sergedm the Dungeon (0, 10, D) a +1 whip of freezing a +0 robe (0, 18, D) a +0 halberd a cursed +0 robe (1, 17, D) a +0 animal skin a +0 flail a +0 robe (1, 18, D) a +0 animal skin (2, 4, D) 10 stones (3, 6, D) a +0 animal skin (5, 4, D) a +2 quarterstaff a +2 trident (5, 9, D) a +0 club (6, 4, D) a +2 mace a +2 hand axe of electrocution (6, 14, D) a +0 dagger of draining (6, 15, D) a +1 long sword of flaming (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +1 trident of piercing (7, 15, D) a +1 mace of crushing (8, 14, D) a +2 quarterstaff of speed (8, 15, D) a +1 hand axe of chopping (9, 14, D) a +3 ring mail (9, 15, D) a +2 plate armour (11, 6, D) a +1 flail of holy wrath (13, 14, D) a +4 scimitar (unseen) (17, 4, D) a +2 rapier of freezing a +2 leather armour of fire resistance (17, 19, D) a +0 helmet (17, 20, D) a +3 plate armour (17, 21, D) a +2 morningstar of crushing (17, 22, D) a +4 quarterstaff (17, 23, D) a +2 halberd of protection (18, 19, D) a +3 plate armour (18, 20, D) the +2 scimitar "Nulemoc" {antimagic, +Inv rC+ rN+ MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (18, 21, D) a +2 rapier of venom (18, 22, D) a +1 broad axe of chopping (22, 14, D) a +0 halberd (unseen) (22, 15, D) a +0 long sword (unseen) (25, 16, D) a +0 dagger (unseen) (25, 17, D) a +1 scimitar of flaming (25, 20, D) a jackal corpse (skeletalised by now) (25, 22, D) a jackal corpse (skeletalised by now) (26, 17, D) a +0 flail (unseen) (27, 17, D) a +0 dagger (unseen) (27, 18, D) a +0 glaive (unseen) (28, 19, D) a +0 trident (unseen)