shugdite Level 1 of the Dungeon (7, -11, D:1) 8 bolts (12, -15, D:1) a +0 club (21, 0, D:1) a +0 club a +0 club (24, -11, D:1) a +0 whip (24, -1, D:1) a +0 dagger (36, 8, D:1) a +0 club (37, -12, D:1) 12 arrows (41, -32, D:1) a cursed +0 club (45, -17, D:1) a +0 club (46, -37, D:1) 3 stones (46, -34, D:1) a stone (46, -31, D:1) a stone a +0 short sword (46, -15, D:1) a +0 short sword (55, 13, D:1) a +0 mace (57, -32, D:1) a cursed +0 robe (59, -42, D:1) a stone (60, -41, D:1) a stone (61, -39, D:1) 2 stones a +0 whip Level 2 of the Dungeon (0, 0, D:2) 22 bolts (16, -5, D:2) a +0 mace (17, -48, D:2) a stone (19, -48, D:2) a stone (22, -48, D:2) a +0 dagger a +0 hunting sling 11 stones 28 bolts (22, -23, D:2) a +0 animal skin (23, -43, D:2) a +0 short sword (23, -36, D:2) a +0 club (24, -33, D:2) a throwing net a cursed -3 halberd (25, -33, D:2) a +0 club a +0 spear (27, -45, D:2) a +0 whip (28, -13, D:2) a +0 ring mail (30, -21, D:2) a +0 club (36, -8, D:2) 20 stones a +0 hunting sling a +0 club (39, -17, D:2) a +0 ring mail (46, -42, D:2) a +0 leather armour Level 3 of the Dungeon (3, 6, D:3) 30 stones (9, -16, D:3) a stone (10, -15, D:3) a stone (16, -18, D:3) a +0 leather armour a +0 mace (16, -9, D:3) 6 stones a +0 club (16, -6, D:3) a +2 leather armour of fire resistance 2 poisoned tomahawks a +0 flail a +0 leather armour a +0 short sword (16, 5, D:3) a +0 antimagic trident (17, 7, D:3) a +0 helmet (18, -25, D:3) a +0 flail (25, -17, D:3) a +0 spear (28, -24, D:3) a +0 club (34, 9, D:3) a +0 giant spiked club (36, 22, D:3) a +0 club (36, 24, D:3) 25 stones (38, -26, D:3) 21 stones (48, 20, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Qazej's Assorted Antiques a scroll of identify (50 gold) the +0 robe of Disappointment {*Corrode +Blink rElec Regen+} (402 gold) It insulates you from electricity. It lets you blink. It increases your rate of regeneration. It may corrode you when you take damage. a scroll of identify (50 gold) a scroll of identify (50 gold) a +0 broad axe (100 gold) a +0 spear (75 gold) a scroll of identify (50 gold) a cursed -2 rapier (2 gold) a +0 hand axe (75 gold) (2, 17, D:4) a cursed -3 club (2, 18, D:4) a +0 centaur barding (4, 13, D:4) a +0 leather armour a +0 short sword (14, 37, D:4) a +0 rapier a +0 scale mail (14, 38, D:4) a +0 robe (15, 18, D:4) a stone a cursed -2 dagger (17, 19, D:4) a +0 club (18, 18, D:4) a +0 dagger (18, 19, D:4) a +0 club a +0 club (18, 20, D:4) a +0 club a cursed -2 club a +0 helmet a +0 animal skin a +0 dagger (19, 20, D:4) 13 stones a +0 hunting sling a +0 club (21, 15, D:4) 27 stones (24, 35, D:4) 29 stones (40, -4, D:4) a cursed +0 falchion a +0 leather armour (54, 24, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) the Tome of the Damaging Traveller Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Blink Translocation 2 d - Fireball Conjuration/Fire 5 e - Irradiate Conjuration/Transmutation 5 f - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. (7, -25, D:5) a +0 giant club (14, 19, D:5) a +0 robe (31, 0, D:5) a +0 mace (33, 0, D:5) a +0 dagger (35, -1, D:5) a +0 falchion (35, 0, D:5) a +0 scale mail (36, 9, D:5) a +0 mace (48, 12, D:5) a +0 falchion (54, 0, D:5) 15 sling bullets (58, -6, D:5) 22 stones (63, -2, D:5) a +0 mace Level 6 of the Dungeon (2, -22, D:6) a +0 club (2, -21, D:6) a +0 morningstar 4 tomahawks of returning (3, -23, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (18, -35, D:6) a +0 shortbow (23, -35, D:6) 28 sling bullets (23, 12, D:6) a +0 leather armour (27, -30, D:6) a +0 giant club (27, -20, D:6) 5 needles of confusion (28, -20, D:6) a potion of invisibility (28, -19, D:6) a cursed +3 ring of dexterity (32, -27, D:6) a +0 leather armour a +0 robe a +0 club a +0 dagger (32, -5, D:6) a +0 leather armour (33, -26, D:6) a +0 ring mail a +0 short sword (33, -25, D:6) a +0 robe a +0 dagger (35, -21, D:6) a +0 mace (46, -30, D:6) a +0 helmet (46, -10, D:6) a +0 long sword Level 7 of the Dungeon (1, 47, D:7) a +0 falchion a +0 leather armour (2, 21, D:7) an arrow (2, 22, D:7) a +0 shortbow 13 arrows (13, 40, D:7) an arrow (13, 46, D:7) a +0 giant club (14, 41, D:7) a +0 shortbow 12 arrows (16, 38, D:7) a +1 helmet (17, 31, D:7) 18 stones (17, 41, D:7) 19 stones (18, 45, D:7) 32 stones (42, -2, D:7) a +0 giant spiked club a throwing net Level 8 of the Dungeon (0, 0, D:8) a book of Party Tricks (0, 23, D:8) a +2 plate armour of magic resistance (2, -4, D:8) 8 sling bullets (8, 18, D:8) a +0 robe (21, -7, D:8) 6 needles of paralysis (23, 0, D:8) a crystal ball of energy (23, 23, D:8) a fan of gales (26, -9, D:8) a +0 hunting sling (26, -4, D:8) a +0 leather armour (27, -5, D:8) a +0 chain mail a +0 morningstar (29, -5, D:8) an arrow (30, -5, D:8) a +0 falchion a +0 dagger a +0 ring mail (31, -5, D:8) a +0 shortbow 7 arrows (32, 3, D:8) 15 stones (38, -7, D:8) 2 arrows (38, -6, D:8) an arrow (38, -5, D:8) an arrow (50, 11, D:8) a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a +0 flail (0, 26, D:9) a +0 robe (8, -8, D:9) a +0 hunting sling (14, 45, D:9) a +0 hand axe 2 tomahawks a +3 war axe a +0 chain mail (14, 46, D:9) a +0 falchion a +0 mace a +0 leather armour (14, 47, D:9) a +0 chain mail 2 tomahawks (15, -13, D:9) a +0 flail (15, 34, D:9) a +0 giant club (22, 14, D:9) a +0 leather armour (32, 19, D:9) 25 sling bullets (41, -10, D:9) a +0 giant club (49, 27, D:9) a +1 dagger of distortion a +0 robe (59, 42, D:9) a +0 mace (60, 14, D:9) a +0 club (61, 33, D:9) 33 stones (61, 44, D:9) a +0 flail a +0 chain mail a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) 13 bolts (3, 24, D:10) a +0 scale mail (5, 0, D:10) a +0 flail (6, 0, D:10) a cursed -2 club a +0 halberd (7, -1, D:10) a +0 halberd (9, 3, D:10) a +0 leather armour (12, -9, D:10) a tomahawk (19, 32, D:10) a +0 dagger (unseen) (19, 33, D:10) a +0 dagger (still there?) Sif Muna's Papyrus of Combat Magic (still there?) Spells Type Level a - Magic Dart Conjuration 1 Trog disapproves of the use of such an item. (20, -1, D:10) a +0 giant spiked club (20, 27, D:10) a +0 giant spiked club (24, -5, D:10) a +0 scale mail (24, 0, D:10) 23 arrows (25, 4, D:10) a +0 trident (30, 4, D:10) a +0 helmet (38, 0, D:10) a throwing net (41, 9, D:10) 6 poisoned needles (46, 12, D:10) 21 bolts Level 11 of the Dungeon (0, 0, D:11) 16 stones (0, 1, D:11) 26 bolts 9 poisoned needles (16, 25, D:11) an arrow (19, 21, D:11) 3 arrows a +0 shortbow (20, 20, D:11) an arrow (21, 20, D:11) an arrow (25, 3, D:11) 17 poisoned needles (28, 22, D:11) 9 sling bullets (29, -7, D:11) a +0 chain mail a +0 mace (30, 22, D:11) a +0 leather armour (32, 4, D:11) a +0 flail a +3 scale mail (32, 5, D:11) a +0 robe a +0 club a +0 dagger a +0 dagger a +0 chain mail a +0 scimitar a +0 club a +0 hand axe a +2 flail of protection (32, 7, D:11) a stone (33, 1, D:11) a stone (33, 4, D:11) a +0 robe a +0 dagger (35, 0, D:11) a +0 quarterstaff (35, 1, D:11) a +0 plate armour a +0 battleaxe (35, 2, D:11) a +0 robe a +0 dagger a +0 dagger a +0 robe a cursed -3 dagger (36, 1, D:11) a large rock (36, 2, D:11) a +0 leather armour a +0 whip (36, 25, D:11) a +0 dagger (37, 3, D:11) a large rock (40, 1, D:11) a stone (41, -5, D:11) a cursed +4 long sword of freezing (41, -4, D:11) a +0 club Level 12 of the Dungeon (0, 0, D:12) a +0 buckler (1, 3, D:12) a +0 scimitar (3, 3, D:12) a scroll of random uselessness (4, 2, D:12) a +0 ring mail (5, 25, D:12) a +0 giant spiked club a +0 troll leather armour a +0 giant club a stone a +0 whip (6, 25, D:12) a +0 leather armour a +0 