Dungeon Crawl Stone Soup version 0.32-a0-814-g0968bab981 (webtiles) character file. Game seed: 15337333160580785470 44 shadizar the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Mar 22, 2024. Slain by a black bear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1465 turns). shadizar the Magician (Djinni Conjurer) Turns: 1465, Time: 00:00:58 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 74 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 helmet Jewellery e - a ring of wizardry i - a ring of see invisible Scrolls b - a scroll of revelation {unknown} c - a scroll of blinking {unknown} d - 4 scrolls of identify {unknown} g - a scroll of immolation {unknown} Potions f - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 e - Necrotise Necr 92% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. The black bear closely misses you. The black bear claws you but does no damage. The black bear claws you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, 84% to hit) The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The black bear bites you but does no damage. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (almost dead, 100% to hit) The magic dart hits the black bear. The black bear is almost dead. * * * LOW HITPOINT WARNING * * * The black bear closely misses you. The black bear completely misses you. The black bear claws you. You die... #.# ...#.##.#### ...........# #######.##.# #.##.# #.##.# #.##.# #.##.# #.##@# ..##.h...... ######### You could see a black bear. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) A bat (D:1) 2 endoplasms A giant cockroach (D:2) 2 goblins 7 hobgoblins A quokka (D:1) 3 ball pythons 3 frilled lizards 3 kobolds (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Found Poosib's Vocational Training. 174 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 944 | D:2 | Found a faded altar of an unknown god. 956 | D:2 | Reached XP level 3. HP: 11/25 MP: 0/0 956 | D:2 | Learned a level 1 spell: Necrotise 1457 | D:2 | Noticed a black bear 1465 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, nicolae_shop_vocational D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_notcrosses, glass_columns_c, minivault_26, minmay_tetromino_l4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 65 Searing Ray || 2 Armour: Robe || 14 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1464 | 1454 | 10 | 0 | 1299 | 2 | 732.0 | Dungeon | 1464 | 1454 | 10 | 0 | 1299 | 2 | 732.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts D:2: 536 daAuts