Dungeon Crawl Stone Soup version 0.32-a0-19-g28bc0835a1 (webtiles) character file. Game seed: 9287287808213621448 270 shadizar the Magician (level 6, -4/47 HPs) Began as a Djinni Conjurer on Jan 17, 2024. Slain by a scorpion (7 damage) ... on level 4 of the Dungeon. The game lasted 00:03:59 (2762 turns). shadizar the Magician (Djinni Conjurer) Turns: 2762, Time: 00:04:00 Health: -4/47 AC: 2 Str: 9 XL: 6 Next: 46% Gold: 99 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + + l - +10 whip of Blood-Lust {flame, *Noise rF+++ Str+3} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of resist corrosion HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons l - the +10 whip of Blood-Lust (weapon) {flame, *Noise rF+++ Str+3} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). rF+++: It renders you almost immune to fire. *Noise: It may make a loud noise when swung. Armour a - a +0 robe (worn) k - the +1 ring mail "Beav" {rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Jewellery h - a ring of resist corrosion (left hand) Scrolls b - a scroll of torment {unknown} f - a scroll of teleportation {unknown} j - 6 scrolls of identify {unknown} n - a scroll of vulnerability {unknown} o - a scroll of fog {unknown} Potions c - a potion of attraction d - a potion of heal wounds {unknown} e - a potion of curing {unknown} g - a potion of berserk rage {unknown} i - a potion of might {unknown} m - a potion of degeneration {unknown} Skills: + Level 4.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 16% 4 e - Freeze Ice 100% 1d10 1% 1 f - Lesser Beckoning Tloc 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a scorpion (lightly wounded, 79% to hit) The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * The scorpion misses you. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The scorpion stings you! You die... .........# #......... .........# #.##.##### !......).# #.##.# ......†..# #.##.# .........# #.##.# #......)# #.##.# .........# #.##.# .#.#####s# #.##.# # #@# #.# #)#######.# #(........# ########### You could see a scorpion. Vanquished Creatures A phantom (D:4) Jessica (D:2) Terence (D:3) 3 gnolls (D:4) 5 adders 3 dart slugs 2 orcs 4 ball pythons 5 bats 7 endoplasms A giant cockroach (D:1) 5 hobgoblins 4 jackals (D:2) 3 frilled lizards 5 goblins 7 kobolds 9 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 113 | D:1 | Reached skill level 1 in Fighting 460 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 460 | D:1 | Learned a level 1 spell: Freeze 1083 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 1116 | D:2 | Noticed Jessica 1119 | D:2 | Killed Jessica 1124 | D:2 | Reached XP level 5. HP: 33/40 MP: 0/0 1124 | D:2 | Learned a level 2 spell: Lesser Beckoning 1268 | D:2 | Identified the +1 ring mail "Beav" {rCorr} 1270 | D:2 | Identified the +10 whip of Blood-Lust {flame, *Noise rF+++ | Str+3} 1561 | D:2 | Found a runed translucent door. 1562 | D:2 | Noticed Crazy Yiuf 2186 | D:3 | Noticed Terence 2193 | D:3 | Killed Terence 2695 | D:4 | Noticed a phantom 2704 | D:4 | Killed a phantom 2705 | D:4 | Reached XP level 6. HP: 26/47 MP: 0/0 2762 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring D:2: layout_basic, uniq_jessica, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, uniq_terence D:4: layout_basic, serial_demonic, serial_demonic_e, serial_demonic_a, serial_demonic_a, serial_demonic_a, serial_demonic_f, serial_demonic_d Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 82 || 139 Searing Ray | | 5 || 5 Use: Potion | | 1 || 1 Armour: Robe | 1 | 15 || 16 Dodge: Dodged | 3 | 16 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2760 | 2704 | 56 | 0 | 2398 | 4 | 690.0 | Dungeon | 2760 | 2704 | 56 | 0 | 2398 | 4 | 690.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 984 daAuts D:1: 778 daAuts D:3: 723 daAuts D:4: 273 daAuts