Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04b1d (webtiles) character file. Game seed: 965777063222596149 40 shadizar the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Apr 25, 2024. Slain by a kobold ... wielding a +0 whip (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:37 (872 turns). shadizar the Magician (Djinni Conjurer) Turns: 872, Time: 00:00:37 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 57 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Missiles g - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} Potions b - a potion of lignification {unknown} e - 2 potions of heal wounds {unknown} f - 2 potions of degeneration {unknown} Skills: - Level 2.6 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The kobold misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. * * * LOW HITPOINT WARNING * * * The kobold barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You barely miss the kobold. The kobold is severely wounded. The kobold barely misses you. You closely miss the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. You die... #....... #...... #.....# #.....# #.....# #.....#### #..†...... #)@....... ......K.#...... ........# ##### ........# ........# .$......# ........# ........# You could see a kobold. Vanquished Creatures A dart slug (D:1) 7 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:2) A quokka (D:1) 5 ball pythons (D:1) 6 bats (D:1) A frilled lizard (D:2) 2 kobolds 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 477 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 477 | D:1 | Learned a level 1 spell: Kiss of Death 872 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring, minmay_misc_feat_plants D:2: layout_basic, ebering_ecumenical_altar_petrified, serial_shops, nicolae_diamond_shop Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 71 Armour: Robe || 14 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 871 | 799 | 72 | 0 | 676 | 2 | 435.5 | Dungeon | 871 | 799 | 72 | 0 | 676 | 2 | 435.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts D:2: 13 daAuts