Dungeon Crawl Stone Soup version 0.32-a0-1247-g5f74a5512e (webtiles) character file. Game seed: 1216177862315980208 49 shadizar the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on May 21, 2024. Killed from afar by Ijyb (16 damage) ... with a bolt of light ... on level 3 of the Dungeon. The game lasted 00:00:35 (898 turns). shadizar the Magician (Djinni Conjurer) Turns: 898, Time: 00:00:36 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 1% Gold: 30 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} c - 3 scrolls of identify {unknown} h - 3 scrolls of poison {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of fear {unknown} Potions d - a potion of ambrosia {unknown} e - a potion of brilliance {unknown} f - a potion of degeneration {unknown} g - a potion of heal wounds {unknown} Skills: - Level 2.5 Dodging - Level 1.9 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Slow Hex 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Ijyb is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +3 dagger of venom, wearing a +0 ring mail and carrying a wand of light (lightly wounded, 75% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. The searing ray hits Ijyb! Ijyb is heavily wounded. Ijyb hits you with a +3 dagger of venom. The searing ray hits Ijyb! Ijyb is almost dead. Ijyb hits you but does no damage. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. You finish channelling your searing ray. Ijyb misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +3 dagger of venom, wearing a +0 ring mail and carrying a wand of light (almost dead, 75% to hit) The searing ray hits Ijyb but does no damage. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb hits you with a +3 dagger of venom. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray misses Ijyb. Ijyb zaps a wand. The bolt of light hits you! You are confused. Ouch! That really hurt! You die... Ijyb screams, "Time for next experiment!" .. . .# #. .. .# ..#.## .# #...#.# ). .### #...#.# #. ... . #...#.# #g####.# .# #...#.# #.@.†..# .# #...#.# #####..# .# #...#.# #..# .######...#.#######..###.# .#.......................# .#.#####.......####.###### ...# #####.### #.# >###########.# #.# .............# #.# You could see Ijyb. Vanquished Creatures An adder (D:2) 3 bats 4 endoplasms 2 giant cockroaches (D:1) 3 goblins 2 hobgoblins 2 quokkas 5 ball pythons A frilled lizard (D:1) 8 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 637 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 637 | D:1 | Learned a level 1 spell: Slow 843 | D:2 | You are sucked into a shaft and drop 1 floor! 860 | D:3 | Reached XP level 4. HP: 30/31 MP: 0/0 887 | D:3 | Noticed Ijyb 898 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, minmay_unequal D:2: kennysheep_big_flooded_room, layout_rooms, shapermc_ecumenical_altar_pompeii, minmay_pentomino_w4 D:3: layout_loops_ring, lemuel_tele_altar, amcnicky_altar_gilded, roderic_batcave, uniq_sigmund, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 5 || 65 Searing Ray | | 2 || 2 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 897 | 881 | 16 | 0 | 749 | 3 | 299.0 | Dungeon | 897 | 881 | 16 | 0 | 749 | 3 | 299.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 661 daAuts D:2: 181 daAuts D:3: 54 daAuts