shakethe Level 1 of the Dungeon (5, -4, D:1) a -3 ring of slaying (5, 8, D:1) a +0 short sword (12, -8, D:1) a +0 hunting sling (17, 3, D:1) a +0 short sword (19, -14, D:1) a +0 club (21, -39, D:1) a +0 club (28, 11, D:1) a +0 short sword (29, -28, D:1) a +0 whip (32, -26, D:1) a stone (33, -33, D:1) a cursed +0 leather armour (33, -26, D:1) a stone (44, -13, D:1) a +0 buckler (46, -28, D:1) a cursed -1 club (47, -10, D:1) a +0 dagger (48, -42, D:1) a +0 club (49, -44, D:1) a stone (49, -43, D:1) a stone (49, -42, D:1) a stone (49, -41, D:1) a +0 club (49, -26, D:1) 17 stones (50, -42, D:1) a stone (52, -3, D:1) a +0 whip (55, -5, D:1) a cursed -1 robe Level 2 of the Dungeon (0, 0, D:2) 19 bolts (8, 5, D:2) a cursed -2 club (9, -15, D:2) a stone (10, -13, D:2) a +0 dagger a +0 hunting sling 20 stones (14, -19, D:2) a stone a +0 short sword (15, -2, D:2) a +0 mace (15, 10, D:2) a +0 club (16, 10, D:2) a +0 club (17, -19, D:2) a stone (25, -5, D:2) a +0 robe (26, -12, D:2) 18 arrows (28, 1, D:2) a +0 helmet (34, 6, D:2) 21 poisoned needles (36, -21, D:2) 21 stones (38, -2, D:2) a +2 whip of pain (50, -13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 12 stones (1, 14, D:3) a +0 dagger (4, -1, D:3) a +0 club (4, 11, D:3) a +0 robe (7, -23, D:3) a +0 spear (13, 16, D:3) a +0 dagger (13, 17, D:3) a +0 club (14, -3, D:3) a +2 spear of freezing (15, -7, D:3) a +0 dagger a +0 blowgun 8 poisoned needles (15, -6, D:3) a +0 club (17, -6, D:3) a poisoned needle (17, 27, D:3) a +0 club (19, -6, D:3) a poisoned needle (25, 26, D:3) 23 stones (27, 21, D:3) a +0 falchion (38, -9, D:3) 11 stones a +2 dagger of protection a +0 hunting sling (38, -6, D:3) a stone (38, -5, D:3) a stone (38, 10, D:3) a +0 club (47, -21, D:3) a curare-tipped needle (48, -25, D:3) a +0 blowgun 2 curare-tipped needles (48, -22, D:3) a curare-tipped needle (53, 19, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Fuajixys's Weapon Shoppe a cursed -1 club (1 gold) a +0 spear (39 gold) a +0 dire flail (52 gold) 11 stones (14 gold) 11 arrows (28 gold) a +0 club (13 gold) a +0 trident (45 gold) a +2 dagger of speed (234 gold) a +0 trident (45 gold) the +7 quarterstaff of Doisaymi {flame, rC- rN++ Str+2} (739 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. a +0 dagger (26 gold) 18 bolts (46 gold) a +0 club (13 gold) the +6 war axe of Theory {vamp, Int+2 Dex+3 Stlth+} (790 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (+3). It makes you more stealthy. (10, 18, D:4) a +0 trident (30, 4, D:4) a +0 falchion (31, -8, D:4) a +0 leather armour a +0 flail (31, -7, D:4) a +0 robe a +0 dagger (31, -6, D:4) a +0 dagger a +0 trident (31, 21, D:4) a +0 leather armour (49, 26, D:4) a +0 hand axe (51, 7, D:4) a tomahawk (51, 8, D:4) a tomahawk (51, 9, D:4) a tomahawk (52, 9, D:4) a tomahawk (53, 11, D:4) a +0 dagger (57, 23, D:4) 24 stones Level 5 of the Dungeon (0, 0, D:5) 5 javelins