sergedm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +2 dagger a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the +9 hand crossbow "Usett" {elec, *Corrode +Inv rPois Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. (49, 37, D) a +4 vampiric spear (50, 36, D) a +6 ring of intelligence (50, 37, D) an uncursed staff of fire (51, 36, D) a +3 vampiric great sword (51, 37, D) 3 royal jellies (52, 36, D) a +6 hunting sling (52, 37, D) a +0 dire flail (still there?) a +2 helmet of see invisible (still there?) (53, 36, D) the +4 broad axe of the Morning {antimagic, +Rage rElec rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It lets you go berserk. (53, 37, D) a +5 dagger of venom (54, 36, D) 2 potions of heal wounds (54, 44, D) a +0 short sword (55, 43, D) a +0 long sword (59, 36, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (60, 36, D) a box of beasts (60, 37, D) a book of Transfigurations (61, 0, D) a +3 ring mail of positive energy (61, 8, D) a +0 whip a +0 ring mail the +7 broad axe of the Unspeakable One {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (61, 16, D) the ring "Qoeqop" {rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. (61, 26, D) a +2 robe of cold resistance (61, 37, D) an uncursed ring of poison resistance (61, 38, D) a +0 arbalest (unseen) (62, 0, D) an uncursed staff of summoning (62, 1, D) a +3 longbow of flaming (62, 8, D) a +0 dagger a +0 robe the +7 whip "Qahy" {slash, rF+ rC- rN++ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your magic capacity (+9). (62, 9, D) a +0 hand axe an uncursed ring of protection from fire (62, 16, D) a +0 dagger of distortion (still there?) the +7 long sword "Embalmer" {drain, *Drain rF+ rC+++ SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It renders you almost immune to cold. It lets you see invisible. It causes draining when unequipped. (62, 17, D) a +0 short sword (still there?) a +6 halberd of protection (still there?) (62, 27, D) a +1 hand axe of venom (62, 36, D) the +3 mace of Ramuk {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (62, 37, D) an uncursed staff of wizardry (63, 8, D) a +0 dagger (still there?) a book of Spatial Translocations (still there?) (63, 16, D) a book of Conjurations (63, 17, D) a potion of might (63, 26, D) a +0 glaive a +0 robe the ring "Zosoubua" {Fire rElec SInv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. a naga corpse (skeletalised by now) (63, 27, D) a +0 hand axe a +0 robe a +2 large shield of protection (63, 36, D) a manual of Charms (63, 37, D) a disc of storms (64, 16, D) a book of Minor Magic (64, 17, D) a +0 flail of crushing (64, 26, D) a book of Dreams (64, 27, D) a book of Minor Magic (64, 44, D) a +0 arbalest 16 bolts a cursed ring of loudness a +0 broad axe a cursed -1 plate armour a +0 large shield a cursed -2 battleaxe a +0 plate armour (65, 26, D) a book of Fire (65, 43, D) a +2 great sword a +0 chain mail a +0 battleaxe a +0 chain mail a +2 long sword a +0 plate armour a +1 great mace a +0 chain mail a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (67, 0, D) a +0 trident (still there?) the ring of the First Songs {Str+2 Int+4 Dex+4} (still there?) [ring of intelligence] It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). (69, 0, D) a +0 trident (still there?) an uncursed staff of summoning (still there?) (69, 36, D) a +7 rod of ignition (14/14) (70, 8, D) a disc of storms (70, 9, D) Sif Muna's Tome of Ashen Ice Spells Type Level a - Freeze Ice 1 b - Stone Arrow Conjuration/Earth 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (70, 32, D) a river rat corpse (skeletalised by now) (70, 36, D) a book of Dreams a water moccasin corpse (skeletalised by now) (70, 37, D) a +0 battleaxe (71, 8, D) a +1 cloak of magic resistance (71, 16, D) the +4 mace "Xori" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (71, 17, D) a disc of storms (71, 26, D) an uncursed staff of earth (71, 27, D) an uncursed staff of summoning (71, 36, D) an uncursed staff of air (71, 37, D) a +0 dire flail an uncursed staff of earth a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +2 falchion of flaming (72, 16, D) a book of Clouds (72, 26, D) the +6 chain mail "Ubej" {MR+ Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 27, D) a +2 plate armour of poison resistance (72, 36, D) the +4 shortbow of World Downfall {flame, Fragile rPois rF+ rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It greatly protects you from negative energy. It will be destroyed if unequipped. Dithmenos disapproves of the use of such an item. (72, 37, D) a +0 war axe (still there?) Sif Muna's Reference Book on Weightlessness (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 (73, 1, D) a phantom mirror (73, 26, D) the Handbook of Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Conjure Ball Lightning Conjuration/Air 6 (73, 27, D) a +2 spear of freezing (73, 36, D) a +0 trident (still there?) an uncursed ring of ice (still there?) (73, 37, D) the Grimoire of Scorching Evil Arts Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Bolt of Fire Conjuration/Fire 6 (75, 1, D) a +0 scale mail of fire resistance