sexinstructor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed amulet of rage (61, 8, D) a +2 vampiric hand axe (62, 1, D) an uncursed staff of cold (62, 8, D) a +3 plate armour of fire resistance (62, 9, D) an uncursed staff of fire (63, 0, D) an uncursed staff of wizardry (67, 0, D) a +2 fustibalus of velocity (67, 1, D) a +0 dagger a +0 robe (68, 0, D) a box of beasts (68, 2, D) a +0 dagger a +0 robe (68, 4, D) 3 tomahawks (69, 0, D) a lamp of fire (69, 1, D) a +0 flail a tomahawk (70, 9, D) a cursed -1 arbalest 11 bolts (71, 9, D) a +0 shortbow a +0 shortbow 33 arrows a centaur skeleton (71, 13, D) a bolt 2 arrows (71, 17, D) a +1 great sword of protection (71, 26, D) the Guide on Damaging Dark Rites Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Bolt of Draining Conjuration/Necromancy 5 (71, 27, D) the cursed +0 mace "Bashrurao" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (72, 8, D) an uncursed staff of death a +0 shortbow 20 arrows (72, 9, D) the +8 spear of Plague {holy, rC- Str+5 Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your intelligence (+7). It makes you vulnerable to cold. a +0 shortbow 15 arrows (72, 17, D) an uncursed amulet of faith (72, 26, D) +0 pearl dragon scales (72, 27, D) a book of Minor Magic (73, 1, D) a fan of gales (73, 16, D) a sack of spiders (73, 17, D) a +5 spear of piercing (73, 26, D) a +0 long sword of holy wrath (73, 27, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (74, 3, D) a +0 dagger a +0 robe