sergedm the Dungeon (0, 0, D) a +0 mace (0, 6, D) a +0 shortbow 11 arrows (0, 8, D) a +1 scimitar a +0 robe (0, 9, D) 4 arrows (0, 11, D) a +1 chain mail (0, 14, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed the +2 halberd of the Wilderness {flame, rF- Str+4 Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+9). It makes you vulnerable to fire. a +3 war axe of chopping a +2 rapier of venom (0, 51, D) a +0 club (0, 52, D) a +0 club (4, 44, D) a +0 plate armour (4, 45, D) a +3 plate armour of fire resistance (4, 48, D) a potion of mutation