Dungeon Sprint DCSS version 0.20-a0-893-g832831a (webtiles) character file. 64 sergedm the Destroyer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 17, 2017. Slain by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:01 (307 turns). sergedm the Destroyer (Deep Elf Conjurer) Turns: 307, Time: 00:01:02 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 91% Magic: 8/12 EV: 13 Int: 20 God: Gold: 33 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: no status effects A: strong 1, sturdy frame 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking m - 2 scrolls of holy word {unknown} n - 5 scrolls of identify o - a scroll of remove curse {unknown} Potions d - a potion of curing e - 2 potions of heal wounds f - 2 potions of haste g - 2 potions of magic h - a potion of berserk rage j - 2 potions of lignification {unknown} l - a potion of mutation Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration k - 4 chunks of flesh p - a meat ration q - a royal jelly Skills: + Level 3.2 Dodging + Level 3.4 Stealth * Level 5.6 Spellcasting + Level 8.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj #####. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your muscles are strong. (Str +2) Your movements are slightly less encumbered by armour. (ER -2) Message History Your magic regains its normal vibrancy. Your yellow scales disappear. You feel less encumbered by your armour. You feel stronger. You open the door. A water elemental comes into view. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (resting) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# ##.##.###[.##'#.@# #.####.##..###...E.⌠.... .###..##..####...#...### #.....##..###....#.⌠.# ###..##÷..##.....# ..# ##..##....#÷.....# ### #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An ooze (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 5 hellions (D) A yaktaur (D) 2 plants (D) 10 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sergedm the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 34 | D | Reached skill level 5 in Conjurations 75 | D | Killed a hellion 85 | D | Killed a hellion 85 | D | Killed a hellion 86 | D | Killed a hellion 86 | D | Killed a hellion 135 | D | Noticed Jessica 139 | D | Killed Jessica 139 | D | Reached skill level 7 in Conjurations 139 | D | Reached XP level 2. HP: 15/15 MP: 4/9 139 | D | Reached XP level 3. HP: 19/19 MP: 4/11 192 | D | Killed a white draconian scorcher 207 | D | Learned a level 2 spell: Searing Ray 213 | D | Reached skill level 5 in Spellcasting 214 | D | Killed a white draconian scorcher 216 | D | Reached skill level 8 in Conjurations 234 | D | Killed a yaktaur 301 | D | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 301 | D | Gained mutation: You are partially covered in yellow scales. (AC +2) [potion of mutation] 302 | D | Lost mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 302 | D | Lost mutation: You are partially covered in yellow scales. (AC +2) [potion of mutation] 302 | D | Gained mutation: Your movements are slightly less encumbered by armour. (ER -2) [potion of mutation] 302 | D | Gained mutation: Your muscles are strong. (Str +2) [potion of mutation] 304 | D | Noticed a water elemental 307 | D | Slain by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 7 8 | 8.0 Stealth | 3 | 3.4 Spellcasting | 4 5 | 5.6 Dodging | 3 | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 12 Searing Ray || 3 Use: Potion || 2 Dodge: Dodged || 4