Dungeon Sprint DCSS version 0.21-a0-81-gc5150db (webtiles) character file. 25 sergedm the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on June 23, 2017. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:51 (94 turns). sergedm the Conjurer (Deep Elf Conjurer) Turns: 94, Time: 00:00:51 Health: -6/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 4/9 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of flight {unknown} f - a potion of haste g - a potion of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration Skills: + Level 3.1 Dodging + Level 2.6 Stealth + Level 0.1 Unarmed Combat * Level 4.9 Spellcasting + Level 6.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An ogre comes into view. It is wielding a giant club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (resting) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray misses the ogre. You finish channeling your searing ray. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #..#### # #..# #[.# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 26 | D | Killed Ijyb 26 | D | Reached skill level 6 in Conjurations 26 | D | Reached XP level 2. HP: 15/15 MP: 0/9 89 | D | Learned a level 2 spell: Searing Ray 90 | D | Noticed an ogre 94 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Spellcasting | 4 | 4.9 Conjurations | 6 | 6.6 Stealth | | 2.6 Unarmed Combat | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 12 Searing Ray || 1 Use: Potion || 3 Armor: Robe || 2 Dodge: Dodged || 8