Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 8 shakethe the Chopper (level 2, 22/22 HPs) Began as a Demonspawn Gladiator on Feb 27, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (152 turns). shakethe the Chopper (Demonspawn Gladiator) Turns: 152, Time: 00:00:17 Health: 22/22 AC: 4 Str: 14 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of identify {unknown} Comestibles f - a ration Skills: + Level 2.1 Fighting * Level 3.0 Axes - Level 1.7 Throwing + Level 2.8 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a club; a hobgoblin corpse No target in view! e - a scroll labeled FAAFIE VOSIWKA No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. You see here a robe. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin hits you. There is an open door here. You take 1 damage, and have 15/16 hp. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin closely misses you. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin barely misses you. You slash the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. A frilled lizard comes into view. Health restored: 16 The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is a stone staircase leading down here. A goblin comes into view. The goblin shouts! You see here 9 gold pieces. The goblin misses you. You hit the goblin. The goblin misses you. You slash the goblin! You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a dagger. The goblin shouts! The goblin closely misses you. A goblin comes into view. You slash the goblin! You kill the goblin! You see here a dagger. You barely miss the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin hits you but does no damage. The goblin barely misses you. You slash the goblin! You kill the goblin! Your Axes skill increases to level 3! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Health restored: 22; MP restored: 2 ##### ### #... ..# # ##.#####.#### ########...........# #.........#####$##.### #.#######.# #...†..# #.# #.# #..###.# #.# #.# #..# #># #.# ##@# #.# #.# #.†...# #.# ##.## ###.### #.# ##...## ... #.#####.....##### ..# ................. #.# #.#####........>. .. .........[.#.### ## #.########.#.# There were no monsters in sight! Vanquished Creatures 3 goblins (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shakethe the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 151 | D:1 | Reached skill level 3 in Axes 151 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 151 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 152 | D:1 | Quit the game Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.0 Fighting | | 2.1 Throwing | | 1.7 Dodging | | 2.8 Action || total -------------------------++------- Melee: War axe || 16 Stab: Sleeping || 1 Armor: Leather armour || 6 Dodge: Dodged || 10 Vault maps used: D:1: shiori_arrival_maze, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_b, co_window_broadway_c, co_window_of_opportunity_b, glass_columns_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 78.9 | 152.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 78.9 | 152.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------