Dungeon Crawl Stone Soup version 0.32-a0-450-g080537f31e (webtiles) character file. Game seed: 1140049599693433080 42 shadizar the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Feb 23, 2024. Slain by an orc priest ... wielding a +0 whip (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:48 (1698 turns). shadizar the Magician (Djinni Conjurer) Turns: 1698, Time: 00:01:49 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 82 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + + r - +8 war axe of Vowkiq {antimagic, *Slow rF++ rN++} rCold x . . (no shield) rNeg + + . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: slow self (1%), infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons r - the +8 war axe of Vowkiq (weapon) {antimagic, *Slow rF++ rN++} (You found it on level 3 of the Dungeon) rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. Armour a - a +0 robe (worn) Jewellery i - a +4 ring of slaying Wands n - a wand of charming (4) Scrolls d - 6 scrolls of identify {unknown} f - 2 scrolls of brand weapon {unknown} g - a scroll of fear {unknown} l - a scroll of poison {unknown} o - 3 scrolls of immolation {unknown} Potions b - a potion of attraction {unknown} c - a potion of haste {unknown} e - a potion of enlightenment {unknown} h - a potion of degeneration {unknown} j - a potion of heal wounds {unknown} k - 2 potions of berserk rage {unknown} m - a potion of ambrosia {unknown} p - a potion of might {unknown} q - a potion of brilliance {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 e - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (78% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc! You kill the orc! The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray misses the orc priest. The searing ray hits the orc! You kill the orc! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is moderately wounded. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 whip. You die... #.#.######## #.# #.#.#......# #.# # #........# #.# ###.####### #.# #.......#####.# #######.##....# #.##.#### #######.##.#### .....)o@..(.... #######.##.###. #.##.# #.##$ #.##. #.. ### You could see an orc priest. Vanquished Creatures A ribbon worm (D:2) 7 orcs (D:3) 2 endoplasms 2 giant cockroaches A goblin (D:1) 2 hobgoblins (D:2) 2 jackals (D:1) 3 quokkas 2 ball pythons 4 bats 2 frilled lizards 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 259 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 873 | D:2 | Reached skill level 1 in Fighting 978 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 978 | D:2 | Learned a level 1 spell: Apportation 1262 | D:2 | You are sucked into a shaft and drop 1 floor! 1600 | D:3 | Identified the +8 war axe of Vowkiq {antimagic, *Slow rF++ | rN++} 1698 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, dreamdust_mushroom_princess D:2: layout_loops_ring, minmay_tripent D:3: layout_basic, eat_drink_and_be_merry_uskayaw, jmf_multi_god_temple2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 3 Armour: Robe || 12 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1697 | 1662 | 35 | 0 | 1494 | 3 | 565.7 | Dungeon | 1697 | 1662 | 35 | 0 | 1494 | 3 | 565.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 866 daAuts D:3: 435 daAuts D:2: 395 daAuts