Dungeon Crawl Stone Soup version 0.32-a0-732-ga344392067 (webtiles) character file. Game seed: 12058594188102159911 138 shadizar the Magician (level 5, -5/35 HPs) Began as a Djinni Conjurer on Mar 16, 2024. Slain by a gnoll sergeant ... wielding a +0 spear (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:16 (2746 turns). shadizar the Magician (Djinni Conjurer) Turns: 2746, Time: 00:02:17 Health: -5/35 AC: 2 Str: 6 XL: 5 Next: 45% Gold: 110 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . j - staff of alchemy rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: confused, ambrosia-drunk, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons q - the +5 woodcutter's axe (You took it off a gnoll on level 3 of the Dungeon) Armour a - a +0 robe (worn) Magical Staves j - a staff of alchemy (weapon) Jewellery n - an amulet of reflection p - a +6 ring of strength Scrolls f - a scroll of fear {unknown} g - a scroll of immolation {unknown} h - 2 scrolls of enchant weapon {unknown} i - 4 scrolls of identify {unknown} k - 3 scrolls of teleportation {unknown} m - a scroll of blinking {unknown} Potions b - a potion of invisibility {unknown} c - 2 potions of ambrosia d - 2 potions of lignification {unknown} e - a potion of cancellation {unknown} l - a potion of enlightenment {unknown} o - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 12% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 12% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Mercury Vapours Alch/Air 82% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 hand axe. There is an open door here. You see here a +0 whip. You see here a +0 flail. There is a stone staircase leading down here. A gnoll sergeant comes into view. It is wielding a +0 spear. Things that are here: a +0 dagger; 2 stones; a kobold skeleton The magic dart hits the gnoll sergeant but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield (87% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant barely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 spear. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 spear! The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of ambrosia. You are confused. You feel invigorated. The gnoll sergeant hits you from afar with a +0 spear! You die... #.# ####.(..# ##≈≈≈...).)) #.######....#### #..∩≈....#♣♣ #.........#########.≈≈≈##### ♣ #.######>..............# ### ##.##########.#.### #.#######........##### #..................... ###############)..########..##### ..............g.@...........# # .#####.....####...########..# # .##.....(..).###### #..### # .##.##.....#.# #....### .##.##.....#.# #..#..## .##.##.....#.# #..##... .##.########.# #..###.. .##.# #.# #..# #.. ....# #####'####### #..# ### You could see a gnoll sergeant. Vanquished Creatures 4 gnolls (D:3) 2 adders 4 dart slugs A ribbon worm (D:2) 2 orcs (D:3) 8 endoplasms 5 giant cockroaches 7 hobgoblins 9 kobolds A quokka (D:1) 3 ball pythons 5 bats 5 frilled lizards 5 goblins 8 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 268 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 268 | D:1 | Learned a level 1 spell: Shock 1100 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1254 | D:2 | Found a faded altar of an unknown god. 1878 | D:3 | Found Rorun Gog's Armour Shop. 2467 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 2467 | D:3 | Learned a level 2 spell: Mercury Vapours 2487 | D:3 | Reached skill level 5 in Spellcasting 2487 | D:3 | Reached skill level 5 in Conjurations 2487 | D:3 | Reached skill level 5 in Hexes 2487 | D:3 | Reached skill level 5 in Summonings 2487 | D:3 | Reached skill level 5 in Necromancy 2487 | D:3 | Reached skill level 5 in Translocations 2487 | D:3 | Reached skill level 5 in Fire Magic 2487 | D:3 | Reached skill level 5 in Ice Magic 2487 | D:3 | Reached skill level 5 in Air Magic 2487 | D:3 | Reached skill level 5 in Earth Magic 2487 | D:3 | Reached skill level 5 in Alchemy 2746 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_cross, dreamdust_mushroom_princess D:2: layout_loops_ring, ebering_ecumenical_altar_petrified D:3: layout_basic, serial_shops, nicolae_shop_tiny_waterfront, pf_guarded_unrand_woodcutter Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 87 | 72 || 159 Searing Ray | | 4 || 4 Use: Potion | | 1 || 1 Armour: Robe | 6 | 9 || 15 Dodge: Dodged | 7 | 6 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2745 | 2676 | 69 | 0 | 2353 | 3 | 915.0 | Dungeon | 2745 | 2676 | 69 | 0 | 2353 | 3 | 915.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1040 daAuts D:1: 938 daAuts D:2: 765 daAuts