Dungeon Crawl Stone Soup version 0.32-a0-450-g080537f31e (webtiles) character file. Game seed: 2423588631777373946 47 shadizar the Magician (level 3, -6/27 HPs) Began as a Djinni Conjurer on Feb 23, 2024. Mangled by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1384 turns). shadizar the Magician (Djinni Conjurer) Turns: 1384, Time: 00:01:49 Health: -6/27 AC: 2 Str: 6 XL: 3 Next: 97% Gold: 44 EV: 6 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 buckler Scrolls c - a scroll of torment {unknown} f - a scroll of fear {unknown} g - a scroll of identify {unknown} j - a scroll of silence {unknown} k - a scroll of enchant armour {unknown} Potions d - a potion of lignification {unknown} e - a potion of heal wounds {unknown} h - 2 potions of curing {unknown} i - a potion of mutation {unknown} Skills: + Level 1.0 Fighting + Level 3.0 Dodging - Level 2.0 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a kobold, wielding a +0 whip (severely wounded, 72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) The kobold hits you with a +0 whip. The ribbon worm bites you. Your magical contamination has completely faded away. Unknown command. Unknown command. Unknown command. The searing ray hits the kobold. You kill the kobold! The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! You die... ...........##..###ß..ß..##~~~~~~~ ..................ß..ß.~~~~≈≈≈≈≈~ ####.:...##.......~..~~~≈≈≈≈≈≈≈≈≈ ########........~~~..≈≈≈≈≈≈~~~~~≈ ~~######.....~~~~≈≈..≈≈≈~~~~...~~ ≈~~~~....~~~~~≈≈≈≈≈..~~~~........ ≈≈≈≈~~~~~~≈≈≈≈≈≈≈~~..~........... ~≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~ß).ß#.......... ~~~~≈≈≈≈≈≈~~~~~>@.ß..ß..###...>.. ...~~~~~~~~....w#.).....######... ##..............................# ####...........##...#.#.##...... #....................#....†.... #..#..........#.##.........)... ###..#....###.....#...####....... .......(.###..#.#...### #....... ..)......###.##.#.### ###...#. You could see a ribbon worm. Vanquished Creatures An adder (D:2) 2 dart slugs A ribbon worm (D:2) 4 bats An endoplasm (D:2) 4 hobgoblins 6 kobolds A quokka (D:1) 3 ball pythons A frilled lizard (D:1) 4 goblins 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 3/21 MP: 0/0 432 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 432 | D:1 | Learned a level 1 spell: Slow 1292 | D:2 | Reached skill level 1 in Fighting 1384 | D:2 | Mangled by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_loops_ring, serial_bayou, serial_bayou_pond_a, serial_bayou_pond_a, serial_bayou_crossing, serial_bayou_pond_c D:2: wander_river, layout_rooms D:3: layout_rooms, gammafunk_ghost_grave, hellmonk_ecumenical_altar_run_dry, corexii_corridor_pit, lexackson_kobold_supper Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.0 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 72 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1383 | 1352 | 31 | 0 | 1196 | 3 | 461.0 | Dungeon | 1383 | 1352 | 31 | 0 | 1196 | 3 | 461.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 957 daAuts D:2: 422 daAuts D:3: 4 daAuts