shugdite Level 1 of the Dungeon (1, 9, D:1) 20 stones (1, 47, D:1) a +0 dagger (3, 0, D:1) a stone (4, 49, D:1) a +0 spear (6, 60, D:1) a stone (9, 4, D:1) a cursed +0 short sword (10, 60, D:1) a +0 club (10, 61, D:1) a +0 club (22, 36, D:1) a +0 short sword a stone (22, 39, D:1) a stone (22, 40, D:1) a stone (25, 18, D:1) a +0 leather armour (34, 42, D:1) a +0 club (38, 53, D:1) a +0 club (45, 15, D:1) a +0 leather armour (45, 25, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 27, D:2) a +3 mace of crushing (8, 17, D:2) a +0 dagger (8, 29, D:2) a +0 animal skin (10, 8, D:2) 12 poisoned needles (12, 7, D:2) 2 stones (12, 24, D:2) 22 bolts (13, 6, D:2) a book of Misfortune (16, 24, D:2) 25 arrows (18, 7, D:2) a +0 dagger (19, 34, D:2) a +0 mace (34, 14, D:2) 4 tomahawks (38, 13, D:2) 20 arrows Level 3 of the Dungeon (0, 0, D:3) 14 sling bullets (16, 1, D:3) a +0 hand axe a +0 leather armour (19, 7, D:3) a +0 hand axe (23, -33, D:3) a +0 flail a +0 ring mail a +0 dagger a +0 robe a +0 trident (24, -33, D:3) a +0 falchion (25, -33, D:3) a cursed -3 falchion a +0 ring mail (35, -14, D:3) 2 stones (37, -6, D:3) a +0 bardiche (38, 14, D:3) 6 tomahawks of returning (47, -5, D:3) a +0 dagger (49, 12, D:3) 31 bolts (50, 18, D:3) a +0 club (52, -18, D:3) a +0 leather armour (53, 16, D:3) 15 sling bullets (61, 5, D:3) a +0 dagger (62, -9, D:3) 18 stones (63, -23, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 16 stones (2, 40, D:4) a +0 hunting sling (28, 35, D:4) 20 stones (31, 27, D:4) a +0 chain mail (32, 31, D:4) 17 stones (37, 21, D:4) a cursed staff of fire (44, 1, D:4) a +0 ring mail (44, 4, D:4) 14 poisoned needles (45, 27, D:4) a +0 mace (51, 10, D:4) 18 bolts (56, 24, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon [Shop] Xuggyir's Weapon Shop a +0 hand axe (36 gold) 17 stones (20 gold) a +0 rapier (48 gold) the +7 falchion of Qazlal's Displeasure {flame, -Tele rElec rPois Dex+5} (762 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. a +0 hand axe (36 gold) a +0 longbow (54 gold) 23 stones (27 gold) 18 arrows (43 gold) the +9 staff of Olgreb {rPois} (1200 gold) It protects you from poison. a +3 halberd of freezing (290 gold) a +0 trident (42 gold) a +2 broad axe of venom (201 gold) a +0 war axe of flaming (99 gold) 23 arrows (55 gold) [Shop] Igawkoku's Assorted Antiques a +0 leather armour (54 gold) an uncursed amulet of regeneration (810 gold) a book of Party Tricks (1350 gold) a +0 war axe (94 gold) a scroll of enchant armour (202 gold) a scroll of teleportation (81 gold) a +0 cloak of poison resistance (229 gold) a +0 blowgun (67 gold) a wand of flame (12) (189 gold) [Shop] Ugalat's Magic Scroll Shop a scroll of brand weapon (220 gold) a scroll of acquirement (572 gold) a scroll of amnesia (38 gold) a scroll of remove curse (33 gold) 3 scrolls of identify (66 gold) [Shop] Abbun's Magic Scroll Emporium a scroll of teleportation (36 gold) a scroll of remove curse (36 gold) a scroll of silence (90 gold) a scroll of remove curse (36 gold) a scroll of enchant weapon (90 gold) a scroll of silence (90 gold) a scroll of identify (24 gold) a scroll of summoning (114 gold) a scroll of magic mapping (42 gold) a scroll of fog (24 gold) a scroll of fog (24 gold) [Shop] Vicawyef's Gadget Emporium a phantom mirror (390 gold) a crystal ball of energy (260 gold) a wand of paralysis (2) (52 gold) a wand of flame (30) (208 gold) a wand of acid (3) (182 gold) a wand of scattershot (4) (312 gold) a fan of gales (520 gold) a wand of enslavement (7) (117 gold) a phial of floods (520 gold) a wand of iceblast (7) (143 gold) a wand of disintegration (18) (286 gold) (0, 0, D:5) a +3 quarterstaff of chaos (1, 2, D:5) a +0 mace (4, -12, D:5) 6 needles of