sergedm Level 1 of the Dungeon (6, 10, D:1) a +0 dagger (6, 12, D:1) a +0 short sword (13, 3, D:1) 4 stones (13, 8, D:1) a +0 whip (14, 2, D:1) a +0 club (27, -28, D:1) a +0 club (27, 17, D:1) a +0 chain mail (27, 26, D:1) a +0 club (29, -14, D:1) a +0 dagger (34, -4, D:1) a +0 club (37, 9, D:1) 18 arrows (43, 7, D:1) a cursed +0 ring mail (47, 23, D:1) a +0 club Level 2 of the Dungeon (7, -20, D:2) a +0 whip of holy wrath 15 stones (7, -14, D:2) 3 stones (9, 6, D:2) a +0 club (24, 23, D:2) a +1 naga barding (30, -13, D:2) a +0 robe (32, -20, D:2) 23 stones (40, -6, D:2) a +0 club (40, -5, D:2) a cursed -3 club (47, 4, D:2) a +0 robe (47, 10, D:2) a +0 robe (47, 13, D:2) a +0 club (49, -23, D:2) a +0 leather armour (49, 12, D:2) 9 sling bullets (52, 0, D:2) 25 sling bullets (56, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -14, D:3) a +0 leather armour (14, 7, D:3) a +0 whip 3 stones (17, -18, D:3) 23 stones (18, -17, D:3) a +0 club (22, -21, D:3) a +0 club (31, 12, D:3) a +0 club (32, 7, D:3) a +0 dagger (33, 5, D:3) a +0 club a +0 club (33, 6, D:3) a +0 dagger (33, 18, D:3) 14 arrows (34, -5, D:3) a +1 dagger of venom (34, -4, D:3) a +0 leather armour (34, -1, D:3) a +0 club (34, 4, D:3) a +0 club (35, -5, D:3) a +0 club (35, 1, D:3) a +0 club (38, -3, D:3) a +0 club (39, -11, D:3) a +0 short sword (42, -2, D:3) a +0 trident (43, -15, D:3) a +0 ring mail (46, 9, D:3) a +0 club (49, -12, D:3) a +0 robe (57, -21, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Ysucsac's Weapon Emporium a +0 club (10 gold) a +0 quarterstaff (40 gold) the +6 bardiche "Onnaeg" {antimagic, +Inv rElec rF+} (850 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It insulates you from electricity. It lets you turn invisible. a +3 scimitar of slicing (230 gold) the cursed +0 hand axe of the Evil Eye {chop, rF+ Int+4} (239 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. a +0 glaive (65 gold) 24 arrows (48 gold) the +9 mace of the Madman {drain, rF+ rN+} (686 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. 9 stones (9 gold) (3, -8, D:4) an adder skeleton (8, 22, D:4) a +0 giant spiked club (10, 32, D:4) a +0 club (19, 3, D:4) 13 poisoned needles (20, 12, D:4) a +0 mace (25, 26, D:4) 25 bolts (38, 2, D:4) a +0 giant spiked club (39, 20, D:4) 13 stones (45, 5, D:4) 22 sling bullets Level 5 of the Dungeon a sewer (0, 0, Sewer) a rat corpse (1, 0, Sewer) a rat corpse (2, -1, Sewer) a river rat corpse (2, 0, Sewer) a ball python corpse (3, -2, Sewer) a rat corpse (4, -3, Sewer) a +0 dagger a frilled lizard corpse a kobold corpse a rat corpse (5, -3, Sewer) a stone (6, 2, Sewer) an adder corpse (9, -1, Sewer) a rat corpse (10, -1, Sewer) a rat corpse (21, 12, Sewer) a potion of curing (21, 16, Sewer) a potion of heal wounds (22, 12, Sewer) a potion of curing (22, 13, Sewer) 2 potions of flight (22, 15, Sewer) a potion of agility (22, 16, Sewer) a scroll of immolation