hand axe an orc skeleton (7, 25, D:12) a +0 giant spiked club (8, 10, D:12) a soldier ant corpse a soldier ant corpse a soldier ant corpse a soldier ant corpse a soldier ant corpse (19, -5, D:12) a +0 robe (20, -14, D:12) a cursed +0 mace a +0 robe (20, -9, D:12) a +0 robe (21, -5, D:12) a +1 falchion of freezing a +0 robe (23, 16, D:12) a +0 hand crossbow (26, -5, D:12) 21 sling bullets (28, -3, D:12) a +2 war axe of flaming (38, -11, D:12) a large rock (40, -12, D:12) 4 large rocks Level 13 of the Dungeon (0, 0, D:13) an arrow (0, 1, D:13) an arrow (0, 2, D:13) +0 steam dragon scales (1, -1, D:13) a +0 shortbow 16 arrows (2, -2, D:13) a +0 shortbow a +0 shortbow a +0 shortbow 58 arrows (2, -1, D:13) a cursed -2 shortbow a cursed -2 shortbow 28 arrows (7, 7, D:13) a +0 mace a +0 hand axe (7, 8, D:13) a +0 glaive a +0 chain mail (7, 9, D:13) a +0 whip (14, 1, D:13) 12 stones (15, 30, D:13) a +4 hand axe a +0 robe (16, 26, D:13) a +2 spear a +0 robe (17, -2, D:13) 13 stones (17, 30, D:13) a +1 falchion a +0 robe (17, 31, D:13) a cursed +0 spear a +0 robe (18, 28, D:13) a +3 hand axe of freezing a +0 robe (21, 1, D:13) a +0 club (25, 6, D:13) a +0 mace (25, 9, D:13) a +0 flail (26, 7, D:13) a +0 broad axe a +0 robe (29, 7, D:13) a +0 falchion a +0 scale mail (30, -15, D:13) a +0 buckler a +0 plate armour (30, -14, D:13) a +0 great mace a +0 plate armour (30, -11, D:13) a +0 long sword a +0 plate armour (31, -17, D:13) a +0 glaive (33, 29, D:13) 26 stones (34, -15, D:13) a +0 plate armour (35, 5, D:13) a +0 dagger Level 14 of the Dungeon [Shop] Hamuwob's Antique Weapon Shoppe a +0 giant club (69 gold) a +0 rapier (164 gold) a +0 halberd of venom (278 gold) a +0 dire flail (164 gold) a +0 falchion (123 gold) a +0 club (41 gold) a +0 trident (143 gold) a +0 battleaxe (266 gold) a +2 flail of holy wrath (750 gold) a +0 rapier (164 gold) the +9 sword of Zonguldrok {reap} (3280 gold) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a +0 scimitar (164 gold) a +0 broad axe (164 gold) (0, 0, D:14) 2 arrows (26, -11, D:14) a large rock (28, -11, D:14) a large rock (48, -17, D:14) 13 stones the Ecumenical Temple (33, 3, Temple) a +2 antimagic short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 arrows (1, 7, Lair:1) 16 stones (14, 4, Lair:1) 8 javelins (22, 12, Lair:1) 2 javelins (39, 2, Lair:1) a +0 great mace (44, 39, Lair:1) 10 stones (47, 35, Lair:1) a book of Party Tricks (54, 48, Lair:1) a +0 mace Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (1, -10, Lair:2) an uncursed staff of wizardry (1, 22, Lair:2) 5 tomahawks (10, 0, Lair:2) a +0 dagger (21, -19, Lair:2) a +0 ring mail (31, -4, Lair:2) a +0 long sword a +3 scimitar a +4 falchion of electrocution (31, -3, Lair:2) 2 scrolls of vulnerability 2 scrolls of enchant weapon a scroll of holy word a scroll of brand weapon a scroll of fear 3 scrolls of amnesia a scroll of immolation 4 scrolls of enchant armour 9 scrolls of remove curse 3 scrolls of fog (32, -3, Lair:2) a potion of ambrosia a potion of lignification a potion of resistance 2 potions of magic 3 potions of berserk rage 2 potions of brilliance 3 potions of mutation 2 potions of flight 2 potions of agility 3 potions of cancellation 3 potions of might (33, -4, Lair:2) a +3 ring of dexterity an uncursed ring of wizardry an uncursed amulet of guardian spirit an uncursed amulet of the gourmand an uncursed amulet of faith (34, -3, Lair:2) a lightning rod (4/4) (40, -19, Lair:2) 7 curare-tipped needles a +1 dagger of draining a +0 blowgun (45, -17, Lair:2) a +0 scale mail (52, -9, Lair:2) a +0 mace Level 3 of the Lair of Beasts (0, 0, Lair:3) 4 silver javelins (13, 22, Lair:3) a +0 quarterstaff (37, -1, Lair:3) a +0 spear (51, 30, Lair:3) a +0 long sword (54, 32, Lair:3) a +0 war axe