Dungeon Crawl Stone Soup version 0.31.0-10-gcf4a605ca0 (webtiles) character file. Game seed: 7507798710337125112 15 shadizar the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Jan 25, 2024. Killed from afar by a dart slug (5 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:01:00 (597 turns). shadizar the Magician (Djinni Conjurer) Turns: 597, Time: 00:01:00 Health: -3/22 AC: 2 Str: 6 XL: 2 Next: 65% Gold: 41 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of reflection Scrolls c - a scroll of fog {unknown} d - a scroll of immolation {unknown} Potions b - a potion of brilliance {unknown} f - a potion of invisibility {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (75% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) The ball python misses you. The ball python barely misses you. The dart slug closely misses you. The ball python bites you. The ball python barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. The ball python grabs you. The ball python constricts you. The dart slug bites you but does no damage. The hobgoblin barely misses you. Unknown command. Unknown command. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (constricting you, 100% to hit) The magic dart hits the ball python. You kill the ball python! * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart hits you. You die... #.######.###.#...####.(.....# #.# ####.#####...# ##...#..# #.# #............####.......# #.###.##.#####.#............# ......##.# #.^...####......## ...#####.###.#.#.#####...#.# ....# #............###.##.###### ....# #####.#.#w#(.###.##....... ....# #....@g......######### ...## #######..##### #.... #### #..# #.### #### #..# #.# ...# #..# #.# ##.# #..# #.# #.# #..# #.# #.# #..# #.# #.# #..# #.# You could see a dart slug and a hobgoblin. Vanquished Creatures 4 ball pythons (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 goblins A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 219 | D:1 | Reached skill level 1 in Fighting 597 | D:1 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring D:2: layout_rooms, serial_shops, shop, basic_altar, shapermc_ecumenical_altar_flowoftime, guppyfry_early_orc_mine Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 18