Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 4 shakethe the Chopper (level 1, 0/16 HPs) Began as a Demonspawn Gladiator on Feb 27, 2018. Slain by a leopard gecko (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (114 turns). shakethe the Chopper (Demonspawn Gladiator) Turns: 114, Time: 00:00:12 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 50% Magic: 1/1 EV: 12 Int: 9 God: Gold: 9 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery e - an uncursed ring of fire {unknown} (You found it on level 1 of the Dungeon) Comestibles f - a ration Skills: + Level 2.1 Fighting * Level 2.8 Axes - Level 1.7 Throwing + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You now have 9 gold pieces. A giant cockroach comes into view. Health restored: 16 You hit the giant cockroach but do no damage. The giant cockroach bites you. You take 1 damage, and have 15/16 hp. You closely miss the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. You slash the giant cockroach! You kill the giant cockroach! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! e - a large wooden ring No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A rat comes into view. You closely miss the rat. The rat misses you. Health restored: 16 You barely miss the rat. The rat bites you but does no damage. The rat bites you. You take 1 damage, and have 15/16 hp. You closely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat bites you but does no damage. The rat barely misses you. You slash the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! You open the door. A kobold comes into view. It is wielding a short sword. Health restored: 16 The kobold shouts! You hear an angry hiss. A leopard gecko comes into view. There is an open door here. You barely miss the kobold. The kobold closely misses you. You hit the kobold. The kobold hits you but does no damage. The kobold barely misses you. You miss the kobold. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! You barely miss the leopard gecko. The leopard gecko bites you. You take 4 damage, and have 12/16 hp. MASSIVE DAMAGE!! You closely miss the leopard gecko. The leopard gecko bites you. The leopard gecko barely misses you. You take 2 damage, and have 10/16 hp. You miss the leopard gecko. The leopard gecko bites you. The leopard gecko barely misses you. You take 2 damage, and have 8/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A leopard gecko is nearby! You are too injured to fight recklessly! You miss the leopard gecko. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/16 hp. MASSIVE DAMAGE!! You miss the leopard gecko. The leopard gecko misses you. The leopard gecko closely misses you. You miss the leopard gecko. The leopard gecko bites you. You die... ##........ #........ +.......# #.......# #......# #....$# #.l..# P# #@#.#### #.#......## ######.#.......# #..............# #.###..........# ### #.##...........#### #.# #.###.............. #.#######.###..#...†...# #..............#.......# You could see a leopard gecko. Vanquished Creatures A giant cockroach (D:1) A kobold (D:1) A bat (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shakethe the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 112 | D:1 | HP: 3/16 [leopard gecko (5)] 114 | D:1 | Slain by a leopard gecko Action || total -------------------------++------- Melee: War axe || 24 Armor: Leather armour || 8 Dodge: Dodged || 18 Vault maps used: D:1: saegor_arrival_under_anarchy, serial_aquarium, aquarium_bridge_long_joined, aquarium_bridge_square, aquarium_window_1, aquarium_window_1, aquarium_view_2d, aquarium_view_2d, aquarium_balcony_5a, grunt_decor_fettered Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 65.8 | 114.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 65.8 | 114.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------