Dungeon Crawl Stone Soup version 0.32-a0-607-g64ea0e4219 (webtiles) character file. Game seed: 18322143670681288296 30 shadizar the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Mar 3, 2024. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (650 turns). shadizar the Magician (Djinni Conjurer) Turns: 650, Time: 00:00:45 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 35% Gold: 36 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions b - 2 potions of cancellation {unknown} c - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 e - Sandblast Erth 40% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder is moderately wounded. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an adder corpse. A gnoll comes into view. It is wielding a +0 halberd. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll closely misses you. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 85% to hit) The blast of sand misses the gnoll. The gnoll hits you from afar with a +0 halberd! You die... #.# #.## #[##... #.##..# #.##..# #.##..###... #.##..g...# #.##@# #.##†# ###.##.# #).....#... #^............ .########....###...### ..........#### #.## .#######..# .# #.<#######.# You could see a gnoll. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 frilled lizards (D:1) 2 goblins 5 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 16 | D:1 | Found a faded altar of an unknown god. 73 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 281 | D:1 | Reached skill level 1 in Fighting 608 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 608 | D:2 | Learned a level 1 spell: Sandblast 650 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, basic_ecumenical_altar D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 47 Sandblast || 1 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 649 | 628 | 21 | 0 | 546 | 2 | 324.5 | Dungeon | 649 | 628 | 21 | 0 | 546 | 2 | 324.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 606 daAuts D:2: 43 daAuts