sergedm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (5, 2, D) a +2 dagger (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +1 scythe "Duvyadgh" {flame, rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 44, D) 8 javelins of returning (48, 43, D) a troll corpse (49, 36, D) a +3 leather armour of poison resistance (49, 37, D) a wand of hasting (4/9) (50, 36, D) a +1 broad axe of chopping (50, 37, D) a +2 vampiric great sword (51, 36, D) an uncursed staff of earth (51, 37, D) an uncursed ring of wizardry (52, 36, D) the Disquisition on Glacial Stolen Souls Spells Type Level a - Freeze Ice 1 b - Pain Necromancy 1 c - Throw Frost Conjuration/Ice 2 d - Sublimation of Blood Necromancy 2 e - Summon Ice Beast Ice/Summoning 4 f - Bolt of Draining Conjuration/Necromancy 5 Trog disapproves of the use of such an item. (52, 37, D) 3 royal jellies (53, 36, D) an uncursed staff of conjuration (53, 37, D) a book of Conjurations (54, 36, D) a +2 shortbow of velocity (59, 37, D) a +2 vampiric whip (60, 36, D) a +0 robe (60, 37, D) a lamp of fire (61, 0, D) a +0 dagger a +0 robe (61, 9, D) a hell hound corpse (skeletalised by now) (61, 26, D) a book of the Earth (61, 37, D) an uncursed staff of death (61, 41, D) a +0 dagger (unseen) (61, 42, D) a +0 dagger (unseen) (62, 0, D) a +0 short sword a lamp of fire (62, 1, D) a +0 mace 5 tomahawks a +0 leather armour an uncursed ring of stealth (62, 8, D) an uncursed staff of wizardry (62, 9, D) an uncursed staff of air (62, 16, D) a +0 dagger of draining a +0 robe the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (62, 17, D) a +0 spear a +1 flail of protection (62, 26, D) an uncursed staff of conjuration (62, 28, D) a +0 short sword (unseen) (62, 29, D) a +0 rapier (unseen) (62, 37, D) a +3 shortbow of velocity (62, 42, D) a +0 dagger a +2 robe of cold resistance an uncursed ring of ice a +1 battleaxe a +0 chain mail an orc corpse (62, 43, D) a +3 buckler (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +0 war axe of chopping (63, 16, D) a cursed -3 ring of evasion (63, 17, D) a +0 short sword a +0 robe a +0 buckler a +2 rapier of freezing a spriggan corpse (63, 18, D) a +1 spear of venom (63, 26, D) a book of Callings (63, 27, D) a +0 pair of gloves of dexterity (63, 28, D) a +0 spear a cursed -2 blowgun a wasp corpse (63, 29, D) a +3 rapier of venom (63, 36, D) a fan of gales (63, 37, D) the +1 hunting sling of Harmony {velocity, *Drain rPois SInv} Any stone fired from it inflicts extra damage. It protects you from poison. It lets you see invisible. It causes draining when unequipped. (63, 43, D) a +0 mace (unseen) (63, 44, D) a +0 battleaxe (unseen) (64, 16, D) a +0 dagger (still there?) a sack of spiders (still there?) (64, 17, D) a +0 dagger (still there?) 2 potions of haste (still there?) (64, 26, D) a disc of storms (64, 27, D) an uncursed ring of wizardry (64, 28, D) a +0 dagger (unseen) (64, 41, D) a +0 halberd (unseen) (65, 26, D) a +0 fustibalus of freezing (67, 0, D) a +0 dagger (still there?) a +2 cloak of magic resistance (still there?) (69, 0, D) a +1 scimitar of distortion (69, 36, D) an uncursed ring of fire (70, 8, D) a +0 battleaxe of chopping (70, 9, D) an uncursed staff of death (70, 36, D) a +0 halberd (still there?) an uncursed staff of wizardry (still there?) (70, 37, D) a +3 vampiric battleaxe (70, 38, D) a +0 dire flail (unseen) (71, 8, D) a +4 mace of holy wrath (71, 16, D) a disc of storms (71, 17, D) an uncursed staff of earth (71, 26, D) an uncursed staff of power (71, 27, D) an uncursed staff of conjuration (71, 36, D) an uncursed staff of earth (71, 37, D) a +5 rapier a +0 long sword a +0 dagger a +0 hand axe a disc of storms (71, 38, D) 4 scrolls of amnesia 4 poisoned javelins (72, 9, D) a phial of floods (72, 16, D) the cursed +1 short sword "Desmyepp" {flame, *Rage +Fly rPois rC+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to cold. It protects you from poison. It lets you fly. It may make you go berserk in combat. It has a curse placed upon it. (72, 26, D) an uncursed staff of conjuration (72, 36, D) a +2 hunting sling of flaming (72, 37, D) a cursed -1 short sword (still there?) a cursed -1 dagger (still there?) (72, 38, D) a +0 trident (unseen) (72, 39, D) a +0 hand axe (unseen) (73, 1, D) an uncursed staff of earth (73, 16, D) an uncursed staff of earth (73, 17, D) a box of beasts (73, 26, D) a +2 longbow of flaming (73, 27, D) a +2 scale mail of cold resistance (73, 36, D) an uncursed staff of energy (73, 37, D) a +6 flail of crushing (75, 1, D) a +0 rapier of draining