Dungeon Crawl Stone Soup version 0.32-a0-868-g153ae1a8d6 (webtiles) character file. Game seed: 17899359211467917028 12 shadizar the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Mar 28, 2024. Slain by an adder (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (500 turns). shadizar the Magician (Djinni Conjurer) Turns: 500, Time: 00:01:08 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 56 EV: 11 Int: 19 God: SH: 0 Dex: 17 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +2 pair of gloves Jewellery d - a +6 ring of dexterity (left hand) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} i - a scroll of summoning {unknown} Potions b - a potion of curing {unknown} f - a potion of enlightenment {unknown} h - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Unknown command. Unknown command. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Unknown command. Unknown command. An adder comes into view. Terence barely misses you. Unknown command. The adder bites you. The adder barely misses you. Terence closely misses you. You fly upwards. There is a stone staircase leading down here. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The adder bites you. Terence hits you with a +0 flail. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits Terence but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The adder bites you. You die... #### ...#################### ### ##......##.....##.....#########.. ######................#....>.... ##......................... #........^.....>.......... #.......@................. #........@S.)...........). #......................... #......................... ##........................ ## ##.....##......######.... .### ###...####..### ####.#.. ...# ##..### #.## ##.:..... .#.# ##...# ####.#####........ .#.######..#.###...........###.#. You could see Terence and an adder. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 kobolds A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 489 | D:2 | Noticed Terence 500 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_rooms, hangedman_decor_clover_reticule, minmay_gold_behind_fungi D:2: minmay_inner_zag, layout_rooms, grunt_decor_resistance, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 499 | 472 | 27 | 0 | 413 | 2 | 249.5 | Dungeon | 499 | 472 | 27 | 0 | 413 | 2 | 249.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 492 daAuts D:2: 7 daAuts