Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04b1d (webtiles) character file. Game seed: 16232816824640459026 246 shadizar the Magician (level 6, 0/40 HPs) Began as a Djinni Conjurer on Apr 24, 2024. Slain by a wight ... wielding a +0 falchion (8 damage) ... on level 4 of the Dungeon. The game lasted 00:01:53 (2569 turns). shadizar the Magician (Djinni Conjurer) Turns: 2569, Time: 00:01:53 Health: 0/40 AC: 4 Str: 6 XL: 6 Next: 33% Gold: 177 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ q - +0 helmet rElec . p - +0 cloak rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - ring of resist corrosion HPRegen 0.26/turn d - ring of positive energy %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 177 gold pieces. Inventory: Armour a - a +0 robe (worn) p - a +0 cloak (worn) q - a +0 helmet (worn) Jewellery d - a ring of positive energy (right hand) j - a ring of resist corrosion (left hand) Scrolls b - 2 scrolls of vulnerability {unknown} c - a scroll of summoning {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of teleportation {unknown} g - 5 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} n - a scroll of immolation {unknown} Potions h - a potion of ambrosia {unknown} i - 2 potions of mutation {unknown} k - a potion of curing {unknown} m - a potion of brilliance {unknown} o - a potion of enlightenment {unknown} r - a potion of heal wounds {unknown} s - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.8 Spellcasting + Level 5.8 Conjurations + Level 5.8 Hexes + Level 5.8 Summonings + Level 5.8 Necromancy + Level 5.8 Translocations + Level 5.8 Fire Magic + Level 5.8 Ice Magic + Level 5.8 Air Magic + Level 5.8 Earth Magic + Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 9% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Mercury Vapours Alch/Air 64% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The wight hits you with a +0 falchion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 falchion and wearing a +0 robe (heavily damaged, 81% to hit) The searing ray hits the wight but does no damage. The wight is heavily damaged. (Press . to maintain the ray.) The wight closely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray misses the wight. * * * LOW HITPOINT WARNING * * * The wight closely misses you. The searing ray misses the wight. * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the wight! The wight is almost destroyed. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The wight barely misses you. Unknown command. Unknown command. The wight hits you with a +0 falchion! You die... ................# ................# .........######## .#.#......## #.........# #....#.†..# ..#####..## . ###|....# #z@....## #..##...## .... ##### .... ... .# You could see a wight. Vanquished Creatures A wight (D:4) An iguana (D:3) 2 orc wizards (D:3) 3 adders 2 dart slugs (D:1) 3 orcs (D:3) 7 ball pythons 10 bats 10 endoplasms 4 giant cockroaches 7 goblins 11 hobgoblins 2 jackals (D:3) 6 kobolds 2 quokkas 3 frilled lizards A rat (D:2) 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 218 | D:1 | Reached XP level 3. HP: 9/25 MP: 0/0 218 | D:1 | Learned a level 1 spell: Foxfire 722 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1563 | D:3 | Reached skill level 5 in Spellcasting 1563 | D:3 | Reached skill level 5 in Conjurations 1563 | D:3 | Reached skill level 5 in Hexes 1563 | D:3 | Reached skill level 5 in Summonings 1563 | D:3 | Reached skill level 5 in Necromancy 1563 | D:3 | Reached skill level 5 in Translocations 1563 | D:3 | Reached skill level 5 in Fire Magic 1563 | D:3 | Reached skill level 5 in Ice Magic 1563 | D:3 | Reached skill level 5 in Air Magic 1563 | D:3 | Reached skill level 5 in Earth Magic 1563 | D:3 | Reached skill level 5 in Alchemy 1563 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 1563 | D:3 | Learned a level 2 spell: Mercury Vapours 1703 | D:3 | Found a faded altar of an unknown god. 2231 | D:3 | Reached XP level 6. HP: 34/40 MP: 0/0 2569 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_rooms, minmay_3d_cube D:2: layout_loops_corners D:3: layout_loops_ring, hellmonk_ecumenical_altar_crossroads, solitary_fountain D:4: layout_cave_pools Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 94 || 173 Searing Ray | | 1 || 1 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 1 | 12 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2570 | 2395 | 175 | 0 | 2024 | 4 | 642.5 | Dungeon | 2570 | 2395 | 175 | 0 | 2024 | 4 | 642.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 946 daAuts D:2: 842 daAuts D:1: 739 daAuts D:4: 41 daAuts