sergedm the Dungeon (0, 15, D) a cursed +4 flail a +0 robe (0, 18, D) a +3 flail a +0 robe (2, 4, D) 10 stones (2, 21, D) a cursed +3 great sword a +0 robe (2, 22, D) a +0 rapier of venom (3, 8, D) a +0 hand axe (4, 14, D) a +0 spear (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +1 dagger of venom (8, 10, D) a +0 quarterstaff of speed (8, 11, D) a +0 mace of crushing (8, 12, D) a +3 chain mail (8, 21, D) a +0 giant club a +0 giant club (9, 9, D) a +1 trident of piercing (9, 10, D) a +2 long sword of holy wrath (9, 11, D) a +2 hand axe of freezing (9, 12, D) a +3 chain mail (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 rapier of draining (18, 20, D) a +4 chain mail (18, 21, D) a +2 vampiric scimitar (18, 22, D) the +1 broad axe of Gagyfit {flame, +Rage rN+ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It protects you from negative energy. It lets you go berserk. (18, 23, D) a +2 morningstar of crushing (22, 12, D) a basilisk corpse (23, 17, D) a +0 mace (24, 16, D) a cursed -3 giant club an ogre skeleton (28, 17, D) a +4 scimitar of flaming (30, 17, D) a hippogriff skeleton (32, 17, D) a +0 dagger a +0 robe