confusion (4, -11, D:5) a +0 quarterstaff (7, -18, D:5) a +0 whip (9, -20, D:5) a +0 quarterstaff (18, -14, D:5) a +0 club (25, -6, D:5) a +0 rapier a +1 leather armour of magic resistance (32, -19, D:5) a +0 morningstar (33, -19, D:5) 2 tomahawks of returning (38, -4, D:5) 14 stones Level 6 of the Dungeon [Shop] Wulyibit's Weapon Shop a +0 hand crossbow of velocity (79 gold) the +10 glaive of Waorgh {chop, rPois Str+4} (872 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. a +0 whip (27 gold) a +0 war axe (38 gold) a +0 long sword (38 gold) a cursed -3 war axe (1 gold) a +0 morningstar of protection (74 gold) the +6 great mace of the Old World {crush, rPois rC+ rN+} (683 gold) It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It protects you from negative energy. 23 stones (25 gold) a +0 trident (38 gold) a +3 antimagic bardiche (484 gold) (0, 0, D:6) a tomahawk of returning (0, 1, D:6) a +0 flail (1, 1, D:6) a +0 club a tomahawk of returning a +0 leather armour a +0 dagger (7, -31, D:6) a +0 leather armour (19, -9, D:6) a +0 dagger (21, -7, D:6) a +0 spear a +0 club a +0 spear (32, -21, D:6) 21 sling bullets (40, -29, D:6) a +0 ring mail (48, 3, D:6) 22 arrows Level 7 of the Dungeon [Shop] Teddien's Distillery 2 potions of brilliance (88 gold) a potion of ambrosia (88 gold) a potion of curing (33 gold) 2 potions of heal wounds (110 gold) a potion of ambrosia (88 gold) a potion of invisibility (88 gold) [Shop] Vaqa's Jewellery Boutique an uncursed ring of protection from magic (275 gold) the ring "Tesoiry" {+Inv MP+9 Dex+7} (535 gold) [ring of magical power] It affects your dexterity (+7). It affects your magic capacity (+9). It lets you turn invisible. an uncursed ring of fire (275 gold) an uncursed ring of protection from fire (275 gold) an uncursed amulet of harm (330 gold) an uncursed amulet of harm (330 gold) a cursed -3 ring of protection (22 gold) a +3 ring of slaying (495 gold) an uncursed ring of ice (275 gold) the ring "Quurches" {Wiz rF+ rC+} (561 gold) [ring of wizardry] It improves your spell success rate. It protects you from fire. It protects you from cold. (0, 0, D:7) 13 poisoned needles (4, 17, D:7) 12 stones (12, 21, D:7) a sling bullet (13, 21, D:7) a sling bullet (14, 22, D:7) a +0 ring mail a +0 hunting sling 22 sling bullets a +0 quarterstaff (19, 6, D:7) a +0 leather armour (34, 0, D:7) a +0 hunting sling (34, 11, D:7) 12 stones (39, 4, D:7) a +0 chain mail a cursed +0 battleaxe (47, 5, D:7) a +0 scale mail a +0 robe a +0 whip of flaming (54, 23, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (26, -5, D:8) a +0 centaur barding (26, 13, D:8) a +0 hand axe (27, 13, D:8) a +0 hand axe (29, 27, D:8) an arrow (30, 14, D:8) a +0 mace (31, 28, D:8) a +0 shortbow 18 arrows (32, 28, D:8) a +0 morningstar a +0 leather armour (34, 28, D:8) 2 arrows (36, 28, D:8) an arrow (40, 1, D:8) a cursed +0 ring mail (46, 38, D:8) a +2 spear of piercing (52, 31, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) 21 poisoned needles (6, 0, D:9) a +0 scale mail (19, -16, D:9) a +0 quarterstaff (20, -15, D:9) 18 bolts (21, -21, D:9) a +0 rapier (24, 15, D:9) 26 bolts (25, -9, D:9) 18 arrows (27, 3, D:9) 25 stones (30, 8, D:9) 12 stones (54, 13, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) 2 scrolls of fog (7, -4, D:10) 2 stones a kobold corpse (7, 1, D:10) a javelin (7, 3, D:10) a ration (8, -5, D:10) a +0 short sword 3 stones (8, -4, D:10) a +0 short sword a kobold corpse a big kobold corpse (8, -2, D:10) a black bear skeleton (9, -5, D:10) a +0 hand crossbow 21 bolts a +0 short sword a kobold corpse (12, -6, D:10) a javelin (35, 18, D:10) a +0 chain mail (35, 36, D:10) 7 javelins (49, 14, D:10) 24 sling bullets the Ecumenical Temple