Dungeon Crawl Stone Soup version 0.32-a0-1175-gca21d12091 (webtiles) character file. Game seed: 6723460204342204084 43 shadizar the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 15, 2024. Slain by an orc priest ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:19 (1495 turns). shadizar the Magician (Djinni Conjurer) Turns: 1495, Time: 00:01:20 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 82% Gold: 67 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . f - staff of air rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +3 leather armour Magical Staves f - a staff of air (weapon) Scrolls b - a scroll of identify {unknown} d - 2 scrolls of teleportation {unknown} e - 2 scrolls of fear {unknown} Potions c - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Summon Small Mammal Summ 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Shops: D:2 [ D:3 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc. You kill the orc! The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" x2 (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club (78% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the orc priest! The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. The searing ray hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 club. You die... ...# ...# o# ...# .# #### .# # ###### .# # ##....# o# # ##ß.ß#.# )# ####..∩...########)# .....ß.ß........@o.# ######...########### ##### You could see an orc priest. Vanquished Creatures A dart slug (D:1) 3 orcs (D:3) 2 bats 4 endoplasms 2 giant cockroaches 3 hobgoblins 3 jackals (D:1) 2 quokkas A ball python (D:2) 3 frilled lizards (D:2) 4 goblins 2 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 70 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 444 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 444 | D:1 | Learned a level 1 spell: Summon Small Mammal 889 | D:2 | Found Unimi's Armour Emporium. 1419 | D:3 | Found an iron altar of Okawaru. 1466 | D:3 | Found Josiru's Jewellery Boutique. 1495 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_rooms D:2: layout_basic, serial_shops, shop D:3: layout_loops_ring, hellmonk_okawaru_the_only_friend_you_need, ashenzari_altar_1, serial_shops, nicolae_shop_tiny_statue_garden Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 64 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1493 | 1394 | 99 | 0 | 1270 | 3 | 497.7 | Dungeon | 1493 | 1394 | 99 | 0 | 1270 | 3 | 497.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 827 daAuts D:1: 552 daAuts D:3: 114 daAuts