Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 78 shakethe the Chopper (level 4, 0/40 HPs) Began as a Hill Orc Gladiator on Feb 26, 2018. Slain by an ogre ... wielding a +0 giant club (16 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (1305 turns). shakethe the Chopper (Hill Orc Gladiator) Turns: 1305, Time: 00:01:36 Health: 0/40 AC: 6 Str: 16 XL: 4 Next: 36% Magic: 4/4 EV: 11 Int: 9 God: Gold: 28 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 ring mail rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles o - a stone (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) g - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) Jewellery n - an uncursed ring of resist corrosion {unknown} (You took it off a hobgoblin on level 2 of the Dungeon) Scrolls h - 3 scrolls of enchant armour {unknown} i - 3 scrolls of remove curse {unknown} m - a scroll of immolation {unknown} r - a scroll of amnesia {unknown} Potions e - a potion of haste {unknown} j - 2 potions of curing {unknown} k - a potion of cancellation {unknown} l - a potion of might {unknown} p - a potion of mutation {unknown} q - a potion of resistance {unknown} Comestibles f - a ration Skills: + Level 3.6 Fighting * Level 5.9 Axes - Level 1.7 Throwing - Level 2.4 Dodging You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Elyvilon Qazlal Message History You regained 2 hp, and now have 27/39 hp. You start resting. Health restored: 39 You butcher the adder corpse. p - a chunk of flesh {@w0@w0} Eating a chunk of flesh {@w0@w0}. You eat the chunk of flesh {@w0@w0}. Found a stone staircase leading down. Found an escape hatch in the floor. A jackal comes into view. The jackal barks! You barely miss the jackal. The jackal barely misses you. The jackal completely misses you. You hit the jackal. The jackal bites you but does no damage. The jackal bites you. You take 2 damage, and have 37/39 hp. You hit the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! No target in view! You now have 25 gold pieces (gained 4). p - a puce potion i - 3 scrolls labeled PODO KESHUT (gained 1) You open the door. There is an open door here. Found a stone staircase leading down. Health restored: 39 A goblin comes into view. It is wielding a dagger. The goblin shouts! A jackal comes into view. There is a stone staircase leading down here. The jackal barks! The goblin closely misses you. The jackal bites you but does no damage. You hit the jackal. You slash the goblin! You kill the goblin! The jackal closely misses you. Health restored: 40 You hit the jackal. You kill the jackal! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a dagger; a goblin corpse Found a stone staircase leading up. Found a white marble altar of Elyvilon. You see here 6 tomahawks. You now have 28 gold pieces (gained 3). q - a fuming black potion r - a scroll labeled OSOIFINIAMO An ogre comes into view. It is wielding a giant club. The ogre shouts! An ogre is nearby! You aren't carrying any items that you can evoke. Aim: an ogre, wielding a giant club Okay, then. Aim: an ogre, wielding a giant club You throw a stone. The stone hits the ogre. Aim: an ogre, wielding a giant club (lightly wounded) You throw a throwing net {=f, !d}. The throwing net {=f, !d} barely misses the ogre. Drop what? 18/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Aim: an ogre, wielding a giant club (lightly wounded) You throw a throwing net {=f, !d}. The throwing net {=f, !d} hits the ogre. The ogre is caught in the net! The ogre struggles against the net. The ogre struggles against the net. You hit the ogre. The ogre struggles against the net. You hit the ogre but do no damage. The ogre struggles against the net. x2 A jackal zombie comes into view. You barely miss the ogre. The ogre struggles against the net. The net rips apart, and the ogre comes free! You slash the ogre! The ogre hits you with a giant club!! Ouch! That really hurt! You take 23 damage, and have 17/40 hp. MASSIVE DAMAGE!! Aim: an ogre, wielding a giant club (moderately wounded) You throw a throwing net {=f, !d}. The throwing net {=f, !d} completely misses the ogre. The throwing net {=f, !d} hits the jackal zombie. The jackal zombie is caught in the net! The jackal zombie struggles against the net. The ogre hits you with a giant club. The jackal zombie struggles against the net. You take 1 damage, and have 16/40 hp. You throw a stone. The stone hits the ogre. The jackal zombie struggles against the net. Unknown command. You slash the ogre! The ogre hits you with a giant club! You die... . #. ### #####. ....(##### #..... #>. .(Z...O@.## #....#..... #.# ####.###..# #.#..#..##. #.# #########.# ##.## #.#..#..#.. #.###.......#.####..###.#......._ #...........................#.#.. #.##........................#.##. #...........#####.##.##.#...#.... .........................)..####. #.##.#..#.'...###.##.##.#........ You could see an ogre and a jackal zombie (caught). Vanquished Creatures A bullfrog skeleton (D:2) 3 adders (D:2) A worm (D:2) A leopard gecko (D:1) 3 bats A goblin (D:2) 3 hobgoblins 2 jackals (D:2) A quokka (D:2) A frilled lizard (D:2) 2 kobolds 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shakethe the Hill Orc Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 166 | D:1 | Found a shattered altar of Ashenzari. 387 | D:1 | Reached XP level 2. HP: 20/25 MP: 2/2 438 | D:2 | Reached skill level 3 in Fighting 438 | D:2 | Reached skill level 5 in Axes 438 | D:2 | Reached XP level 3. HP: 17/31 MP: 3/3 451 | D:2 | HP: 6/31 [kobold (3)] 754 | D:2 | Reached XP level 4. HP: 15/38 MP: 4/4 960 | D:2 | Found a stormy altar of Qazlal. 1238 | D:2 | Found a white marble altar of Elyvilon. 1292 | D:2 | Noticed an ogre 1305 | D:2 | Slain by an ogre Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.6 Axes | 5 | 5.9 Throwing | | 1.7 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 62 | 23 || 85 Throw: Throwing net | | 3 || 3 Stone | | 2 || 2 Eat: Chunk | | 1 || 1 Armor: Ring mail | 37 | 11 || 48 Dodge: Dodged | 47 | 17 || 64 Vault maps used: D:1: mainiacjoe_arrival_reflecting_pool, evilmike_ruin_ashenzari D:2: nicolae_qazlal_general_emergency, nicolae_overflow_crystal_walls Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 41.0 | 44.2 | 651.5 Dungeon | 100.0 | 100.0 | 0.2 | 41.0 | 44.2 | 651.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 56.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 56.0 +-------+-------+-------+-------+-------+----------------------