Dungeon Sprint DCSS version 0.23-a0-455-ge12115f (webtiles) character file. 23 sergedm the Conjurer (level 2, -8/15 HPs) Began as a Deep Elf Conjurer on Nov 24, 2018. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:15 (95 turns). sergedm the Conjurer (Deep Elf Conjurer) Turns: 95, Time: 00:01:15 Health: -8/15 AC: 2 Str: 5 XL: 2 Next: 72% Magic: 5/9 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons b - a +0 dagger Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 2.9 Dodging + Level 2.9 Stealth + Level 0.3 Unarmed Combat * Level 4.5 Spellcasting + Level 6.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ####.... 9% 4 ####... Dazzling Spray Conj/Hex ###... 10% 3 ###.... Force Lance Conj/Tloc ###..... 32% 4 ####... Fulminant Prism Conj/Hex ###....... 32% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You finish memorising. Spell assigned to 'b'. There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (resting) The searing ray hits the ogre. The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #..#### # #.[# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 20 | D | Killed Ijyb 20 | D | Reached skill level 6 in Conjurations 20 | D | Reached XP level 2. HP: 15/15 MP: 1/9 86 | D | Learned a level 2 spell: Searing Ray 92 | D | Noticed an ogre 95 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.5 Conjurations | 6 | 6.5 Dodging | | 2.9 Stealth | | 2.9 Unarmed Combat | | 0.3 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 6 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 33 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 33 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------