Dungeon Crawl Stone Soup version 0.32-a0-1209-g101ff301c8 (webtiles) character file. Game seed: 15028104812057373162 0 shadizar the Apothecary (level 1, 15/15 HPs) Began as a Djinni Ice Elementalist on May 19, 2024. Got out of the dungeon alive. The game lasted 00:00:17 (44 turns). shadizar the Apothecary (Djinni Ice Elementalist) Turns: 44, Time: 00:00:17 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat is moderately wounded. The bat barely misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat barely misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat hits you but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat misses you. The bat closely misses you. You hit the bat but do no damage. Your punch misses the bat. The bat closely misses you. The bat closely misses you. The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. The bat hits you but does no damage. You miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat attacks as it pursues you! The bat barely misses you. The bat hits you. The bat barely misses you. You see here a +0 club. The bat attacks as it pursues you! The bat hits you but does no damage. The bat barely misses you. x2 The bat closely misses you. The bat closely misses you. The bat barely misses you. The bat barely misses you. The bat hits you but does no damage. The bat attacks as it pursues you! The bat hits you but does no damage. The bat barely misses you. The bat misses you. The bat barely misses you. There is a staircase leading out of the dungeon here. You can't go down here! Unknown command. The bat misses you. The bat closely misses you. You have escaped! ♣♣♣♣♣♣♣♣♣ ♣.......♣ ♣.PPPPP.♣## ♣.P~~~P.♣.# ♣.P~ß~P.♣.# ♣.P~≈~P...######## ♣.PPPPPb♣......... ♣......@♣.#######. ♣♣♣♣♣♣♣♣♣.# #...).....# #..######## #######..# .........# #######..# ......>..# #######..# You could see a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | shadizar set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 44 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, hangedman_decor_diamond_cutter Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Freeze || 1 Armour: Robe || 8 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 44 | 44 | 0 | 0 | 12 | 1 | 44.0 | Dungeon | 44 | 44 | 0 | 0 | 12 | 1 | 44.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 44 daAuts