shakdrar Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (-21, 4, D:1) a +0 robe (8, 10, D:1) a +0 hunting sling (-33, 12, D:1) a +0 hand axe (8, 12, D:1) 16 stones (-32, 13, D:1) a +0 club (-34, 15, D:1) a stone (10, 31, D:1) a +0 club (-22, 35, D:1) a +0 club (-5, 38, D:1) a +0 club (0, 40, D:1) a +0 hand axe (13, 43, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-10, 4, D:2) 23 stones (-11, 14, D:2) a +0 leather armour a +0 leather armour (17, 14, D:2) 15 sling bullets (-24, 22, D:2) a +0 robe (24, 23, D:2) a cursed -2 dagger (1, 24, D:2) a stone (-2, 26, D:2) a stone (-8, 27, D:2) a +0 dagger (-5, 27, D:2) 16 stones (-2, 27, D:2) a stone (20, 27, D:2) a +0 hand axe (22, 27, D:2) a +0 spear (-10, 28, D:2) a tomahawk (20, 28, D:2) a +0 chain mail (-11, 29, D:2) a tomahawk (20, 29, D:2) a +0 falchion (22, 29, D:2) a cursed -2 mace (-18, 30, D:2) a +0 leather armour (-12, 30, D:2) a tomahawk (-15, 32, D:2) a +0 club a +0 ring mail (-5, 35, D:2) a stone (5, 35, D:2) a +0 spear (-5, 36, D:2) a +0 falchion a +0 ring mail (17, 36, D:2) a +0 club a +0 dagger (17, 37, D:2) 3 stones (17, 38, D:2) 3 stones a cursed +0 club a +0 dagger (19, 38, D:2) a stone (17, 39, D:2) 3 stones (18, 39, D:2) a stone a +0 club (19, 39, D:2) a stone (19, 40, D:2) 12 stones a +0 dagger a +0 hunting sling (19, 42, D:2) a +0 animal skin a +0 short sword (20, 43, D:2) a +0 ring mail a +0 short sword a +0 hunting sling 6 stones (21, 43, D:2) a +0 dagger (21, 49, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (16, 1, D:3) 28 stones (-33, 10, D:3) a +0 mace a +0 scale mail a +0 whip a +0 scale mail a +0 club (-32, 10, D:3) a cursed -1 club (18, 14, D:3) a scroll of noise (-21, 17, D:3) a +0 dagger (16, 17, D:3) a +0 club (-11, 29, D:3) a cursed -2 club (-19, 32, D:3) 6 tomahawks (35, 34, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (2, 2, D:4) a +0 club (28, 2, D:4) a +0 falchion (15, 5, D:4) a +2 short sword of protection (1, 6, D:4) a +0 club (19, 6, D:4) a scroll of noise (23, 6, D:4) 3 javelins of penetration (28, 8, D:4) 25 stones (5, 9, D:4) a +0 club (-17, 16, D:4) a cursed -1 robe (5, 16, D:4) a +0 short sword (40, 18, D:4) a +0 club a +0 leather armour (31, 19, D:4) a +0 dagger (41, 19, D:4) 29 arrows (16, 27, D:4) a +0 whip a +0 leather armour a +0 short sword a +0 scale mail a cursed -2 mace a +0 ring mail a +0 flail (34, 34, D:4) a +0 trident (33, 35, D:4) a +0 falchion (2, 41, D:4) 16 poisoned needles Level 5 of the Dungeon [Shop] Raomilid's Jewellery Shoppe the ring "Daicay" {rC+ Str+4} (444 gold) [ring of protection from cold] It affects your strength (+4). It protects you from cold. an uncursed amulet of resist corrosion (220 gold) a +4 ring of protection (396 gold) an uncursed ring of invisibility (330 gold) an uncursed ring of protection from fire (275 gold) a +4 ring of intelligence (297 gold) an uncursed ring of protection from fire (275 gold) an uncursed amulet of stasis (192 gold) a +5 ring of strength (453 gold) a +4 ring of intelligence (297 gold) a +5 ring of intelligence (453 gold) the ring "Enick" {*Contam rF+ Int+3} (359 gold) [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. It causes magical contamination when unequipped. (0, 0, D:5) a +0 long sword (17, 0, D:5) a potion of degeneration (-9, 2, D:5) a +0 whip (20, 5, D:5) a +3 ring of intelligence (34, 7, D:5) a +0 club a +0 scale mail (6, 11, D:5) a +0 hand axe a +0 leather armour (2, 12, D:5) a +0 flail (5, 12, D:5) a +0 club (7, 12, D:5) a +0 dagger a +0 robe (21, 14, D:5) 13 stones (30, 14, D:5) a +0 centaur barding (9, 17, D:5) a +0 leather armour a +0 whip (20, 22, D:5) a +0 dagger a +0 ring mail (21, 22, D:5) a +0 dagger a +0 robe a +0 short sword (16, 24, D:5) a +0 scale mail (5, 26, D:5) a +0 robe (11, 26, D:5) a +0 whip a +0 robe (37, 29, D:5) a +0 club (23, 36, D:5) 5 needles of confusion Level 6 of the Dungeon [Shop] Ceolen's Jewellery Emporium the amulet "Saimaynk" {Ward rN+ MR+++ Int-3 Dex-3 Stlth+} (234 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-3). It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +6 ring of intelligence (585 gold) an uncursed ring of poison resistance (200 gold) a +3 ring of protection (210 gold) an uncursed amulet of rage (400 gold) an uncursed amulet of stasis (175 gold) an uncursed amulet of the gourmand (300 gold) the ring of Qumpac {rF+ rC+ Int+3 Slay+2} (537 gold) [ring of protection from cold] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. a +3 ring of evasion (210 gold) (0, 0, D:6) a giant frog skeleton (14, 2, D:6) a hell rat skeleton (15, 3, D:6) a rat skeleton a hell rat corpse (skeletalised by now) (15, 4, D:6) a rat skeleton (35, 26, D:6) a +0 hand axe (33, 28, D:6) 12 gold pieces (15, 34, D:6) a +0 leather armour (10, 38, D:6) 26 stones (40, 50, D:6) a +0 flail a +0 morningstar a cursed +0 ring mail a +0 leather armour