sexinstructor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a +0 dagger a cursed +0 robe a cursed +0 club a cursed -3 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (59, 33, D) a +4 antimagic great mace (60, 21, D) a +1 halberd of protection a +0 plate armour (60, 23, D) a +0 glaive a +0 chain mail a +0 mace a +0 ring mail a +0 hand axe a +0 plate armour (61, 0, D) a lightning rod (4/4) (61, 4, D) a +0 giant club a +0 giant club (61, 8, D) a +0 dagger (61, 11, D) the +6 quarterstaff of Strategic Superiority {freeze, +Rage rPois Str-5 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (-2). It protects you from poison. It lets you go berserk. a +0 robe (61, 16, D) the +2 robe "Mokhis" {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (61, 26, D) a +4 vampiric whip (62, 0, D) a +2 antimagic long sword (62, 4, D) 4 large rocks (62, 5, D) a large rock (62, 17, D) the +2 robe of Supple Strength {MR+ rCorr} It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (62, 26, D) the +1 chain mail of the Harp {rPois Str+3 Int-5 Slay+3} It affects your strength (+3). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (62, 27, D) a Young Poisoner's Handbook (63, 0, D) a +0 helmet of see invisible (63, 4, D) a +0 giant club a +0 giant club (63, 8, D) a +2 great sword of electrocution (63, 16, D) an uncursed staff of conjuration (63, 17, D) an uncursed staff of energy (63, 26, D) an uncursed staff of poison (63, 27, D) the +1 short sword of Grace {holy, rC- Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It makes you vulnerable to cold. (64, 17, D) an uncursed staff of fire (64, 26, D) a scroll of brand weapon (64, 27, D) a +2 robe (65, 26, D) a +2 plate armour of positive energy (68, 0, D) a lamp of fire (69, 22, D) a water moccasin corpse (skeletalised by now) (69, 23, D) a +5 antimagic halberd (69, 31, D) a +0 scale mail (69, 32, D) a +0 dagger a +0 robe a +1 dire flail of protection an uncursed staff of air a +0 robe (70, 8, D) a +1 long sword of electrocution (70, 9, D) a +4 blowgun (70, 23, D) a +4 scimitar a naga corpse (skeletalised by now) (70, 33, D) a +4 quarterstaff of pain a +0 dagger a cursed +0 robe a +0 hand axe a +0 leather armour (71, 12, D) 4 poisoned tomahawks a +0 short sword a cursed +0 robe a +0 buckler (71, 13, D) 7 tomahawks of returning (71, 16, D) a +0 plate armour of poison resistance (71, 26, D) a +0 war axe (71, 27, D) a +0 dagger (72, 17, D) a +1 shortbow of freezing (72, 26, D) the +11 arbalest "Yxeo" {velocity, MP+9 Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It affects your magic capacity (+9). (72, 27, D) the +4 chain mail of Othreh {+Fly rPois} It protects you from poison. It lets you fly. (73, 1, D) a +0 short sword of draining (73, 17, D) a +2 falchion of protection (73, 27, D) a +0 chain mail of fire resistance