, D:3) a +0 mace (18, 18, D:3) a +0 club (30, 46, D:3) a +0 scythe a +0 robe (31, 45, D:3) a +0 whip a +0 dagger (33, 17, D:3) a wand of polymorph (10) a +0 robe (36, 6, D:3) a +0 trident (41, 4, D:3) a +2 dagger of venom (45, 34, D:3) a +0 spear Level 4 of the Dungeon [Shop] Jataog's Weapon Shoppe a +1 dagger of venom (103 gold) a +0 quarterstaff (44 gold) a +0 mace (33 gold) a +0 dagger (22 gold) a +1 short sword of venom (116 gold) a +0 hand axe (33 gold) the +8 arbalest of Demand {elec, *Corrode rPois rF+ rC++} (894 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It greatly protects you from cold. It protects you from poison. It may corrode you when you take damage. 14 sling bullets (77 gold) a +0 trident (38 gold) a +0 long sword (38 gold) a +2 mace of draining (191 gold) [Shop] Visom's General Store 6 large rocks (50 gold) a +3 dagger of freezing (247 gold) 14 poisoned needles (67 gold) 15 stones (18 gold) 22 bolts (52 gold) a +0 rapier (48 gold) 2 needles of frenzy (9 gold) an uncursed ring of fire (300 gold) a +0 hunting sling of flaming (56 gold) a +0 ring mail (48 gold) the +3 morningstar "Hill Orc's Peril" {elec, *Contam rElec rPois Str+3} (526 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. a ration (60 gold) [Shop] Lyrghoyrch's Weapon Shoppe a +0 glaive (78 gold) 14 stones (16 gold) a +0 quarterstaff (48 gold) a +2 dire flail of protection (201 gold) a +2 flail of crushing (206 gold) a +0 hand axe (36 gold) a +4 short sword of freezing (328 gold) a cursed -3 hand axe (1 gold) a +0 rapier (48 gold) 10 arrows (24 gold) [Shop] Zumonus's Antique Armour Shoppe a +0 leather armour (56 gold) a +0 ring mail (112 gold) a +2 plate armour of poison resistance (1036 gold) a +0 robe (19 gold) a +0 ring mail (112 gold) a +1 leather armour of cold resistance (392 gold) a +0 centaur barding (644 gold) a +2 pair of gloves (462 gold) a +0 chain mail (126 gold) a +1 ring mail of cold resistance (448 gold) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} (1680 gold) It makes you much more stealthy. (0, 0, D:4) a book of Minor Magic (2, -2, D:4) a +0 dagger (8, 6, D:4) a +0 short sword a +0 chain mail (19, -14, D:4) a +2 falchion of flaming a cursed +0 leather armour (20, -35, D:4) 22 arrows (20, -27, D:4) a +0 robe (23, 3, D:4) a +0 hand axe (24, -4, D:4) a ball python corpse (skeletalised by now) (24, 7, D:4) a +0 robe an orc corpse (skeletalised by now) (24, 10, D:4) a +0 war axe a +0 robe a +0 mace (25, 0, D:4) a +0 animal skin (25, 11, D:4) a +0 hand axe a +0 leather armour (27, -4, D:4) a +0 dagger (28, -4, D:4) a +0 animal skin (31, -32, D:4) a +0 giant club (31, -17, D:4) a +0 dagger (34, -33, D:4) a +0 mace (39, -25, D:4) 23 arrows (40, -7, D:4) a +0 falchion a +0 short sword (40, -6, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a scroll of magic mapping