sexinstructor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 31, D) the +6 spear of Kuwkidoh {pierce, *Noise rElec Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It may make noises in combat. a +0 hand axe (59, 32, D) a +2 scimitar of venom (59, 36, D) a +0 spear (59, 37, D) a +2 giant spiked club (60, 31, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 scimitar (60, 33, D) a +2 war axe of chopping (60, 37, D) a lamp of fire (60, 42, D) 2 silver javelins 14 arrows (60, 44, D) 2 large rocks (61, 0, D) a cursed -2 ring of intelligence (61, 16, D) a +2 plate armour of poison resistance (61, 26, D) a +0 flail (61, 31, D) a +0 war axe (61, 32, D) an uncursed staff of poison (61, 36, D) a book of Flames (61, 37, D) the +3 leather armour "Gaul" {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. (61, 43, D) 2 arrows a large rock (61, 44, D) a silver javelin (still there?) a bolt (still there?) 2 arrows (still there?) (62, 0, D) the +1 robe of the Dolphin {*Drain +Blink +Fly rN++} It greatly protects you from negative energy. It lets you fly. It lets you blink. It causes draining when unequipped. (62, 1, D) an uncursed staff of wizardry (62, 8, D) a +1 plate armour of cold resistance (62, 9, D) a crystal ball of energy (62, 26, D) a +0 dagger (62, 27, D) +2 storm dragon scales (62, 36, D) a cursed amulet of inaccuracy (62, 37, D) the ring of Limedoib {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). (63, 0, D) a +4 vampiric rapier (63, 8, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (63, 16, D) a +0 dagger (63, 21, D) a +6 vampiric trident a +0 robe of magic resistance (63, 26, D) a +0 short sword (63, 27, D) a +0 flail (63, 37, D) a book of Air (64, 16, D) a +2 ring mail of fire resistance a +3 halberd of flaming (64, 21, D) a +4 spear of venom (64, 27, D) a sack of spiders (65, 26, D) a +3 antimagic hand axe (67, 0, D) an uncursed staff of poison (69, 0, D) a +3 trident of venom (69, 36, D) the +2 scale mail "Seogachenk" {MR- Int+9} It affects your intelligence (+9). It affects your resistance to hostile enchantments. (70, 8, D) a +2 plate armour of cold resistance (70, 9, D) an uncursed staff of air (71, 16, D) a box of beasts (71, 26, D) a +3 plate armour of cold resistance (71, 27, D) a cursed -3 ring of evasion (71, 36, D) a +1 buckler of poison resistance (72, 8, D) a +0 ring mail of magic resistance (72, 16, D) a crystal ball of energy (72, 27, D) the +4 ring mail of the Enchanted Forest {*Contam rC+++ rN+++ Str-5} It affects your strength (-5). It renders you almost immune to cold. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (72, 36, D) a crystal ball of energy (72, 37, D) an uncursed staff of fire (73, 1, D) a +3 quarterstaff of crushing (73, 26, D) a book of Summonings (73, 27, D) a +2 leather armour of poison resistance (73, 36, D) a +3 leather armour of cold resistance (74, 38, D) a wind drake skeleton (75, 1, D) a lightning rod (4/4)