sergedm the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +0 double sword "ETAOIN SHRDLU" {slice, Int+5 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you less stealthy. It has a curse placed upon it. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +6 hand axe of freezing (49, 37, D) a +1 great sword of distortion (50, 25, D) a book of Flames (50, 36, D) the +9 hand crossbow "Killer Klown's Curse" {freeze, *Slow rElec MR+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. (50, 37, D) a +0 robe (51, 25, D) a crystal ball of energy (51, 36, D) a box of beasts (51, 37, D) a scroll of brand weapon (52, 25, D) a +1 helmet of intelligence (52, 36, D) a lightning rod (4/4) (52, 37, D) a +0 chain mail of cold resistance (53, 25, D) an uncursed staff of death (53, 36, D) a +2 battleaxe of draining (53, 37, D) the +7 battleaxe of Hepliaklqana's Whim {drain, rF+ Str+3 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. (54, 25, D) an uncursed staff of conjuration (54, 36, D) a box of beasts (59, 26, D) a large rock (59, 36, D) a lamp of fire (59, 37, D) an uncursed amulet of magic regeneration (60, 36, D) a scroll of brand weapon (60, 37, D) a book of Transfigurations (61, 9, D) a +0 dagger a +0 robe (61, 26, D) a +0 giant club (still there?) a book of Dreams (still there?) (61, 36, D) the +6 great sword of Kiukhlo {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (61, 37, D) an uncursed ring of protection from fire (62, 0, D) a +3 broad axe of chopping (62, 1, D) a +2 dire flail of protection (62, 9, D) a sack of spiders (62, 16, D) Sif Muna's Catalogue of Damaging Ignition Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Sticky Flame Conjuration/Fire 4 c - Lightning Bolt Conjuration/Air 5 d - Ignition Fire 8 (62, 26, D) a +5 great mace of holy wrath (62, 27, D) a +2 mace of protection (62, 30, D) a +0 giant spiked club (unseen) (62, 31, D) a +0 giant spiked club (62, 36, D) a +2 mace of protection (62, 38, D) a +0 troll leather armour (63, 0, D) a book of Beasts (63, 8, D) a +2 falchion of slicing (63, 16, D) a crystal ball of energy (63, 17, D) a lightning rod (4/4) (63, 21, D) a cursed +0 spear (unseen) (63, 26, D) a box of beasts (63, 27, D) a +2 battleaxe of chopping (63, 30, D) 6 large rocks (still there?) 2 large rocks (still there?) (63, 31, D) a +0 giant spiked club (unseen) (63, 33, D) 7 large rocks (63, 36, D) an uncursed ring of resist corrosion (63, 37, D) a +3 rapier of electrocution (64, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (64, 17, D) a book of Summonings (64, 26, D) a crystal ball of energy (64, 27, D) an uncursed staff of summoning (67, 0, D) a +0 shortbow a +0 dagger 7 arrows a +0 leather armour a crystal ball of energy (67, 1, D) a +0 long sword (67, 4, D) an arrow (67, 37, D) a +0 short sword (68, 0, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (68, 5, D) an arrow (69, 0, D) the cursed -5 cloak of Untruth {rF+ MR+ rCorr Int-4} It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (69, 8, D) a +0 whip a +0 chain mail (69, 36, D) a lightning rod (4/4) (69, 41, D) a +0 dagger (70, 9, D) a +2 vampiric rapier (70, 36, D) a +0 hand crossbow of freezing (70, 37, D) a +0 rapier (still there?) the ring "Biuran" {rElec MP+9 Dex+3 Stlth-} (still there?) [ring of magical power] It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger (71, 26, D) a +3 ring mail of magic resistance (71, 27, D) a +2 halberd of venom (71, 30, D) a +0 short sword a +0 leather armour (71, 37, D) an uncursed staff of fire (71, 39, D) a +0 short sword (unseen) (71, 40, D) a +1 hand axe of flaming (72, 9, D) a lamp of fire (72, 26, D) an uncursed staff of cold (72, 27, D) a +0 dagger a +3 leather armour of cold resistance (72, 29, D) a +0 rapier a +0 ring mail a +0 scimitar (72, 36, D) a book of the Sky (72, 37, D) an uncursed ring of positive energy (72, 38, D) a +0 buckler (unseen) (72, 40, D) a +2 robe of magic resistance (unseen) (73, 1, D) a box of beasts (73, 9, D) a +0 dagger (unseen) (73, 16, D) an uncursed staff of power (73, 17, D) the +1 ring mail of the Dwarven Hall {Int+3} It affects your intelligence (+3). (73, 26, D) a lightning rod (4/4) (73, 37, D) the +8 short sword of Umus {drain, Int-5 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-5). It affects your dexterity (+5).